Plot.GetResourceType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
ResourceType Plot:GetResourceType(TeamID team)
Returned Value
- No description available.
Parameters
team: No description available.
Source code samples
Redundant occurences have been removed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
1322
|
if res_plot:GetResourceType(-1) == -1 then |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
3475
|
if plot:GetResourceType(-1) ~= -1 then |
4268
|
if plot:GetResourceType(-1) == -1 then -- No resource here, safe to proceed. |
7137
|
elseif plot:GetResourceType(-1) ~= -1 then |
7500
|
if res_plot:GetResourceType(-1) == -1 then -- Placing this strategic resource in this plot. |
7520
|
if res_plot:GetResourceType(-1) == -1 then -- Placing this luxury resource in this plot. |
7537
|
if res_plot:GetResourceType(-1) == -1 then -- Placing this bonus resource in this plot. |
7662
|
if res_plot:GetResourceType(-1) == -1 then -- Placing this resource in this plot. |
9207
|
if plot:GetResourceType(-1) == -1 and featureType ~= FeatureTypes.FEATURE_OASIS then -- No resource or Oasis here, safe to proceed. |
9360
|
if plot:GetResourceType(-1) == -1 then |
9529
|
if plot:GetResourceType(-1) == self.sugar_ID then |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0311
|
local iResourceType = pTargetPlot:GetResourceType(Game.GetActiveTeam()); |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0154
|
local iResource = pTargetPlot:GetResourceType(iActiveTeam); |
0242
|
local iResource = pPlot:GetResourceType(Game.GetActiveTeam()); |
Great_Plains.lua
Maps/Great_Plains.lua
1510
|
elseif plot:GetResourceType(-1) == -1 then |
MapGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0613
|
if (plot:GetResourceType() ~= NO_RESOURCE) then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0170
|
if (plot:GetResourceType(iActiveTeam) >= 0) then |
0171
|
local resourceType = plot:GetResourceType(iActiveTeam); |
ResourceTooltipGenerator.lua
UI/InGame/ResourceTooltipGenerator.lua
0006
|
local iResourceID = plot:GetResourceType(Game.GetActiveTeam()); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
1276
|
local iResourceID = pPlot:GetResourceType(iActiveTeam); |
1280
|
local pResource = GameInfo.Resources[pPlot:GetResourceType(iActiveTeam)]; |
WorldBuilderRandomItems.lua
Gameplay/Lua/WorldBuilderRandomItems.lua
0063
|
if ((otherPlot:GetResourceType() ~= -1) and (otherPlot:GetResourceType() ~= resourceID)) then |
0091
|
local otherResource = GameInfo.Resources[otherPlot:GetResourceType()]; |
0116
|
if (otherPlot:GetResourceType() == resourceID) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.