UIElement.IsHidden (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by ControlBase. This is an instance method, invoke it with a colon. |
Usage
int UIElement:IsHidden()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 200 are listed.
AdvisorCounselPopup.lua
UI/InGame/Popups/AdvisorCounselPopup.lua
0199
|
if( ContextPtr:IsHidden() == false ) then |
Advisors.lua
UI/InGame/WorldView/Advisors.lua
0048
|
return (not Controls.AdvisorDisplayFront:IsHidden()); |
ChooseFaithGreatPerson.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseFaithGreatPerson.lua
0156
|
ContextPtr:IsHidden() == true ) then |
0184
|
if (not ContextPtr:IsHidden()) then |
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0065
|
if(Controls.ChooseConfirm:IsHidden())then |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0250
|
if(not Controls.BeliefPanel:IsHidden() and g_BeliefToggleContext == contextName or contextName == nil) then |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0042
|
if (ContextPtr:IsHidden()) then |
0816
|
if(Controls.WarConfirm:IsHidden())then |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0061
|
if (Controls.WarConfirm:IsHidden() and Controls.BullyConfirm:IsHidden()) then |
CityView.lua
UI/InGame/CityView/CityView.lua
0078
|
if (not Controls.SellBuildingConfirm:IsHidden()) then |
0101
|
if(Controls.SellBuildingConfirm:IsHidden())then |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
6413
|
if(not Controls.SearchFoundNothing:IsHidden()) then |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0016
|
local m_bChatOpen = not Controls.ChatPanel:IsHidden(); |
0259
|
Controls.DiploList:SetHide( not Controls.DiploList:IsHidden() ); |
0421
|
local bIsHidden = Controls.DiploList:IsHidden() == true; |
0432
|
if ( bWantHidden ~= Controls.DiploList:IsHidden()) then |
DiploCorner.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/DiploCorner.lua
0416
|
if(ContextPtr:IsHidden() == false) then |
DiploList.lua
UI/InGame/DiploList.lua
0051
|
if( Controls.WarConfirm:IsHidden() == false ) then |
0595
|
if( Controls.MajorStack:IsHidden() ) then |
DiscussionDialog.lua (G&K)
DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua
0599
|
if(Controls.DenounceConfirm:IsHidden() and Controls.WarConfirm:IsHidden()) then |
0610
|
elseif (not Controls.WarConfirm:IsHidden()) then |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0376
|
local bWasHidden = Controls.CityStack:IsHidden(); |
0392
|
local bWasHidden = Controls.TradeStack:IsHidden(); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0123
|
Controls.MainContainer:SetHide(Controls.ModsPanel:IsHidden()); |
0473
|
if(Controls.ExitConfirm:IsHidden())then |
GenericPopup.lua
UI/InGame/Popups/GenericPopup.lua
0139
|
if uiMsg == KeyEvents.KeyDown and not ContextPtr:IsHidden() then |
GPList.lua
UI/InGame/GPList.lua
0269
|
local bWasHidden = Controls.EngineerStack:IsHidden(); |
0286
|
local bWasHidden = Controls.MerchantStack:IsHidden(); |
0303
|
local bWasHidden = Controls.ScientistStack:IsHidden(); |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0034
|
local bWasHidden = Controls.CityBuildingStack:IsHidden(); |
0098
|
local bWasHidden = Controls.ResourcesAvailableStack:IsHidden(); |
0115
|
local bWasHidden = Controls.ResourcesImportedStack:IsHidden(); |
HappinessInfo.lua (G&K)
DLC/Expansion/UI/InGame/Popups/HappinessInfo.lua
0066
|
local bWasHidden = Controls.LocalCityStack:IsHidden(); |
InGame.lua
UI/InGame/InGame.lua
0074
|
Controls.NetworkDebug:SetHide( not Controls.NetworkDebug:IsHidden() ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0883
|
if(not Controls.DetailsResults:IsHidden()) then |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0058
|
Controls.OptionsPanel:SetHide( not Controls.OptionsPanel:IsHidden() ); |
0440
|
if (not Controls.OptionsPanel:IsHidden()) then |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0355
|
if( Controls.GraphicsChangedPopup:IsHidden() and |
0356
|
Controls.Countdown:IsHidden() ) then |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
0373
|
if(not graphsPanel:IsHidden()) then |
ResourceList.lua
UI/InGame/ResourceList.lua
0170
|
local bWasHidden = Controls.LuxuryStack:IsHidden(); |
0187
|
local bWasHidden = Controls.StrategicStack:IsHidden(); |
0203
|
local bWasHidden = Controls.BonusStack:IsHidden(); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0733
|
if( ContextPtr:IsHidden() == false and not PreGame.IsHotSeatGame()) then |
0745
|
if (slotInstance ~= nil and not slotInstance.Root:IsHidden()) then |
TechPanel.lua
UI/InGame/TechPanel.lua
0017
|
if( Controls.TechPopup:IsHidden() == true ) then |
TechPopup.lua
UI/InGame/TechPopup.lua
0080
|
if( ContextPtr:IsHidden() == true ) then |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
1380
|
if( Controls.UsPocketLuxuryStack:IsHidden() ) then |
1447
|
if( Controls.ThemPocketLuxuryStack:IsHidden() ) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0684
|
if( self.m_Instance.HealthBar:IsHidden() == false ) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.