Player.GetCapitalCity (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
City Player:GetCapitalCity()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0779
|
local pCity = pPlayer:GetCapitalCity(); |
DiploList.lua
UI/InGame/DiploList.lua
0466
|
controlTable.MinorButton:SetVoid2( pOtherPlayer:GetCapitalCity() ); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0550
|
local pCapital = pPlayer:GetCapitalCity(); |
EnemyUnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0927
|
local pCapital = pMyPlayer:GetCapitalCity(); |
1476
|
local pCapital = pTheirPlayer:GetCapitalCity(); |
1818
|
local pCapital = theirPlayer:GetCapitalCity(); |
InGame.lua (G&K)
DLC/Expansion/UI/InGame/InGame.lua
0671
|
local pCityStateCity = Players[iToPlayer]:GetCapitalCity() |
0672
|
if (pCityStateCity == nil) then |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0218
|
local capital = player:GetCapitalCity(); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0863
|
capital = pPlayer:GetCapitalCity(); |
1054
|
local capital = pPlayer:GetCapitalCity(); |
1559
|
pCity = pPlayer:GetCapitalCity(); |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1073
|
local pCapitalCity = pMinorCiv:GetCapitalCity(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.