Fractal.Create (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Fractal. This is a static method, invoke it with a dot. |
Usage
Fractal Fractal.Create(int width, int height, int grain, int fractalFlags, float xExponent, float yExponent)
Returned Value
- No description available.
Parameters
width: No description available. height: No description available. grain: No description available. fractalFlags: No description available. xExponent: No description available. yExponent: No description available.
Source code samples
Too many occurences. Only 50 out of 130 are listed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0069
|
local peaksFrac = Fractal.Create(iW, iH, grain_amount + 1, {}, 6, 6); |
0269
|
local grass_check = Fractal.Create(iW, iH, 5, {}, 6, 6); |
0270
|
local desert_check = Fractal.Create(iW, iH, 4, {}, 6, 6); |
0366
|
local marshes = Fractal.Create(iW, iH, forest_grain, {}, 6, 6); |
0367
|
local forests = Fractal.Create(iW, iH, forest_grain, {}, 6, 6); |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0126
|
local lakesFrac = Fractal.Create(iW, iH, 2, iFlags, -1, -1); |
0127
|
local hillsFrac = Fractal.Create(iW, iH, grain, iFlags, -1, -1); |
0128
|
local mountainsFrac = Fractal.Create(iW, iH, grain, iFlags, -1, -1); |
0181
|
local snowFrac = Fractal.Create(iW, iH, 3, iFlags, -1, -1); |
0182
|
local snowFrac2 = Fractal.Create(iW, 1 + math.floor(iH * 0.4), 2, iFlags, 7, 6); |
0183
|
local plainsFrac = Fractal.Create(iW, iH, 4, iFlags, -1, -1); |
ContinentsWorld.lua
Gameplay/Lua/ContinentsWorld.lua
0102
|
self.mountainsFrac = Fractal.Create(self.iNumPlotsX, self.iNumPlotsY, 4, self.iFlags, self.fracXExp, self.fracYExp); |
Europe.lua (G&K)
DLC/Expansion/Maps/Europe.lua
0440
|
local snow_frac = Fractal.Create(iW, iH, grain_amount + 1, iFlags, -1, -1); |
0441
|
local tundra_frac = Fractal.Create(iW, iH, grain_amount + 1, iFlags, -1, -1); |
0442
|
local grass_frac = Fractal.Create(iW, iH, grain_amount, iFlags, -1, -1); |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0128
|
self.jungles = Fractal.Create(width, height, self.jungle_grain, self.fractalFlags, self.fracXExp, self.fracYExp); |
0129
|
self.forests = Fractal.Create(width, height, self.forest_grain, self.fractalFlags, self.fracXExp, self.fracYExp); |
0130
|
self.forestclumps = Fractal.Create(width, height, self.clump_grain, self.fractalFlags, self.fracXExp, self.fracYExp); |
FractalWorld.lua
Gameplay/Lua/FractalWorld.lua
0059
|
self.riftsFrac = Fractal.Create(self.iNumPlotsX, self.iNumPlotsY, rift_grain, {}, self.fracXExp, self.fracYExp); |
0062
|
self.continentsFrac = Fractal.Create(self.iNumPlotsX, self.iNumPlotsY, continent_grain, fracFlags, self.fracXExp, self.fracYExp); |
0662
|
self.hillsFrac = Fractal.Create(self.iNumPlotsX, self.iNumPlotsY, grain, self.iFlags, self.fracXExp, self.fracYExp); |
0663
|
self.mountainsFrac = Fractal.Create(self.iNumPlotsX, self.iNumPlotsY, grain, self.iFlags, self.fracXExp, self.fracYExp); |
Great_Plains.lua
Maps/Great_Plains.lua
0069
|
local hillsFrac = Fractal.Create(iW, iH, grain_amount, iFlags, 6, 6); |
0070
|
local peaksFrac = Fractal.Create(iW, iH, grain_amount + 1, iFlags, 6, 6); |
0071
|
local regionsFrac = Fractal.Create(iW, iH, grain_amount, iFlags, 6, 6); |
0361
|
local rocky = Fractal.Create(iW, iH, grain_amount, iFlags, -1, -1); |
0362
|
local plains = Fractal.Create(iW, iH, grain_amount + 1, iFlags, -1, -1); |
0363
|
local east = Fractal.Create(iW, iH, grain_amount, iFlags, -1, -1); |
0364
|
local variation = Fractal.Create(iW, iH, grain_amount, iFlags, -1, -1); |
0492
|
local forests = Fractal.Create(iW, iH, forest_grain, iFlags, fracXExp, fracYExp); |
1490
|
local herds = Fractal.Create(iW, iH, 7, {}, -1, -1) |
1491
|
local iHerdsClumps = herds:GetHeight(3) |
Hemispheres.lua (G&K)
DLC/Expansion/Maps/Hemispheres.lua
0820
|
local regionHillsFrac = Fractal.Create(iW, iH, 5, {}, 7, 7); |
0821
|
local regionPeaksFrac = Fractal.Create(iW, iH, 6, {}, 7, 7); |
Highlands.lua
Maps/Highlands.lua
0169
|
local terrainFrac = Fractal.Create(iW, iH, grain, iFlags, -1, -1); |
0170
|
local lakesFrac = Fractal.Create(iW, iH, lake_grain, iFlags, -1, -1); |
0171
|
local mountain_passFrac = Fractal.Create(iW, iH, grain, iFlags, -1, -1); |
InlandSea.lua
Maps/InlandSea.lua
0073
|
local seaFrac = Fractal.Create(iWidth, iHeight, grain, fracFlags, -1, -1) |
0074
|
local seaThreshold = seaFrac:GetHeight(47); |
Lakes.lua
Maps/Lakes.lua
0100
|
local lakesFrac = Fractal.Create(iW, iH, lake_grain, fracFlags, -1, -1); |
MultilayeredFractal.lua (G&K)
DLC/Expansion/Gameplay/Lua/MultilayeredFractal.lua
0338
|
local riftsFrac = Fractal.Create(iRegionWidth, iRegionHeight, iRiftGrain, {}, iRegionFracXExp, iRegionFracYExp); |
0341
|
regionContinentsFrac = Fractal.Create(iRegionWidth, iRegionHeight, iRegionGrain, iRegionPlotFlags, iRegionFracXExp, iRegionFracYExp); |
0350
|
local regionHillsFrac = Fractal.Create(iRegionWidth, iRegionHeight, iRegionHillsGrain, iRegionTerrainFlags, iRegionFracXExp, iRegionFracYExp); |
0351
|
local regionPeaksFrac = Fractal.Create(iRegionWidth, iRegionHeight, iRegionHillsGrain + 1, iRegionTerrainFlags, iRegionFracXExp, iRegionFracYExp); |
0708
|
self.hillsFrac = Fractal.Create(self.iW, self.iH, grain_amount, self.iTerrainFlags, fracXExp, fracYExp); |
0709
|
self.mountainsFrac = Fractal.Create(self.iW, self.iH, grain_amount, self.iTerrainFlags, fracXExp, fracYExp); |
North_vs_South.lua
Maps/North_vs_South.lua
0090
|
local lakesFrac = Fractal.Create(iW, iH, lake_grain, fracFlags, 6, 6); |
Oval.lua
Maps/Oval.lua
0100
|
local baysFrac = Fractal.Create(iW, iH, 3, fracFlags, -1, -1); |
Skirmish.lua
Maps/Skirmish.lua
0146
|
local terrainFrac = Fractal.Create(iW, iH, grain, fracFlags, -1, -1); |
0151
|
local hillsFrac = Fractal.Create(iW, iH, grain, fracFlags, -1, -1); |
TerrainGenerator.lua
Gameplay/Lua/TerrainGenerator.lua
0108
|
self.deserts = Fractal.Create( self.iWidth, self.iHeight, |
0109
|
self.grain_amount, self.fractalFlags, |
0110
|
self.fracXExp, self.fracYExp); |
0115
|
self.plains = Fractal.Create( self.iWidth, self.iHeight, |
0116
|
self.grain_amount, self.fractalFlags, |
0117
|
self.fracXExp, self.fracYExp); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.