PreGame.IsMultiplayerGame (Civ5 API)

From Civilization Modding Wiki
Revision as of 11:03, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of PreGame.

This is a static method, invoke it with a dot.


Usage

int PreGame.IsMultiplayerGame()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

ActionInfoPanel.lua

UI/InGame/WorldView/ActionInfoPanel.lua
0084
if Network.HasSentNetTurnComplete() and PreGame.IsMultiplayerGame() then
0154
if not player:IsTurnActive() or (PreGame.IsMultiplayerGame() and Network.HasSentNetTurnComplete()) then
0224
if Network.HasSentNetTurnAllComplete() and PreGame.IsMultiplayerGame() then
0272
if not player:IsTurnActive() or (PreGame.IsMultiplayerGame() and Network.HasSentNetTurnComplete()) or Game.IsProcessingMessages() then


DebugMenu.lua

UI/InGame/DebugMenu.lua
0405
if(not isHide and PreGame.IsMultiplayerGame()) then


InGame.lua

UI/InGame/InGame.lua
0073
if ( wParam == Keys.VK_OEM_3 and UI:ShiftKeyDown() and UI:DebugFlag() and PreGame.IsMultiplayerGame()) then -- shift - ~
0077
elseif ( wParam == Keys.VK_OEM_3 and UI:DebugFlag() and not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then -- ~
0082
elseif ( wParam == Keys.Z and UIManager:GetControl() and UI:DebugFlag() and not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then


LoadScreen.lua

UI/FrontEnd/LoadScreen.lua
0092
if (not PreGame.IsMultiplayerGame() and not PreGame.IsHotSeatGame()) then
0128
if (PreGame.IsMultiplayerGame() or PreGame.IsHotSeatGame()) then


OptionsMenu.lua

UI/Options/OptionsMenu.lua
0097
if (PreGame.IsMultiplayerGame()) then
0305
if( bIsInGame and (PreGame.IsMultiplayerGame() or PreGame.IsHotSeatGame()) )then
0317
if( bIsInGame and PreGame.IsMultiplayerGame() and not Matchmaking.IsHost()) then


SelectMapSize.lua

UI/FrontEnd/GameSetup/SelectMapSize.lua
0061
if(not PreGame.IsMultiplayerGame()) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0193
if(PreGame.IsMultiplayerGame() and o.m_Player:IsHuman()) then


VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0530
SetCivName(pPlayer, i, controlTable.Score, PreGame.IsMultiplayerGame(), 730);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.