City.IsOccupied (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of City.

This is an instance method, invoke it with a colon.


Usage

int City:IsOccupied()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0215
if (city:IsOccupied() and not city:IsNoOccupiedUnhappiness()) then


CityList.lua

UI/InGame/CityList.lua
0155
elseif(pCity:IsOccupied() and not pCity:IsNoOccupiedUnhappiness()) then


CityView.lua

UI/InGame/CityView/CityView.lua
0695
if (pCity:IsOccupied() and not pCity:IsNoOccupiedUnhappiness()) then
1312
if (not pCity:IsOccupied() or pCity:IsRazing()) then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
2888
if (v:IsOccupied() and not v:IsNoOccupiedUnhappiness()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.