Plot.SetFeatureType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
void Plot:SetFeatureType(int featureID, int arg1 = nil)
Parameters
featureID: No description available. arg1: No description available.
Source code samples
Too many occurences. Only 50 out of 104 are listed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0398
|
plot:SetFeatureType(featureForest, -1); |
0407
|
plot:SetFeatureType(featureMarsh, -1); |
0437
|
plot:SetFeatureType(featureJungle, -1); |
AssignStartingPlots.lua
Gameplay/Lua/AssignStartingPlots.lua
5536
|
plot:SetFeatureType(wonder_list[1]) |
5537
|
table.insert(self.placed_natural_wonder, 1); |
5570
|
plot:SetFeatureType(wonder_list[2]) |
5571
|
table.insert(self.placed_natural_wonder, 2); |
5612
|
plot:SetFeatureType(wonder_list[3]) |
5613
|
table.insert(self.placed_natural_wonder, 3); |
5646
|
plot:SetFeatureType(wonder_list[4]) |
5647
|
table.insert(self.placed_natural_wonder, 4); |
5680
|
plot:SetFeatureType(wonder_list[5]) |
5681
|
table.insert(self.placed_natural_wonder, 5); |
5759
|
plot:SetFeatureType(wonder_list[6]) |
5760
|
SEPlot:SetFeatureType(wonder_list[6]) |
5761
|
table.insert(self.placed_natural_wonder, 6); |
5801
|
plot:SetFeatureType(wonder_list[7]) |
5802
|
table.insert(self.placed_natural_wonder, 7); |
5832
|
plot:SetFeatureType(wonder_list[8]) |
5833
|
table.insert(self.placed_natural_wonder, 8); |
5839
|
plot:SetFeatureType(wonder_list[9]) |
5840
|
table.insert(self.placed_natural_wonder, 9); |
5845
|
plot:SetFeatureType(wonder_list[10]) |
5846
|
table.insert(self.placed_natural_wonder, 10); |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
2858
|
forcePlot:SetFeatureType(FeatureTypes.NO_FEATURE, -1); |
3530
|
plot:SetFeatureType(FeatureTypes.FEATURE_OASIS, -1); |
3578
|
plot:SetFeatureType(FeatureTypes.NO_FEATURE, -1); |
5972
|
plot:SetFeatureType(feature_type_to_place) |
5973
|
table.insert(self.placed_natural_wonder, wonder_number); |
9536
|
plot:SetFeatureType(FeatureTypes.FEATURE_MARSH, -1) |
9537
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, true) |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0567
|
plot:SetFeatureType(self.featureIce, -1) |
0568
|
elseif iY >= iH - 5 and plot:IsWater() then |
0583
|
plot:SetFeatureType(self.featureIce, -1) |
0584
|
end |
Europe.lua (G&K)
DLC/Expansion/Maps/Europe.lua
1171
|
plot:SetFeatureType(wonder_list[11]) |
1172
|
table.insert(self.placed_natural_wonder, 11); |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0206
|
plot:SetFeatureType(self.featureFloodPlains, -1) |
0207
|
end |
0234
|
plot:SetFeatureType(self.featureOasis, -1); |
0242
|
plot:SetFeatureType(self.featureIce, -1) |
0244
|
else |
0248
|
plot:SetFeatureType(self.featureIce, -1); |
0260
|
plot:SetFeatureType(self.featureMarsh, -1) |
0261
|
end |
0278
|
plot:SetFeatureType(self.featureForest, -1) |
0279
|
end |
0536
|
plot:SetFeatureType(feature_atoll, -1); |
Great_Plains.lua
Maps/Great_Plains.lua
0512
|
plot:SetFeatureType(featureFloodPlains, -1) |
0513
|
end |
0518
|
plot:SetFeatureType(featureOasis, -1); |
Ice_Age.lua
Maps/Ice_Age.lua
0462
|
plot:SetFeatureType(self.featureIce, -1) |
0464
|
elseif lat > 0.47 then |
0467
|
plot:SetFeatureType(self.featureIce, -1) |
0468
|
elseif rand < 4 * (lat - 0.46) then |
MapGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0591
|
plot:SetFeatureType(feature.ID); |
NaturalWondersCustomMethods.lua (G&K)
DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0162
|
SEPlot:SetFeatureType(FeatureTypes.NO_FEATURE, -1) |
0163
|
end |
0197
|
SEPlot:SetFeatureType(feature_type_to_place); |
Rainforest.lua (G&K)
DLC/Expansion/Maps/Rainforest.lua
0737
|
plot:SetFeatureType(self.featureJungle, -1); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0276
|
plot:SetFeatureType(iFeatureID); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.