Plot.IsHills (Civ5 API)

From Civilization Modding Wiki
Jump to: navigation, search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

int Plot:IsHills()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

Amazon_XP.lua (G&K)

DLC/Expansion/Maps/Amazon_XP.lua
0813
return plot:IsHills() or plot:IsMountain();
0823
return (plot:IsHills() or plot:IsMountain()) and (area:GetNumRiverEdges() <   ((area:GetNumTiles() / plotsPerRiverEdge) + 1));


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0958
if (pToPlot:IsHills()) then
1560
if (theirPlot:IsHills()) then


Great_Plains.lua

Maps/Great_Plains.lua
0536
if (long < 0.16 and lat > 0.23) and (plot:IsFlatlands() or plot:IsHills()) then


PlotMouseoverInclude.lua

UI/InGame/PlotMouseoverInclude.lua
0116
if (plot:IsHills()) then


Ring.lua

Maps/Ring.lua
0530
if plot:IsFlatlands() or plot:IsHills() then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
2049
if (pPlot:IsHills()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.