Team.IsHasMet (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Team. This is an instance method, invoke it with a colon. |
Usage
int Team:IsHasMet(TeamID index)
Returned Value
- No description available.
Parameters
index: No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0459
|
if (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
1113
|
elseif (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
CityBannerManager.lua (G&K)
DLC/Expansion/UI/InGame/CityBannerManager.lua
0193
|
elseif (not Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0265
|
if (Teams[Players[iAlly]:GetTeam()]:IsHasMet(Game.GetActiveTeam())) then |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0335
|
elseif (not pTeam:IsHasMet(Game.GetActiveTeam())) then |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0041
|
if (g_pUsTeam:IsHasMet(iOtherTeam)) then |
0153
|
if (g_pUsTeam:IsHasMet(iThirdTeam) or iThirdPlayer == g_iUs) then |
DiploList.lua
UI/InGame/DiploList.lua
0254
|
if (g_pTeam:IsHasMet(iOtherTeam)) then |
0424
|
g_pTeam:IsHasMet( iOtherTeam ) ) then |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0056
|
if (pTeam:IsHasMet(iOtherTeam)) then |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0058
|
if (pTeam:IsHasMet(iTeamLoop)) then |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0431
|
if (pTeam:IsHasMet(iThirdPartyTeam)) then |
0865
|
if (not pActiveTeam:IsHasMet(iThirdPartyTeam)) then |
0870
|
if (not Teams[g_iAITeam]:IsHasMet(iThirdPartyTeam)) then |
MPList.lua
UI/InGame/WorldView/MPList.lua
0104
|
local bMet = g_pLocalTeam:IsHasMet( iTeam ); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0012
|
if( pOtherPlayer:IsMinorCiv() and iActiveTeam ~= iOtherTeam and pOtherPlayer:IsAlive() and pTeam:IsHasMet( iOtherTeam ) ) then |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0506
|
if(not activeTeam:IsHasMet(pPlayer:GetTeam())) then |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0471
|
g_pUsTeam:IsHasMet( iLoopTeam ) and g_pThemTeam:IsHasMet( iLoopTeam ) and |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
2812
|
if (pTeam:IsHasMet(iOtherTeam) and not pTeam:IsAtWar(iOtherTeam)) then |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0457
|
if (Teams[leadAI:GetTeam()]:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then |
0837
|
if (pTeam:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0713
|
if (Teams[iActiveTeam] ~= nil and Teams[iActiveTeam]:IsHasMet(iTeamLoop)) then |
0746
|
local bShowToolTips = (Teams[iActiveTeam]:IsHasMet(iTeam) and pTeam:IsAlive()); |
VictoryProgress.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryProgress.lua
0742
|
local bShowToolTips = Teams[iActiveTeam]:IsHasMet(iTeam); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0126
|
elseif (not pVoteCastTeam:IsHasMet(Game.GetActiveTeam())) then |
VoteResultsPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VoteResultsPopup.lua
0129
|
if (Teams[Game.GetActiveTeam()]:IsHasMet(iTeam)) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.