Player.GetNickName (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
string Player:GetNickName()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0244
|
pleaseWait = pleaseWait .. "[NEWLINE]" .. "(" .. otherPlayer:GetNickName() .. ") " .. playerName; |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0144
|
TruncateString( controlTable.String, 200, Players[fromPlayer]:GetNickName() ); |
0157
|
TruncateString( controlTable.String, 200, Players[toPlayer]:GetNickName() ); |
0300
|
TruncateString( Controls.LengthTest, Controls.ChatPull:GetSizeX(), Locale.ConvertTextKey("TXT_KEY_DIPLO_TO_PLAYER", Players[ iPlayer ]:GetNickName())); |
0356
|
TruncateString( textControl, Controls.ChatPull:GetSizeX()-20, Locale.ConvertTextKey("TXT_KEY_DIPLO_TO_PLAYER", pPlayer:GetNickName())); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0096
|
if( pOtherPlayer:GetNickName() ~= "" and pOtherPlayer:IsHuman() ) then |
0098
|
controlTable.PlayerLabel:SetText( pOtherPlayer:GetNickName() ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0061
|
otherName = pOtherPlayer:GetNickName(); |
0161
|
thirdName = pThirdPlayer:GetNickName(); |
DiploList.lua
UI/InGame/DiploList.lua
0215
|
if(g_pPlayer:GetNickName() ~= "" and Game.IsGameMultiPlayer()) then |
0216
|
TruncateString(Controls.LeaderName, textBoxSize, g_pPlayer:GetNickName()); |
0262
|
if(pOtherPlayer:GetNickName() ~= "" and Game.IsGameMultiPlayer()) then |
0263
|
TruncateString(controlTable.LeaderName, textBoxSize, pOtherPlayer:GetNickName()); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0202
|
if(pOtherPlayer:GetNickName() ~= "" and pOtherPlayer:IsHuman()) then |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0069
|
if(pOtherPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then |
0070
|
TruncateString(controlTable.ButtonText, textBoxSize, pOtherPlayer:GetNickName()); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0198
|
if(pAIPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then |
0199
|
strLeaderName = pAIPlayer:GetNickName(); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0878
|
if(pPlayer:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then |
0879
|
strLeaderName = pPlayer:GetNickName(); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0204
|
if(Game:IsNetworkMultiPlayer() and pPlayer:GetNickName() ~= "") then |
0208
|
Controls.LeaderFrame:SetToolTipString( pPlayer:GetNickName() ); |
0326
|
TruncateString(Controls.DetailsLeader, availableTextExtent, pPlayer:GetNickName()); |
GameplayUtilities.lua
Gameplay/Lua/GameplayUtilities.lua
0020
|
local nickName = player:GetNickName(); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0140
|
TruncateString( controlTable.Name, textSize, pPlayer:GetNickName() ); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0271
|
if (pPlayer:GetNickName() ~= nil and pPlayer:GetNickName() ~= "") then |
0272
|
strUnitText = strUnitText .. Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", pPlayer:GetNickName(), pPlayer:GetCivilizationAdjectiveKey(), unit:GetNameKey()); |
0353
|
strOwner = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_OWNED_PLAYER", pPlayer:GetNickName()); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0932
|
Controls.ThemText:SetText( Locale.ConvertTextKey( "TXT_KEY_DIPLO_ITEMS_LABEL", Locale.ConvertTextKey( g_pThem:GetNickName() ) ) ); |
0986
|
Locale.ConvertTextKey( "TXT_KEY_DIPLO_ITEMS_LABEL", g_pThem:GetNickName() )); |
2774
|
szName = pLoopPlayer:GetNickName(); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1582
|
toolTipString = Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", pPlayer:GetNickName(), pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0383
|
strPlayer = pPlayer:GetNickName(); |
0458
|
if(leadAI:GetNickName() ~= "" and Game:IsNetworkMultiPlayer()) then |
0459
|
strCiv = Locale.Lookup(pPlayer:GetNickName()); |
0903
|
controlTableTT:SetToolTipString(pPlayer:GetNickName()); |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0459
|
strCiv = pPlayer:GetNickName(); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0072
|
strName = strName .. " " .. pPlayer:GetNickName(); |
0134
|
strVote = pVoteCastPlayer:GetNickName(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.