Game.SetVictoryValid (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

void Game.SetVictoryValid(VictoryType arg0, bool arg1)


Parameters

arg0: No description available.
arg1: No description available.


Source code samples

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1857
Game.SetVictoryValid(0,true);
1858
Game.SetVictoryValid(1,false);
1859
Game.SetVictoryValid(2,true);
1860
Game.SetVictoryValid(3,false);
1861
Game.SetVictoryValid(4,true);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0123
Game.SetVictoryValid(GameInfo.Victories["VICTORY_TIME"].ID, true);
0865
Game.SetVictoryValid(GameInfo.Victories["VICTORY_TIME"].ID, false);
0866
Game.SetVictoryValid(GameInfo.Victories["VICTORY_SPACE_RACE"].ID, false);
0867
Game.SetVictoryValid(GameInfo.Victories["VICTORY_DOMINATION"].ID, false);
0868
Game.SetVictoryValid(GameInfo.Victories["VICTORY_CULTURAL"].ID, false);
0869
Game.SetVictoryValid(GameInfo.Victories["VICTORY_DIPLOMATIC"].ID, false);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.