UIElement.SetShowHideHandler (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by Context.

This is an instance method, invoke it with a colon.


Usage

void UIElement:SetShowHideHandler((void func(bool isHide, int bInitState)) ShowHide)


Parameters

ShowHide: No description available.


Source code samples

Too many occurences. Only 50 out of 139 are listed.

ActionInfoPanel.lua

UI/InGame/WorldView/ActionInfoPanel.lua
0460
ContextPtr:SetShowHideHandler( ShowHide );


AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
1287
ContextPtr:SetShowHideHandler( ShowHideHandler );


DiploGlobalRelationships.lua

UI/InGame/Popups/DiploGlobalRelationships.lua
0012
ContextPtr:SetShowHideHandler(ShowHideHandler);


EULA.lua

UI/FrontEnd/Modding/EULA.lua
0037
ContextPtr:SetShowHideHandler(function(isHide)
0038
--UNCOMMENT THIS BLOCK IF YOU WISH TO ONLY
0039
--SHOW THE EULA ONCE PER APPLICATION RUN
0040
--if not isHide and g_HasAcceptedEULA then
0041
--   NavigateForward();
0042
--end
0044
--if(not isHide and g_QueueEulaToHide) then
0045
--   NavigateBack();
0046
--end
0047
end);


InstalledPanel.lua

UI/FrontEnd/Modding/InstalledPanel.lua
0874
ContextPtr:SetShowHideHandler(function(bHiding)
0875
if(not bHiding) then
0876
RefreshMods();
0877
else
0878
SetListingsState("results");
0879
end
0880
end);


Lobby.lua

UI/FrontEnd/Multiplayer/Lobby.lua
0533
ContextPtr:SetShowHideHandler( ShowHideHandler )
0538
function AdjustScreenSize()


ModsMenu.lua

UI/FrontEnd/Modding/ModsMenu.lua
0038
ContextPtr:SetShowHideHandler(function(isHiding)
0039
if(not isHiding) then
0040
local supportsSinglePlayer = Modding.AllEnabledModsContainPropertyValue("SupportsSinglePlayer", 1);
0041
local supportsMultiplayer = Modding.AllEnabledModsContainPropertyValue("SupportsMultiplayer", 1);
0043
Controls.SinglePlayerButton:SetDisabled(not supportsSinglePlayer);
0044
Controls.MultiPlayerButton:SetDisabled(not supportsMultiplayer);
0046
--if(supportsSinglePlayer and not supportsMultiplayer) then
0047
--OnSinglePlayerClick();
0048
--elseif(supportsMultiplayer and not supportsSinglePlayer) then
0049
--OnMultiPlayerClick();
0050
--end
0052
g_InstanceManager:ResetInstances();
0054
local mods = Modding.GetEnabledModsByActivationOrder();
0056
if(#mods == 0) then
0057
Controls.ModsInUseLabel:SetHide(true);
0058
else
0059
Controls.ModsInUseLabel:SetHide(false);
0060
for i,v in ipairs(mods) do
0061
   local displayName = Modding.GetModProperty(v.ModID, v.Version, "Name");
0062
   local displayNameVersion = string.format("[ICON_BULLET] %s (v. %i)", displayName, v.Version);
0063
   local listing = g_InstanceManager:GetInstance();
0064
   listing.Label:SetText(displayNameVersion);
0065
   listing.Label:SetToolTipString(displayNameVersion);
0066
   end
0067
   end
0068
   end
0069
   end);


ModsSinglePlayer.lua

UI/FrontEnd/Modding/ModsSinglePlayer.lua
0046
ContextPtr:SetShowHideHandler(function(isHiding)
0047
if(not isHiding) then
0049
local bHasCustomGames = false;
0050
for row in Modding.GetActivatedModEntryPoints("Custom") do
0051
   bHasCustomGames = true;
0052
   break;
0053
   end
0055
   Controls.PlayMapButton:SetHide(Modding.AnyEnabledModsContainPropertyValue("HideSetupGame", 1));
0056
   Controls.CustomGameButton:SetHide(not bHasCustomGames);
0057
   end
0058
   end);


ScenariosMenu.lua

UI/FrontEnd/ScenariosMenu.lua
0067
ContextPtr:SetShowHideHandler(function(isHide)
0068
if( not isHide ) then
0069
Modding.DeactivateMods();
0070
SetupFileButtonList();
0071
end
0072
end);


TradeLogic.lua

UI/InGame/WorldView/TradeLogic.lua
0502
ContextPtr:SetShowHideHandler( OnShowHide );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.