CIV5GameSpeeds: Difference between revisions

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=civ5gamespeeds.xml=
*The civ5gamespeeds.xml file contains definitions for the GameSpeeds.
*The reference field in the tables below indicates the table and column the entry is linked to.
*This information is taken from the civ5gamespeeds.xml file itself.
==GameSpeeds==
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases referenced in this table.
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+GameSpeeds Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Reference
! scope="col" style="background: #efefef;" | Default
! scope="col" style="background: #efefef;" | Notes
|-
| ID || integer|| || || Primary Key,Autoincrement
|-
| Type || text|| || || Not Null,Unique
|-
| Description || text|| || ||
|-
| Help || text|| || ||
|-
| DealDuration || integer|| || 0||
|-
| GrowthPercent || integer|| || 0||
|-
| TrainPercent || integer|| || 0|| Percent of production cost for units
|-
| ConstructPercent || integer|| || 0|| Percent of production cost for buildings
|-
| CreatePercent || integer|| || 0||
|-
| ResearchPercent || integer|| || 0|| Multiplier percent applied to base research costs
|-
| GoldPercent || integer|| || 0||
|-
| GoldGiftMod || integer|| || 0||
|-
| BuildPercent || integer|| || 0|| Multiplier for time it takes workers to build things(routes/improvements)
|-
| ImprovementPercent || integer|| || 0||
|-
| GreatPeoplePercent || integer|| || 0||
|-
| CulturePercent || integer|| || 0||
|-
| BarbPercent || integer|| || 0||
|-
| FeatureProductionPercent || integer|| || 0||
|-
| UnitDiscoverPercent || integer|| || 0||
|-
| UnitHurryPercent || integer|| || 0||
|-
| UnitTradePercent || integer|| || 0||
|-
| GoldenAgePercent || integer|| || 0||
|-
| HurryPercent || integer|| || 0||
|-
| InflationPercent || integer|| || 0||
|-
| InflationOffset || integer|| || 0||
|-
| VictoryDelayPercent || integer|| || 0||
|-
| PortraitIndex || integer|| || -1||
|-
| IconAtlas || text|| IconTextureAtlases(Atlas)|| NULL||
|}
 
==GameSpeed_Turns==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+GameSpeed_Turns Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Reference
|-
| GameSpeedType || text|| GameSpeeds(Type)
|-
| MonthIncrement || integer||
|-
| TurnsPerIncrement || integer||
|}
{{Civ5_XML_Files}}

Revision as of 16:43, 23 November 2010

civ5gamespeeds.xml

  • The civ5gamespeeds.xml file contains definitions for the GameSpeeds.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the civ5gamespeeds.xml file itself.

GameSpeeds

GameSpeeds Table
Name Type Reference Default Notes
ID integer Primary Key,Autoincrement
Type text Not Null,Unique
Description text
Help text
DealDuration integer 0
GrowthPercent integer 0
TrainPercent integer 0 Percent of production cost for units
ConstructPercent integer 0 Percent of production cost for buildings
CreatePercent integer 0
ResearchPercent integer 0 Multiplier percent applied to base research costs
GoldPercent integer 0
GoldGiftMod integer 0
BuildPercent integer 0 Multiplier for time it takes workers to build things(routes/improvements)
ImprovementPercent integer 0
GreatPeoplePercent integer 0
CulturePercent integer 0
BarbPercent integer 0
FeatureProductionPercent integer 0
UnitDiscoverPercent integer 0
UnitHurryPercent integer 0
UnitTradePercent integer 0
GoldenAgePercent integer 0
HurryPercent integer 0
InflationPercent integer 0
InflationOffset integer 0
VictoryDelayPercent integer 0
PortraitIndex integer -1
IconAtlas text IconTextureAtlases(Atlas) NULL

GameSpeed_Turns

GameSpeed_Turns Table
Name Type Reference
GameSpeedType text GameSpeeds(Type)
MonthIncrement integer
TurnsPerIncrement integer


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units