Locale.Length (Civ5 API)

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Revision as of 20:37, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Locale.

This is a static method, invoke it with a dot.


Usage

int Locale.Length(string info)


Returned Value

No description available.

Parameters

info: No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0027
local iNameLength = Locale.Length(name);


InfoTooltipInclude.lua

UI/InGame/InfoTooltipInclude.lua
0947
local iNewLength = Locale.Length(strInfo)-9;


SaveMenu.lua

UI/InGame/Menus/SaveMenu.lua
0023
if(v.DisplayName ~= nil and Locale.Length(v.DisplayName) > 0) then


SupportFunctions.lua

UI/SupportFunctions.lua
0040
while (sizeAfterTruncate < truncatedSize and Locale.Length(newString) > 1) do
0041
newString = Locale.Substring(newString, 1, Locale.Length(newString) - 1);


TechTree.lua

UI/InGame/TechTree/TechTree.lua
0058
local maxTechNameLength = 22 - Locale.Length(Locale.Lookup("TXT_KEY_TURNS"));



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.