Game.GetGameState (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

GameplayStateType Game.GetGameState()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

CivsAlive.lua - DLC_01 DLC

DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0032
if (Game.GetGameState() == GameplayGameStateTypes.GAMESTATE_ON) then


DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0371
if (iUNCountdown ~= 0 and Game.GetGameState() == GameplayGameStateTypes.GAMESTATE_ON ) then


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0032
if (iTurnsRemaining < 1 or Game.GetGameState() == GameplayGameStateTypes.GAMESTATE_EXTENDED) then
0073
if (Game:GetGameState() ~= GameplayGameStateTypes.GAMESTATE_EXTENDED) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0121
local gameState = Game.GetGameState();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.