Audio3DScripts
From Civilization Modding Wiki
Jump to navigationJump to search
Previous article |
Back to XML Reference |
This page is missing information. Do not remove this notice until it is complete.
Summary
This file defines attributes for sounds used by the 3D sound script operations. These attributes define how and if sound is played at a distance from a source. Most notably when you are zoomed into a resource (i.e. cows) on the screen so that they are louder the closer you are zoomed in and if they are centered on the screen.
Single-Line Tags
Text Tags
Tag Name | Description |
---|---|
ScriptID | The script object name prefixed with AS3D_ followed by the file name. Used in AudioSoundscapeScripts and by Python CyAudioGame.Play3DSound() function. |
SoundID | Implemented in AudioDefines to retrieve the sound file. |
SoundType | Indicates which volume slider to use under Game Option -> Audio. Values are defined in AudioDefines and are prefixed with GAME_. Values are AMBIENCE, INTERFACE, MUSIC, SFX or SPEECH. |
StartPosition | Position to player where the sounds appears to come from when it starts (most effective for surround sound setups.) Values are defined in AudioDefines. Values are NONE, RANDOM, ALL, FRONT, BACK, BACK_LEFT, BACK_RIGHT, LEFT, RIGHT, FRONT_LEFT, FRONT_RIGHT and REARS |
EndPosition | Position to player where the sounds appears to come from when it ends (most effective for surround sound setups.) Values are defined in AudioDefines. Values are NONE, RANDOM, ALL, FRONT, BACK, BACK_LEFT, BACK_RIGHT, LEFT, RIGHT, FRONT_LEFT, FRONT_RIGHT and REARS |
Boolean Tags
Tag Name | Description |
---|---|
bLooping | Indicates whether the sound will "loop", ie: repeat indefinitely. |
bTaperForSoundtracks | unknown. Set to 0. |
Integer Tags
Tag Name | Description |
---|---|
iMinVolume | Minimum volume to play this sound. Values from 0 to 100. |
iMaxVolume | Maximum volume to play this sound. Values from 0 to 100. |
iPitchChangeDown | unknown. Negative values (in Hz? Known values are 0, -2000, -3000, -4000, -5000, -7000) |
iPitchChangeUp | unknown. Positive values (in Hz? known values are 0, 2000, 3000, 4000, 5000, 7000) |
iMinTimeDelay | unknown. Minimum time delay before playing sound. Values in milliseconds |
iMaxTimeDelay | unknown. Maximum time delay before playing sound. Values in milliseconds. |
iLengthOfSound | unknown. Set to 0. |
iMinVelocity | unknown. Minimum velocity to play the sound. Set to 0 |
iMaxVelocity | unknown. Maximum velocity to play the sound. Set to 0. |
iMinDistanceFromListener | unknown. Minimum distance in meters from listen before playing the sound. |
iMaxDistanceFromListener | unknown. Maximum distance in meters from listen before playing the sound. |
iMinDistanceForMaxVolume | Minimum distance in meters to play the sound at maximum volume. |
iMaxDistanceForMaxVolume | Maximum distance in meters to play the sound at maximum volume. |
iMinCutoffDistance | Minimum distance in meters before stop playing the sound. |
iMaxCutoffDistance | Maximum distance in meters before stop playing the sound. |
iNotPlayPercent | unknown. Set to 0. Only in BtS. |
Floating-Point Tags
Tag Name | Description |
---|---|
fMinDryLevel | unknown. Set to 1.0. |
fMaxDryLevel | unknown. Set to 1.0. |
fMinWetLevel | unknown. Values between 0.0 - 1.0. |
fMaxWetLevel | unknown. Values between 0.0 - 1.0. |
Example
<Script3DSound> <ScriptID>AS3D_ERROR</ScriptID> <SoundID>SND_ERROR</SoundID> <SoundType>GAME_SFX</SoundType> <iMinVolume>80</iMinVolume> <iMaxVolume>80</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <StartPosition>FRONT</StartPosition> <EndPosition>FRONT</EndPosition> <iMinVelocity>0</iMinVelocity> <iMaxVelocity>0</iMaxVelocity> <iMinDistanceFromListener>0</iMinDistanceFromListener> <iMaxDistanceFromListener>0</iMaxDistanceFromListener> <iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume> <iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume> <iMinCutoffDistance>100000</iMinCutoffDistance> <iMaxCutoffDistance>100000</iMaxCutoffDistance> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> </Script3DSound>
Next article |
Back to XML Reference |