VecAdd (Civ5 API)

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Revision as of 16:39, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a global function. Use: include("FLuaVector.lua")


Usage

unknown VecAdd(unknown v1, unknown v2)


Returned Value

No description available.

Parameters

v1: No description available.
v2: No description available.


Source code samples

Redundant occurences have been removed.

CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0639
controlTable.Anchor:SetWorldPosition( VecAdd( HexPos, WorldPositionOffset ) );
0727
controlTable.Anchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );


CityView.lua

UI/InGame/CityView/CityView.lua
1735
controlTable.PlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );
1840
controlTable.BuyPlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset2 ) );


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0860
offset = VecAdd( offset, CivilianOffset );
0921
local position = VecAdd( unitPosition, worldOffset );
1043
cityFlagInstance.Anchor:SetWorldPosition( VecAdd( worldPos, CityWorldPositionOffset ) );


UnitMemberOverlay.lua

UI/InGame/UnitMemberOverlay.lua
0137
local position = VecAdd( Vector3( worldPosX, worldPosY, worldPosZ ), worldOffset );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.