Locale.IsNilOrWhitespace (Civ5 API)

From Civilization Modding Wiki
Revision as of 20:37, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Locale.

This is a static method, invoke it with a dot.


Usage

bool Locale.IsNilOrWhitespace(int name)


Returned Value

No description available.

Parameters

name: No description available.


Source code samples

Redundant occurences have been removed.

AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
0707
if(not Locale.IsNilOrWhitespace(map.Name)) then
0710
elseif(not Locale.IsNilOrWhitespace(mapData.Name)) then
0866
if(not Locale.IsNilOrWhitespace(map.Description)) then


GameSetupScreen.lua

UI/FrontEnd/GameSetup/GameSetupScreen.lua
0340
if(not Locale.IsNilOrWhitespace(mapInfo.Name)) then


LoadMenu.lua

UI/FrontEnd/LoadMenu.lua
0350
if(not Locale.IsNilOrWhitespace(name)) then


Lobby.lua

UI/FrontEnd/Multiplayer/Lobby.lua
0279
if(not Locale.IsNilOrWhitespace(mapData.Name)) then
0285
if(not Locale.IsNilOrWhitespace(mapData.Description)) then


SaveMenu.lua

UI/InGame/Menus/SaveMenu.lua
0530
if(not Locale.IsNilOrWhitespace(data.CivilizationName)) then
0534
if(not Locale.IsNilOrWhitespace(data.LeaderName)) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.