SerialEventCityDestroyed
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Revision as of 11:12, 14 February 2012 by Killmeplease (talk | contribs) (Created page with "Up: Lua Game Events ==Description== Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for u...")
Up: Lua Game Events
Description
Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for usage example):
- hexPos
- playerID
- cityID
- newPlayerID - should be an attacker's ID it seems
(according to CityBannerManager.lua)