Plot.GetX (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
int Plot:GetX()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 364 are listed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0110
|
local hex = ToHexFromGrid( Vector2(pPlot:GetX(), pPlot:GetY() ) ); |
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0490
|
local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_EAST); |
0544
|
local adjacentPlot = Map.PlotDirection(plot:GetX(), plot:GetY(), direction); |
0586
|
riverPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_NORTHEAST); |
0591
|
local adjacentPlot = Map.PlotDirection(riverPlot:GetX(), riverPlot:GetY(), DirectionTypes.DIRECTION_SOUTHEAST); |
0602
|
riverPlot = Map.PlotDirection(startPlot:GetX(), startPlot:GetY(), DirectionTypes.DIRECTION_EAST); |
0618
|
riverPlot = Map.PlotDirection(startPlot:GetX(), startPlot:GetY(), DirectionTypes.DIRECTION_SOUTHWEST); |
0668
|
local riverPlotX = riverPlot:GetX(); |
0843
|
local current_x = plot:GetX() |
0844
|
local current_y = plot:GetY() |
0855
|
local start_x = inlandCorner:GetX() |
0856
|
local start_y = inlandCorner:GetY() |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
5198
|
local adjX = adjPlot:GetX(); |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0614
|
local hex = ToHexFromGrid(Vector2(pPlot:GetX(), pPlot:GetY())); |
CityView.lua
UI/InGame/CityView/CityView.lua
1696
|
local plotX = plot:GetX(); |
1729
|
local hexPos = ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ); |
1824
|
Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) ); |
1838
|
if (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), false)) then |
1841
|
local iPlotCost = pCity:GetBuyPlotCost( plot:GetX(), plot:GetY() ); |
1848
|
elseif (pCity:CanBuyPlotAt(plot:GetX(), plot:GetY(), true)) then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0611
|
local pFireSupportUnit = pMyUnit:GetFireSupportUnit(pTheirUnit:GetOwner(), pToPlot:GetX(), pToPlot:GetY()); |
FractalWorld.lua
Gameplay/Lua/FractalWorld.lua
0330
|
currentX = nextPlot:GetX(); |
InGame.lua
UI/InGame/InGame.lua
0458
|
local evalPlotX = evalPlot:GetX(); |
InGame.lua (G&K)
DLC/Expansion/UI/InGame/InGame.lua
0271
|
local iPlotX = pPlot:GetX(); |
MapmakerUtilities.lua
Gameplay/Lua/MapmakerUtilities.lua
0381
|
local adjX = NEPlot:GetX(); |
0409
|
local adjX = SWPlot:GetX(); |
0418
|
local adjX = WPlot:GetX(); |
0427
|
local adjX = NWPlot:GetX(); |
PlotHelpText.lua
UI/InGame/WorldView/PlotHelpText.lua
0058
|
TextString = TextString .. tostring(plot:GetX()); |
PlotMouseoverInclude.lua (G&K)
DLC/Expansion/UI/InGame/PlotMouseoverInclude.lua
0018
|
if (iQuestData1 == plot:GetX() and iQuestData2 == plot:GetY()) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0089
|
if (pPlayer1:GetStartingPlot():GetX() < 50 and pPlayer2:GetStartingPlot():GetX() > 50) then |
0335
|
if (pLoopPlayer:IsAlive() and pLoopPlayer:GetStartingPlot():GetX() > 50) then |
0338
|
unit = pLoopPlayer:InitUnit (iUnitID, pLoopPlayer:GetStartingPlot():GetX(), pLoopPlayer:GetStartingPlot():GetY()); |
0446
|
if (newPlayer:GetStartingPlot():GetX() < 50) then |
0448
|
elseif (oldPlayer:GetStartingPlot():GetX() < 50 and newPlayer:GetStartingPlot():GetX() > 50) then |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0092
|
if (playerStartPlot:GetX() == iLondonX and playerStartPlot:GetY() == iLondonY) then |
0353
|
if (playerStartPlot:GetX() == 59 and playerStartPlot:GetY() == 39) then |
0363
|
if (playerStartPlot:GetX() == 44 and playerStartPlot:GetY() == 0) then |
0518
|
unit = player:InitUnit (iUnitID, playerStartPlot:GetX(), playerStartPlot:GetY(), UNITAI_RANGED, DirectionTypes.DIRECTION_WEST); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0817
|
SetPersistentProperty("JerusalemX", pJerusalemPlot:GetX()); |
1036
|
print ("Team: ", iTeam, "; Revealing x: ", pPlot:GetX(), ", y: ", pPlot:GetY()); |
1042
|
local adjPlot = Map.PlotDirection(pPlot:GetX(), pPlot:GetY(), direction); |
1070
|
local capital = pPlayer:InitCity(startPlot:GetX(), startPlot:GetY()); |
1147
|
SetZurichLocation(startPlot:GetX(), startPlot:GetY()); |
1153
|
SetVaticanLocation(startPlot:GetX(), startPlot:GetY()); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0850
|
local pUnit = pPlayer:InitUnit(eUnitType, pPlot:GetX(), pPlot:GetY()); |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1432
|
local iX = pPlot:GetX(); |
1560
|
if (Map.PlotDistance(pFirstUnitPlot:GetX(), pFirstUnitPlot:GetY(), pSecondUnitPlot:GetX(), pSecondUnitPlot:GetY()) <= iMovesLeft ) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1033
|
local cityFlagInstance = g_CityFlags[ pPlot:GetX() .. " " .. pPlot:GetY() ]; |
1039
|
g_CityFlags[ pPlot:GetX() .. " " .. pPlot:GetY() ] = cityFlagInstance; |
1042
|
local worldPos = Vector4( GridToWorld( pPlot:GetX(), pPlot:GetY() ) ); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0162
|
local unit = player:InitUnit(g_UnitPlopper.UnitType, plot:GetX(), plot:GetY()); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.