Locale.ToNumber (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Locale. This is a static method, invoke it with a dot. |
Usage
string Locale.ToNumber(int netGPT, string arg1)
Returned Value
- No description available.
Parameters
netGPT: No description available. arg1: No description available.
Source code samples
Too many occurences. Only 50 out of 116 are listed.
Demographics.lua
UI/InGame/Popups/Demographics.lua
0135
|
instance.Best:SetText( Locale.ToNumber(best[1], "#,###,###,###") ); |
0138
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_PopulationTable, iPlayer ), "#,###,###,###" ) ); |
0143
|
instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], "#,###,###,###" ) ); |
0146
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_PopulationTable, iPlayer ), "#") ); |
0165
|
instance.Value:SetText( Locale.ToNumber(m_FoodTable[ iPlayer ], "#,###,###,###" )); |
0173
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_FoodTable, iPlayer ), "#,###,###,###" ) ); |
0181
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_FoodTable, iPlayer ), "#") ); |
0200
|
instance.Value:SetText( Locale.ToNumber(m_ProductionTable[ iPlayer ], "#,###,###,###" )); |
0208
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_ProductionTable, iPlayer ), "#,###,###,###" ) ); |
0236
|
instance.Value:SetText( Locale.ToNumber(m_GoldTable[ iPlayer ], "#,###,###,###" )); |
0244
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_GoldTable, iPlayer ), "#,###,###,###" ) ); |
0252
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_GoldTable, iPlayer ), "#") ); |
0271
|
instance.Value:SetText( Locale.ToNumber(m_LandTable[ iPlayer ], "#,###,###,###" )); |
0279
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_LandTable, iPlayer ), "#,###,###,###" ) ); |
0287
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_LandTable, iPlayer ), "#") ); |
0306
|
instance.Value:SetText( Locale.ToNumber(m_ArmyTable[ iPlayer ], "#,###,###,###" )); |
0314
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_ArmyTable, iPlayer ), "#,###,###,###" ) ); |
0319
|
instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], "#,###,###,###") ); |
0368
|
instance.Best:SetText( Locale.ToNumber(best[1], "#'%'") ); |
0370
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_ApprovalTable, iPlayer ), "#'%'" ) ); |
0374
|
instance.Worst:LocalizeAndSetText( Locale.ToNumber(worst[1], "#'%'" ) ); |
0376
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_ApprovalTable, iPlayer ), "#") ); |
0411
|
instance.Value:SetText( Locale.ToNumber(m_LiteracyTable[ iPlayer ], "#'%'" )); |
0423
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_LiteracyTable, iPlayer ), "#") ); |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0181
|
Controls.TotalGoldValue:SetText( Locale.ToNumber( pPlayer:GetGold(), "#.##" ) ); |
0184
|
Controls.NetGoldValue:SetText( Locale.ToNumber( netGPT, "#.##" ) ); |
0188
|
Controls.ScienceLostValue:SetText( Locale.ToNumber( pPlayer:GetScienceFromBudgetDeficitTimes100() / 100, "#.##" ) ); |
0193
|
Controls.GrossGoldValue:SetText( "[COLOR_POSITIVE_TEXT]" .. Locale.ToNumber( pPlayer:CalculateGrossGoldTimes100() / 100, "#.##" ) .. "[ENDCOLOR]" ); |
0195
|
Controls.TotalExpenseValue:SetText( "[COLOR_NEGATIVE_TEXT]" .. Locale.ToNumber( pPlayer:CalculateInflatedCosts(), "#.##" ) .. "[ENDCOLOR]" ); |
0198
|
Controls.CityIncomeValue:SetText( Locale.ToNumber( pPlayer:GetGoldFromCitiesTimes100() / 100, "#.##" ) ); |
0212
|
instance.TradeIncomeValue:SetText( Locale.ToNumber( CityIncome, "#.##" ) ); |
0229
|
Controls.DiploIncomeValue:SetText( Locale.ToNumber( diploGPT, "#.##" ) ); |
0234
|
Controls.TradeIncomeValue:SetText( Locale.ToNumber( pPlayer:GetCityConnectionGoldTimes100() / 100, "#.##" ) ); |
0257
|
instance.TradeIncomeValue:SetText( Locale.ToNumber( tradeIncome, "#.##" ) ); |
0287
|
local fCostPer = Locale.ToNumber( iTotalUnitMaintenance / iPaidUnits , "#.##" ); |
0318
|
Controls.BuildingExpenseValue:SetText( Locale.ToNumber( pPlayer:GetBuildingGoldMaintenance(), "#.##" ) ); |
0332
|
instance.TradeIncomeValue:SetText( Locale.ToNumber( BuildingCost, "#.##" ) ); |
0359
|
Controls.TileExpenseValue:SetText( Locale.ToNumber( pPlayer:GetImprovementGoldMaintenance(), "#.##" ) ); |
0362
|
Controls.DiploExpenseValue:SetText( Locale.ToNumber( pPlayer:GetGoldPerTurnFromDiplomacy(), "#.##" ) ); |
EconomicGeneralInfo.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EconomicGeneralInfo.lua
0237
|
Controls.ReligionIncomeValue:SetText( Locale.ToNumber( religionGPT, "#.##" ) ); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0425
|
Controls.TheirStrengthValue:SetText( Locale.ToNumber(iTheirStrength / 100, "#.##") ); |
1432
|
Controls.TheirStrengthValue:SetText( Locale.ToNumber(theirUnitStrength / 100, "#.##")); |
1438
|
Controls.MyStrengthValue:SetText( Locale.ToNumber(myCityStrength / 100, "#.##")); |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0222
|
instance.TradeIncomeValue:SetText( Locale.ToNumber( resource.Happiness, "#.##" ) ); |
0390
|
local iUnhappinessFromUnits = Locale.ToNumber( pPlayer:GetUnhappinessFromUnits() / 100, "#.##" ); |
0391
|
local iUnhappinessFromCityCount = Locale.ToNumber( pPlayer:GetUnhappinessFromCityCount() / 100, "#.##" ); |
0393
|
local iUnhappinessFromPop = Locale.ToNumber( pPlayer:GetUnhappinessFromCityPopulation() / 100, "#.##" ); |
0394
|
local iUnhappinessFromOccupiedCities = Locale.ToNumber( pPlayer:GetUnhappinessFromOccupiedCities() / 100, "#.##" ); |
0576
|
instance.TradeIncomeValue:SetText( Locale.ToNumber( fUnhappinessTimes100, "#.##" ) ); |
TopPanel.lua
UI/InGame/TopPanel.lua
0642
|
local iUnhappinessFromPop = Locale.ToNumber( unhappinessFromPop / 100, "#.##" ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.