User:DonQuich: Difference between revisions

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m (testing my bot)
m (testing my bot)
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*  dummyTag:  
*  dummyTag: Some comment about this parameter.
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*  modelTag:  
*  modelTag: Some comment about this parameter.
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AREA
AREA
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*  x:  
*  x: Some comment about this parameter.
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*  y:  
*  y: Some comment about this parameter.
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CALCULATEBESTNATUREYIELD
CALCULATEBESTNATUREYIELD
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*  yieldID:  
*  yieldID: Some comment about this parameter.
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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CALCULATEIMPROVEMENTYIELDCHANGE
CALCULATEIMPROVEMENTYIELDCHANGE
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*  improvementID:  
*  improvementID: Some comment about this parameter.
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*  yieldID:  
*  yieldID: Some comment about this parameter.
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*  ePlayer:  
*  ePlayer: Some comment about this parameter.
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*  optimal:  
*  optimal: Some comment about this parameter.
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*  assumeThisRouteID:  
*  assumeThisRouteID: Some comment about this parameter.
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CALCULATENATUREYIELD
CALCULATENATUREYIELD
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*  yieldID:  
*  yieldID: Some comment about this parameter.
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  ignoreFeature:  
*  ignoreFeature: Some comment about this parameter.
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CALCULATETOTALBESTNATUREYIELD
CALCULATETOTALBESTNATUREYIELD
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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CALCULATEYIELD
CALCULATEYIELD
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*  yieldID:  
*  yieldID: Some comment about this parameter.
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*  display:  
*  display: Some comment about this parameter.
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CANBUILD
CANBUILD
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*  buildID:  
*  buildID: Some comment about this parameter.
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*  ePlayer:  
*  ePlayer: Some comment about this parameter.
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*  testVisible:  
*  testVisible: Some comment about this parameter.
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CANHAVEFEATURE
CANHAVEFEATURE
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*  improvementID:  
*  improvementID: Some comment about this parameter.
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  potential:  
*  potential: Some comment about this parameter.
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CANHAVERESOURCE
CANHAVERESOURCE
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*  resourceID:  
*  resourceID: Some comment about this parameter.
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*  ignoreLatitude:  
*  ignoreLatitude: Some comment about this parameter.
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CANSEEPLOT
CANSEEPLOT
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*  buildID:  
*  buildID: Some comment about this parameter.
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*  change:  
*  change: Some comment about this parameter.
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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CHANGEEXTRAMOVEPATHCOST
CHANGEEXTRAMOVEPATHCOST
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*  change:  
*  change: Some comment about this parameter.
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CHANGEIMPROVEMENTDURATION
CHANGEIMPROVEMENTDURATION
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*  change:  
*  change: Some comment about this parameter.
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CHANGEINVISIBLEVISIBILITYCOUNT
CHANGEINVISIBLEVISIBILITYCOUNT
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  invisibleID:  
*  invisibleID: Some comment about this parameter.
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*  change:  
*  change: Some comment about this parameter.
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CHANGENUMRESOURCE
CHANGENUMRESOURCE
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*  change:  
*  change: Some comment about this parameter.
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CHANGEOWNERSHIPDURATION
CHANGEOWNERSHIPDURATION
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*  change:  
*  change: Some comment about this parameter.
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CHANGEUPGRADEPROGRESS
CHANGEUPGRADEPROGRESS
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*  change:  
*  change: Some comment about this parameter.
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CHANGEVISIBILITYCOUNT
CHANGEVISIBILITYCOUNT
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  change:  
*  change: Some comment about this parameter.
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*  seeInvisibleTypeID:  
*  seeInvisibleTypeID: Some comment about this parameter.
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*  informExplorationTracking:  
*  informExplorationTracking: Some comment about this parameter.
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*  alwaysSeeInvisible:  
*  alwaysSeeInvisible: Some comment about this parameter.
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COUNTNUMAIRUNITS
COUNTNUMAIRUNITS
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*  ePlayer:  
*  ePlayer: Some comment about this parameter.
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DEFENSEMODIFIER
DEFENSEMODIFIER
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*  iDefendTeam:  
*  iDefendTeam: Some comment about this parameter.
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*  ignoreBuilding:  
*  ignoreBuilding: Some comment about this parameter.
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*  help:  
*  help: Some comment about this parameter.
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ERASE
ERASE
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*  eOwner:  
*  eOwner: Some comment about this parameter.
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*  eAttackingPlayer:  
*  eAttackingPlayer: Some comment about this parameter.
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*  attacker:  
*  attacker: Some comment about this parameter.
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*  testAtWar:  
*  testAtWar: Some comment about this parameter.
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*  testPotentialEnemy:  
*  testPotentialEnemy: Some comment about this parameter.
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*  testCanMove:  
*  testCanMove: Some comment about this parameter.
<!--  
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GETBUILDPROGRESS
GETBUILDPROGRESS
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*  buildID:  
*  buildID: Some comment about this parameter.
<!--  
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GETBUILDTIME
GETBUILDTIME
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*  buildID:  
*  buildID: Some comment about this parameter.
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GETBUILDTURNSLEFT
GETBUILDTURNSLEFT
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*  buildID:  
*  buildID: Some comment about this parameter.
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*  nowExtra:  
*  nowExtra: Some comment about this parameter.
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*  thenExtra:  
*  thenExtra: Some comment about this parameter.
<!--  
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GETBUILDTURNSTOTAL
GETBUILDTURNSTOTAL
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*  buildID:  
*  buildID: Some comment about this parameter.
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GETCITYRADIUSCOUNT
GETCITYRADIUSCOUNT
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*  buildID:  
*  buildID: Some comment about this parameter.
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  city:  
*  city: Some comment about this parameter.
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GETFEATURETYPE
GETFEATURETYPE
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*  eIndex:  
*  eIndex: Some comment about this parameter.
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GETIMPROVEMENTDURATION
GETIMPROVEMENTDURATION
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  invisibleID:  
*  invisibleID: Some comment about this parameter.
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GETLATITUDE
GETLATITUDE
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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GETNUMDEFENDERS
GETNUMDEFENDERS
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*  ePlayer:  
*  ePlayer: Some comment about this parameter.
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GETNUMFRIENDLYUNITSOFTYPE
GETNUMFRIENDLYUNITSOFTYPE
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*  unit:  
*  unit: Some comment about this parameter.
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GETNUMRESOURCE
GETNUMRESOURCE
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*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
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*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
GETOWNER
GETOWNER
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*  eIndex:  
*  eIndex: Some comment about this parameter.
<!--  
<!--  
GETPLOTCITY
GETPLOTCITY
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*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
GETREVEALEDIMPROVEMENTTYPE
GETREVEALEDIMPROVEMENTTYPE
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
GETREVEALEDOWNER
GETREVEALEDOWNER
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|''''
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
GETREVEALEDROUTETYPE
GETREVEALEDROUTETYPE
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|''''
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
GETREVEALEDTEAM
GETREVEALEDTEAM
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|''''
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*  eTeam:  
*  eTeam: Some comment about this parameter.
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*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
GETRIVERCROSSINGCOUNT
GETRIVERCROSSINGCOUNT
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|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,245: Line 1,245:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,258: Line 1,258:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,266: Line 1,266:
|
|
|
|
*  index:  
*  index: Some comment about this parameter.
<!--  
<!--  
GETUNITPOWER
GETUNITPOWER
Line 1,275: Line 1,275:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,283: Line 1,283:
|
|
|
|
*  eOwner:  
*  eOwner: Some comment about this parameter.
<!--  
<!--  
GETUPGRADEPROGRESS
GETUPGRADEPROGRESS
Line 1,292: Line 1,292:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,305: Line 1,305:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,313: Line 1,313:
|
|
|
|
*  improvementID:  
*  improvementID: Some comment about this parameter.
|-
|-
|
|
|
|
*  ePlayer:  
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
GETVISIBILITYCOUNT
GETVISIBILITYCOUNT
Line 1,326: Line 1,326:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,334: Line 1,334:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
GETWORKINGCITY
GETWORKINGCITY
Line 1,343: Line 1,343:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,356: Line 1,356:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,369: Line 1,369:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,382: Line 1,382:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,395: Line 1,395:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,403: Line 1,403:
|
|
|
|
*  yieldID:  
*  yieldID: Some comment about this parameter.
<!--  
<!--  
GETYIELDWITHBUILD
GETYIELDWITHBUILD
Line 1,412: Line 1,412:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,425: Line 1,425:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,438: Line 1,438:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,451: Line 1,451:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,459: Line 1,459:
|
|
|
|
*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
ISADJACENTNONREVEALED
ISADJACENTNONREVEALED
Line 1,468: Line 1,468:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,476: Line 1,476:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISADJACENTNONVISIBLE
ISADJACENTNONVISIBLE
Line 1,485: Line 1,485:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,493: Line 1,493:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISADJACENTOWNED
ISADJACENTOWNED
Line 1,502: Line 1,502:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,515: Line 1,515:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,523: Line 1,523:
|
|
|
|
*  ePlayer:  
*  ePlayer: Some comment about this parameter.
|-
|-
|
|
|
|
*  landOnly:  
*  landOnly: Some comment about this parameter.
<!--  
<!--  
ISADJACENTREVEALED
ISADJACENTREVEALED
Line 1,536: Line 1,536:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,544: Line 1,544:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISADJACENTTEAM
ISADJACENTTEAM
Line 1,553: Line 1,553:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,561: Line 1,561:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  landOnly:  
*  landOnly: Some comment about this parameter.
<!--  
<!--  
ISADJACENTTOAREA
ISADJACENTTOAREA
Line 1,574: Line 1,574:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,582: Line 1,582:
|
|
|
|
*  area:  
*  area: Some comment about this parameter.
<!--  
<!--  
ISADJACENTTOLAND
ISADJACENTTOLAND
Line 1,591: Line 1,591:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,604: Line 1,604:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,617: Line 1,617:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,625: Line 1,625:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
ISBARBARIAN
ISBARBARIAN
Line 1,638: Line 1,638:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,651: Line 1,651:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,664: Line 1,664:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,672: Line 1,672:
|
|
|
|
*  eIndex:  
*  eIndex: Some comment about this parameter.
<!--  
<!--  
ISBUILDREMOVESFEATURE
ISBUILDREMOVESFEATURE
Line 1,681: Line 1,681:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,694: Line 1,694:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,707: Line 1,707:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,720: Line 1,720:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,733: Line 1,733:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,741: Line 1,741:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
ISFIGHTING
ISFIGHTING
Line 1,750: Line 1,750:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,763: Line 1,763:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,776: Line 1,776:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,789: Line 1,789:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,797: Line 1,797:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
|-
|-
|
|
|
|
*  checkImprovement:  
*  checkImprovement: Some comment about this parameter.
<!--  
<!--  
ISFRIENDLYTERRITORY
ISFRIENDLYTERRITORY
Line 1,810: Line 1,810:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,818: Line 1,818:
|
|
|
|
*  ePlayer:  
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
ISGOODY
ISGOODY
Line 1,827: Line 1,827:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,840: Line 1,840:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,853: Line 1,853:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,866: Line 1,866:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,879: Line 1,879:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,887: Line 1,887:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  invisibleID:  
*  invisibleID: Some comment about this parameter.
<!--  
<!--  
ISLAKE
ISLAKE
Line 1,900: Line 1,900:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,913: Line 1,913:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,926: Line 1,926:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,939: Line 1,939:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,952: Line 1,952:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,965: Line 1,965:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,978: Line 1,978:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 1,991: Line 1,991:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,004: Line 2,004:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,012: Line 2,012:
|
|
|
|
*  eIndex:  
*  eIndex: Some comment about this parameter.
<!--  
<!--  
ISPOTENTIALCITYWORK
ISPOTENTIALCITYWORK
Line 2,021: Line 2,021:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,034: Line 2,034:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,042: Line 2,042:
|
|
|
|
*  area:  
*  area: Some comment about this parameter.
<!--  
<!--  
ISRESOURCECONNECTEDBYIMPROVEMENT
ISRESOURCECONNECTEDBYIMPROVEMENT
Line 2,051: Line 2,051:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,064: Line 2,064:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,072: Line 2,072:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
ISREVEALEDBARBARIAN
ISREVEALEDBARBARIAN
Line 2,085: Line 2,085:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,098: Line 2,098:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,106: Line 2,106:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISRIVER
ISRIVER
Line 2,115: Line 2,115:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,128: Line 2,128:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,136: Line 2,136:
|
|
|
|
*  directionID:  
*  directionID: Some comment about this parameter.
<!--  
<!--  
ISRIVERCROSSING
ISRIVERCROSSING
Line 2,145: Line 2,145:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,153: Line 2,153:
|
|
|
|
*  directionID:  
*  directionID: Some comment about this parameter.
<!--  
<!--  
ISRIVERCROSSINGFLOWCLOCKWISE
ISRIVERCROSSINGFLOWCLOCKWISE
Line 2,162: Line 2,162:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,175: Line 2,175:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,183: Line 2,183:
|
|
|
|
*  directionID:  
*  directionID: Some comment about this parameter.
<!--  
<!--  
ISRIVERSIDE
ISRIVERSIDE
Line 2,192: Line 2,192:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,205: Line 2,205:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,218: Line 2,218:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,231: Line 2,231:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,244: Line 2,244:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,257: Line 2,257:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,270: Line 2,270:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,283: Line 2,283:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,291: Line 2,291:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
ISVALIDDOMAINFORLOCATION
ISVALIDDOMAINFORLOCATION
Line 2,300: Line 2,300:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,308: Line 2,308:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
ISVISIBLE
ISVISIBLE
Line 2,317: Line 2,317:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,325: Line 2,325:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  debug:  
*  debug: Some comment about this parameter.
<!--  
<!--  
ISVISIBLEENEMYDEFENDER
ISVISIBLEENEMYDEFENDER
Line 2,338: Line 2,338:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,346: Line 2,346:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
<!--  
<!--  
ISVISIBLEENEMYUNIT
ISVISIBLEENEMYUNIT
Line 2,355: Line 2,355:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,363: Line 2,363:
|
|
|
|
*  ePlayer:  
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
ISVISIBLEOTHERUNIT
ISVISIBLEOTHERUNIT
Line 2,372: Line 2,372:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,380: Line 2,380:
|
|
|
|
*  ePlayer:  
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
ISVISIBLETOWATCHINGHUMAN
ISVISIBLETOWATCHINGHUMAN
Line 2,389: Line 2,389:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,402: Line 2,402:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,415: Line 2,415:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,423: Line 2,423:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|
|
*  eIgnorePlayer:  
*  eIgnorePlayer: Some comment about this parameter.
<!--  
<!--  
ISWOFRIVER
ISWOFRIVER
Line 2,436: Line 2,436:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,449: Line 2,449:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,457: Line 2,457:
|
|
|
|
*  unit:  
*  unit: Some comment about this parameter.
|-
|-
|
|
|
|
*  fromPlot:  
*  fromPlot: Some comment about this parameter.
<!--  
<!--  
NUKEEXPLOSION
NUKEEXPLOSION
Line 2,470: Line 2,470:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,478: Line 2,478:
|
|
|
|
*  range:  
*  range: Some comment about this parameter.
|-
|-
|
|
|
|
*  nukeUnit:  
*  nukeUnit: Some comment about this parameter.
<!--  
<!--  
PICKFEATUREDUMMYTAG
PICKFEATUREDUMMYTAG
Line 2,491: Line 2,491:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,499: Line 2,499:
|
|
|
|
*  mouseX:  
*  mouseX: Some comment about this parameter.
|-
|-
|
|
|
|
*  mouseY:  
*  mouseY: Some comment about this parameter.
<!--  
<!--  
REMOVEGOODY
REMOVEGOODY
Line 2,512: Line 2,512:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,525: Line 2,525:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,538: Line 2,538:
|-
|-
|
|
|''''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|-
|
|
Line 2,546: Line 2,546:
|
|
|
|
*  eTeam:  
*  eTeam: Some comment about this parameter.
<!--  
<!--  
SEETHROUGHLEVEL
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*  textureTag: Some comment about this parameter.
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SETFEATUREDUMMYVISIBILITY
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*  show: Some comment about this parameter.
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SETFEATURETYPE
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*  newValue: Some comment about this parameter.
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*  newValueID: Some comment about this parameter.
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*  riverDirID: Some comment about this parameter.
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*  updateResources: Some comment about this parameter.
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SETOWNERSHIPDURATION
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SETROUTETYPE
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Revision as of 09:07, 9 August 2012

This page is a part of the Lua and UI Reference.

Plot:AddFeatureDummyModel(string dummyTag, string modelTag)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • dummyTag: Some comment about this parameter.
  • modelTag: Some comment about this parameter.
Plot:Area()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
bool Plot:At(int x, int y)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • x: Some comment about this parameter.
  • y: Some comment about this parameter.
int Plot:CalculateBestNatureYield(YieldID yieldID, TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
int Plot:CalculateImprovementYieldChange(ImprovementID improvementID, YieldID yieldID, PlayerID ePlayer, bool optimal, RouteID assumeThisRouteID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • improvementID: Some comment about this parameter.
  • yieldID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • optimal: Some comment about this parameter.
  • assumeThisRouteID: Some comment about this parameter.
int Plot:CalculateNatureYield(YieldID yieldID, TeamID eTeam, bool ignoreFeature)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • ignoreFeature: Some comment about this parameter.
int Plot:CalculateTotalBestNatureYield(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
int Plot:CalculateYield(YieldID yieldID, bool display)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • yieldID: Some comment about this parameter.
  • display: Some comment about this parameter.
bool Plot:CanBuild(BuildActionID buildID, PlayerID ePlayer, bool testVisible)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • testVisible: Some comment about this parameter.
Plot:CanHaveFeature()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
bool Plot:CanHaveImprovement(ImprovementID improvementID, TeamID eTeam, bool potential)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • improvementID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • potential: Some comment about this parameter.
bool Plot:CanHaveResource(ResourceID resourceID, bool ignoreLatitude)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • resourceID: Some comment about this parameter.
  • ignoreLatitude: Some comment about this parameter.
Plot:CanSeePlot()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
bool Plot:ChangeBuildProgress(BuildActionID buildID, int change, TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
  • change: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
Plot:ChangeExtraMovePathCost(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • change: Some comment about this parameter.
Plot:ChangeImprovementDuration(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • change: Some comment about this parameter.
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam, InvisibilityScopeID invisibleID, int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
  • change: Some comment about this parameter.
Plot:ChangeNumResource(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • change: Some comment about this parameter.
Plot:ChangeOwnershipDuration(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • change: Some comment about this parameter.
Plot:ChangeUpgradeProgress(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • change: Some comment about this parameter.
Plot:ChangeVisibilityCount(TeamID eTeam, int change, InvisibilityScopeID seeInvisibleTypeID, bool informExplorationTracking, bool alwaysSeeInvisible)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • change: Some comment about this parameter.
  • seeInvisibleTypeID: Some comment about this parameter.
  • informExplorationTracking: Some comment about this parameter.
  • alwaysSeeInvisible: Some comment about this parameter.
int Plot:CountNumAirUnits(TeamID ePlayer)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • ePlayer: Some comment about this parameter.
int Plot:DefenseModifier(TeamID iDefendTeam, bool ignoreBuilding, bool help)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • iDefendTeam: Some comment about this parameter.
  • ignoreBuilding: Some comment about this parameter.
  • help: Some comment about this parameter.
Plot:Erase()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetActiveFogOfWarMode(<unknown>)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetBestDefender(PlayerID eOwner, PlayerID eAttackingPlayer, Unit attacker, bool testAtWar, bool testPotentialEnemy, bool testCanMove)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eOwner: Some comment about this parameter.
  • eAttackingPlayer: Some comment about this parameter.
  • attacker: Some comment about this parameter.
  • testAtWar: Some comment about this parameter.
  • testPotentialEnemy: Some comment about this parameter.
  • testCanMove: Some comment about this parameter.
int Plot:GetBuildProgress(BuildActionID buildID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
int Plot:GetBuildTime(BuildActionID buildID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
int Plot:GetBuildTurnsLeft(BuildActionID buildID, int nowExtra, int thenExtra)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
  • nowExtra: Some comment about this parameter.
  • thenExtra: Some comment about this parameter.
int Plot:GetBuildTurnsTotal(BuildActionID buildID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
int Plot:GetCityRadiusCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetContinentArtType()
'Determines continent for plot type.'
  • Returned value: Returns number 0=Ocean, 1=America, 2=Asia, 3=Africa, 4=Europa
int Plot:GetExtraMovePathCost()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetFeatureProduction(BuildActionID buildID, TeamID eTeam, City city)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • buildID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • city: Some comment about this parameter.
Plot:GetFeatureType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetFeatureVariety()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetFoundValue(PlayerID eIndex)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eIndex: Some comment about this parameter.
int Plot:GetImprovementDuration()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
ImprovementID Plot:GetImprovementType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot Plot:GetInlandCorner()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetInvisibleVisibilityCount(TeamID eTeam, InvisibilityScopeID invisibleID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
int Plot:GetLatitude()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetNearestLandArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetNearestLandPlot()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
int Plot:GetNumDefenders(PlayerID ePlayer)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • ePlayer: Some comment about this parameter.
int Plot:GetNumFriendlyUnitsOfType(Unit unit)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • unit: Some comment about this parameter.
int Plot:GetNumResource()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetNumUnits()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetNumVisibleEnemyDefenders(Unit unit)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • unit: Some comment about this parameter.
int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • unit: Some comment about this parameter.
PlayerID Plot:GetOwner()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetOwnershipDuration()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetPlayerCityRadiusCount(PlayerID eIndex)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eIndex: Some comment about this parameter.
Plot:GetPlotCity()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetPlotType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetReconCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
ResourceID Plot:GetResourceType(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
PlayerID Plot:GetRevealedOwner(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
RouteID Plot:GetRevealedRouteType(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
TeamID Plot:GetRevealedTeam(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
int Plot:GetRiverCrossingCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
FlowDirectionID Plot:GetRiverEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
FlowDirectionID Plot:GetRiverSEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
FlowDirectionID Plot:GetRiverSWFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
RouteID Plot:GetRouteType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
string Plot:GetScriptData()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetSelectedUnit()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetTeam()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetTerrainType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetUnit(int index)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • index: Some comment about this parameter.
int Plot:GetUnitPower(PlayerID eOwner)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eOwner: Some comment about this parameter.
int Plot:GetUpgradeProgress()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetUpgradeTimeLeft(ImprovementID improvementID, PlayerID ePlayer)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • improvementID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
int Plot:GetVisibilityCount(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
Plot:GetWorkingCity()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:GetWorkingCityOverride()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetX()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetY()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:GetYield(YieldID yieldID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • yieldID: Some comment about this parameter.
bool Plot:GetYieldWithBuild()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
Plot:HasBarbarianCamp()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
bool Plot:HasYield()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
bool Plot:IsActiveVisible(bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • debug: Some comment about this parameter.
bool Plot:IsAdjacentNonrevealed(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentNonvisible(TeamID eTeam)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentOwned()
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  • Returned value: '
bool Plot:IsAdjacentPlayer(PlayerID ePlayer, bool landOnly)
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  • Returned value: '
  • ePlayer: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentRevealed(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentTeam(TeamID eTeam, bool landOnly)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentToArea(Area area)
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  • Returned value: '
  • area: Some comment about this parameter.
bool Plot:IsAdjacentToLand()
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  • Returned value: '
bool Plot:IsAdjacentToShallowWater()
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  • Returned value: '
bool Plot:IsAdjacentVisible(TeamID eTeam, bool debug)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsBarbarian()
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  • Returned value: '
bool Plot:IsBeingWorked()
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  • Returned value: '
bool Plot:IsBestAdjacentFound(PlayerID eIndex)
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  • Returned value: '
  • eIndex: Some comment about this parameter.
Plot:IsBuildRemovesFeature()
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  • Returned value: '
bool Plot:IsCity()
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  • Returned value: '
int Plot:IsCityRadius()
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  • Returned value: '
bool Plot:IsCoastalLand()
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  • Returned value: '
bool Plot:IsEnemyCity(Unit unit)
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  • Returned value: '
  • unit: Some comment about this parameter.
bool Plot:IsFighting()
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  • Returned value: '
bool Plot:IsFlatlands()
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  • Returned value: '
bool Plot:IsFreshWater()
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  • Returned value: '
bool Plot:IsFriendlyCity(Unit unit, bool checkImprovement)
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  • Returned value: '
  • unit: Some comment about this parameter.
  • checkImprovement: Some comment about this parameter.
bool Plot:IsFriendlyTerritory(PlayerID ePlayer)
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  • Returned value: '
  • ePlayer: Some comment about this parameter.
bool Plot:IsGoody()
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  • Returned value: '
bool Plot:IsHills()
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  • Returned value: '
bool Plot:IsImpassable()
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  • Returned value: '
bool Plot:IsImprovementPillaged()
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  • Returned value: '
bool Plot:IsInvisibleVisible(TeamID eTeam, InvisibilityScopeID invisibleID)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
bool Plot:IsLake()
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  • Returned value: '
bool Plot:IsMountain()
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  • Returned value: '
bool Plot:IsNEOfRiver()
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  • Returned value: '
bool Plot:IsNone()
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  • Returned value: '
bool Plot:IsNWOfRiver()
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  • Returned value: '
bool Plot:IsOpenGround()
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  • Returned value: '
bool Plot:IsOwned()
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  • Returned value: '
bool Plot:IsOwnershipScore()
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  • Returned value: '
bool Plot:IsPlayerCityRadius(PlayerID eIndex)
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  • Returned value: '
  • eIndex: Some comment about this parameter.
bool Plot:IsPotentialCityWork()
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  • Returned value: '
bool Plot:IsPotentialCityWorkForArea(Area area)
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  • Returned value: '
  • area: Some comment about this parameter.
Plot:IsResourceConnectedByImprovement()
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  • Returned value: '
bool Plot:IsRevealed(TeamID eTeam, bool debug)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsRevealedBarbarian()
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  • Returned value: '
bool Plot:IsRevealedGoody(TeamID eTeam)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
Plot:IsRiver()
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  • Returned value: '
bool Plot:IsRiverConnection(DirectionID directionID)
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  • Returned value: '
  • directionID: Some comment about this parameter.
bool Plot:IsRiverCrossing(DirectionID directionID)
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  • Returned value: '
  • directionID: Some comment about this parameter.
Plot:IsRiverCrossingFlowClockwise()
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  • Returned value: '
bool Plot:IsRiverCrossingToPlot(DirectionID directionID)
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  • Returned value: '
  • directionID: Some comment about this parameter.
bool Plot:IsRiverSide()
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  • Returned value: '
bool Plot:IsRoughGround()
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  • Returned value: '
bool Plot:IsRoute()
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  • Returned value: '
Plot:IsRoutePillaged()
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  • Returned value: '
bool Plot:IsStartingPlot()
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  • Returned value: '
Plot:IsTradeRoute()
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  • Returned value: '
bool Plot:IsUnit()
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  • Returned value: '
bool Plot:IsValidDomainForAction(Unit unit)
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  • Returned value: '
  • unit: Some comment about this parameter.
bool Plot:IsValidDomainForLocation(Unit unit)
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  • Returned value: '
  • unit: Some comment about this parameter.
bool Plot:IsVisible(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsVisibleEnemyDefender(Unit unit)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • unit: Some comment about this parameter.
bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer)
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  • Returned value: '
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleOtherUnit(PlayerID ePlayer)
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  • Returned value: '
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleToWatchingHuman()
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  • Returned value: '
Plot:IsWater()
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  • Returned value: '
bool Plot:IsWithinTeamCityRadius(TeamID eTeam, PlayerID eIgnorePlayer)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • eIgnorePlayer: Some comment about this parameter.
bool Plot:IsWOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
int Plot:MovementCost(Unit unit, Plot fromPlot)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • unit: Some comment about this parameter.
  • fromPlot: Some comment about this parameter.
Plot:NukeExplosion(int range, Unit nukeUnit)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • range: Some comment about this parameter.
  • nukeUnit: Some comment about this parameter.
string Plot:PickFeatureDummyTag(int mouseX, int mouseY)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • mouseX: Some comment about this parameter.
  • mouseY: Some comment about this parameter.
Plot:RemoveGoody()
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  • Returned value: '
Plot:ResetFeatureModel()
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  • Returned value: '
int Plot:SeeFromLevel(TeamID eTeam)
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  • Returned value: '
  • eTeam: Some comment about this parameter.
int Plot:SeeThroughLevel()
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  • Returned value: '
int Plot:SetArea()
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  • Returned value: '
Plot:SetContinentArtType()
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  • Returned value: '
Plot:SetFeatureDummyTexture(string dummyTag, string textureTag)
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  • Returned value: '
  • dummyTag: Some comment about this parameter.
  • textureTag: Some comment about this parameter.
Plot:SetFeatureDummyVisibility(string dummyTag, bool show)
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  • Returned value: '
  • dummyTag: Some comment about this parameter.
  • show: Some comment about this parameter.
Plot:SetFeatureType()
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  • Returned value: '
Plot:SetImprovementDuration(int newValue)
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  • Returned value: '
  • newValue: Some comment about this parameter.
Plot:SetImprovementPillaged(bool b)
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  • Returned value: '
  • b: Some comment about this parameter.
Plot:SetImprovementType(ImprovementID newValueID)
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  • Returned value: '
  • newValueID: Some comment about this parameter.
Plot:SetNEOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • Returned value: '
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetNumResource(int num)
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  • Returned value: '
  • num: Some comment about this parameter.
Plot:SetNWOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • Returned value: '
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetOwner(PlayerID eNewValue, int acquiringCityID, bool checkUnits, bool updateResources)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eNewValue: Some comment about this parameter.
  • acquiringCityID: Some comment about this parameter.
  • checkUnits: Some comment about this parameter.
  • updateResources: Some comment about this parameter.
Plot:SetOwnershipDuration(int newValue)
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  • Returned value: '
  • newValue: Some comment about this parameter.
Plot:SetPlotType(PlotTypeID newValueID, bool recalculate, bool rebuildGraphics)
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  • Returned value: '
  • newValueID: Some comment about this parameter.
  • recalculate: Some comment about this parameter.
  • rebuildGraphics: Some comment about this parameter.
Plot:SetResourceType(ResourceID newValueID, int numResource)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • newValueID: Some comment about this parameter.
  • numResource: Some comment about this parameter.
Plot:SetRevealed(TeamID eTeam, bool newValue, bool terrainOnly, TeamID eFromTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: '
  • eTeam: Some comment about this parameter.
  • newValue: Some comment about this parameter.
  • terrainOnly: Some comment about this parameter.
  • eFromTeam: Some comment about this parameter.
Plot:SetRouteType(RouteID newValueID)
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  • Returned value: '
  • newValueID: Some comment about this parameter.
Plot:SetScriptData(string szNewValue)
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  • Returned value: '
  • szNewValue: Some comment about this parameter.
Plot:SetStartingPlot(bool newValue)
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  • Returned value: '
  • newValue: Some comment about this parameter.
Plot:SetTerrainType(TerrainID type)
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  • Returned value: '
  • type: Some comment about this parameter.
Plot:SetUpgradeProgress(int newValue)
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  • Returned value: '
  • newValue: Some comment about this parameter.
Plot:SetWOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • Returned value: '
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
bool Plot:ShareAdjacentArea(Plot plot)
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  • Returned value: '
  • plot: Some comment about this parameter.
Plot:UpdateFog()
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  • Returned value: '
Plot:UpdateVisibility()
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  • Returned value: '
Plot:WaterArea()
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  • Returned value: '