Locale.Lookup (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Locale. This is a static method, invoke it with a dot. |
Converts a text key into a localized string
Usage
string Locale.Lookup(string key, ...)
Returned Value
- Returns the textkey if it cannot be found in the dictionary, or a translated string.
Parameters
key: A valid text key. ...: none or many arguments that are used when composing the final localized string.
Notes
- This method does the exact same thing as Locale.ConvertTextKey.
- This localized string may or may not be in the user's current language. With support for fall-back language support, the localization system will attempt to search all available languages for the string.
Examples
local foo = Locale.ConvertTextKey("TXT_KEY_MAIN_MENU");
print(foo); -- prints "Main Menu" in English
Source code samples
Too many occurences. Only 50 out of 349 are listed.
Advisors.lua
UI/InGame/WorldView/Advisors.lua
0061
|
[AdvisorTypes.ADVISOR_ECONOMIC] = Locale.Lookup("TXT_KEY_ADVISOR_ECON_TITLE"), |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0307
|
local t = Locale.Lookup("TXT_KEY_CHOOSE_RELIGION_ALREADY_FOUNDED", row.Description, takenReligions[row.ID]); |
0361
|
Controls.FounderBeliefName:SetText(Locale.Lookup(belief.ShortDescription)); |
0370
|
Controls.BonusBeliefDescription:SetText(Locale.Lookup(belief.Description)); |
0565
|
local customName = Locale.Lookup(g_CurrentReligionName); |
0641
|
t = Locale.Lookup("TXT_KEY_CHOOSE_RELIGION_CONFIRM", g_CurrentReligionName); |
CityBannerManager.lua (G&K)
DLC/Expansion/UI/InGame/CityBannerManager.lua
0117
|
strSpyName = Locale.Lookup(v.Name); |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0493
|
local strProtectTT = Locale.Lookup("TXT_KEY_POP_CSTATE_PLEDGE_TT", 10, 10); --antonjs: todo: xml |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0395
|
return Locale.Lookup("TXT_KEY_CITY_STATE_QUEST_NONE"); |
0484
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_CONNECT_RESOURCE_FORMAL", GameInfo.Resources[iQuestData1].Description ); |
0492
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0498
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0511
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_CONTEST_FAITH_WINNING_FORMAL", iMajorScore ); |
CivilopediaScreen.lua (G&K)
DLC/Expansion/UI/Civilopedia/CivilopediaScreen.lua
2473
|
costString = Locale.Lookup("TXT_KEY_PEDIA_A_OR_B", tostring(cost) .. " [ICON_PRODUCTION]", tostring(faithCost) .. " [ICON_PEACE"); |
2949
|
table.insert(defenseEntries, Locale.Lookup("TXT_KEY_PEDIA_DEFENSE_HITPOINTS", iExtraHitPoints)); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0039
|
{ text = Locale.Lookup("TXT_KEY_VP_TT"), call=function() Popup(ButtonPopupTypes.BUTTONPOPUP_VICTORY_INFO); end }; |
0040
|
{ text = Locale.Lookup("TXT_KEY_DEMOGRAPHICS"), call=function() Popup(ButtonPopupTypes.BUTTONPOPUP_DEMOGRAPHICS); end }; |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0365
|
agent.AgentActivity = Locale.Lookup(agent.State); |
0407
|
if (agent.AgentActivity == Locale.Lookup("TXT_KEY_SPY_STATE_UNASSIGNED")) then |
0408
|
strActivityTT = Locale.Lookup("TXT_KEY_EO_SPY_UNASSIGNED_TT", agent.Rank, agent.Name); |
0415
|
elseif (agent.AgentActivity == Locale.Lookup("TXT_KEY_SPY_STATE_RIGGING_ELECTION")) then |
0416
|
strActivityTT = Locale.Lookup("TXT_KEY_EO_SPY_RIGGING_ELECTIONS_TT", agent.Rank, agent.Name, city:GetName()); |
0441
|
strActivityTT = strActivityTT .. Locale.Lookup("TXT_KEY_EO_SPY_COUNTER_INTEL_SUM_TT", iFinalChance); |
0444
|
strActivityTT = Locale.Lookup("TXT_KEY_EO_SPY_BUTTON_DISABLED_SPY_DEAD_TT", agent.Rank, agent.Name); |
0523
|
v.AgentActivity = Locale.Lookup(v.State); |
0604
|
elseif (v.AgentActivity == Locale.Lookup("TXT_KEY_SPY_STATE_RIGGING_ELECTION")) then |
0842
|
strTempResult = strTempResult .. Locale.Lookup("TXT_KEY_EO_POTENTIAL_WONDER_MOD_TITLE"); |
0883
|
strPolicyTT = strPolicyTT .. Locale.Lookup("TXT_KEY_EO_INCREASED_CHANCE_TO_CATCH_SPY_THEM", strLeaderName, policyInfo.Description, iEspionageMod); |
1182
|
local strCityNameToolTip = Locale.Lookup("TXT_KEY_EO_CITY_NAME_TT", cityInfo.Name, cityInfo.CivilizationNameKey); |
1197
|
strCityStateTT = strCityStateTT .. Locale.Lookup("TXT_KEY_EO_CITY_STATE_ELECTION", Game.GetTurnsBetweenMinorCivElections(), Game.GetTurnsUntilMinorCivElection()); |
1205
|
strPotentialToolTip = Locale.Lookup("TXT_KEY_EO_CITY_POTENTIAL_TT", agent.Rank, agent.Name, cityInfo.Potential, cityInfo.Name, cityInfo.Name, cityInfo.BasePotential); |
1323
|
v.CivilizationName = Locale.Lookup(theirCivilization.ShortDescription); |
GameplayUtils.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/GameplayUtils.lua
0059
|
Name = Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_INDUSTRY"), |
0068
|
Title = Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_TITLE"), |
0069
|
Help = Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_CULTURE_HELP"), |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0655
|
dlcTitle = Locale.Lookup("TXT_KEY_" .. packageID .. "_DESCRIPTION"); |
0745
|
LuaEvents.ModBrowserSetDeleteButtonState(true, true, Locale.Lookup("TXT_KEY_MODDING_DELETEMOD")); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0351
|
name = Locale.Lookup(name); |
Lobby.lua
UI/FrontEnd/Multiplayer/Lobby.lua
0357
|
sortData.ServerHasDlc = Locale.Lookup("TXT_KEY_MULTIPLAYER_LOBBY_NO"); |
0403
|
local lines = {Locale.Lookup(headerString)}; |
OptionsMenu.lua (G&K)
DLC/Expansion/UI/Options/OptionsMenu.lua
1355
|
table.insert(TutorialLevels, Locale.Lookup("TXT_KEY_OPSCREEN_TUTORIAL_MEDIUM")); |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0116
|
text = Locale.Lookup("TXT_KEY_RO_STATUS_CAN_CREATE_PANTHEON"); |
0131
|
return Locale.Lookup("TXT_KEY_RO_BELIEF_TYPE_PANTHEON"); |
0428
|
local gpString = string.format("%s (%i [ICON_PEACE])", Locale.Lookup(GameInfo.Buildings[v2].Description), faithCost); |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
0758
|
Tooltip = Locale.Lookup("TXT_KEY_REPLAY_VIEWER_MAP_TT"), |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0538
|
title = Locale.Lookup("TXT_KEY_RANDOM_LEADER_CIV", leaderDescription, civName ); |
TechButtonInclude.lua (G&K)
DLC/Expansion/UI/InGame/TechTree/TechButtonInclude.lua
0463
|
techPediaSearchStrings[tostring(thisButton)] = Locale.Lookup(thisResourceInfo.Description); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0117
|
local sCivDesc = Locale.Lookup(Players[iPlayer]:GetCivilizationShortDescriptionKey()); |
0153
|
s = s .. "[COLOR_WARNING_TEXT]" .. Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_TECH_UNLOCK", GameInfo.Technologies[iUnlockTech].Description) .. "[ENDCOLOR]"; |
0169
|
s = s .. Locale.Lookup("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_MILITARY_TT", GameInfo.UnitClasses[iLandshipClass].Description, GameInfo.UnitClasses[iAirshipClass].Description); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.