CIV5AIEconomicStrategies

From Civilization Modding Wiki
Jump to navigationJump to search

CIV5AIEconomicStrategies.xml

  • The CIV5AIEconomicStrategies.xml file contains definitions for the economic strategies used by the AI.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the CIV5AIEconomicStrategies.xml file itself.

AIEconomicStrategies

  • CIV5Technologies contains the definitions of the Technologies used in this table.
AIEconomicStrategies Table
Name Type Reference Notes
ID Integer Primary Key, Autoincrement
Type Text Not Null, Unique
DontUpdateCityFlavors Boolean False
NoMinorCivs Boolean False
CheckTriggerTurnCount Integer 0
MinimumNumTurnsExecuted Integer 0
WeightThreshold Integer 0
FirstTurnExecuted Integer 0
TechPrereq Text NULL Technologies(Type)
TechObsolete Text NULL Technologies(Type)
Advisor Text
AdvisorCounsel Text
AdvisorCounselImportance Integer 1

AIEconomicStrategy_Flavors

  • CIV5Flavors contains the definitions of the Flavors used in this table.
AIEconomicStrategy_Flavors Table
Name Type Reference
AIEconomicStrategyType Text AIEconomicStrategies(Type)
FlavorType Text Flavors(Type)
Flavor Integer

AIEconomicStrategy_PersonalityFlavorThresholdMods

  • CIV5Flavors contains the definitions of the Flavors used in this table.
AIEconomicStrategy_PersonalityFlavorThresholdMods Table
Name Type Reference
AIEconomicStrategyType Text AIEconomicStrategies(Type)
FlavorType Text Flavors(Type)
Flavor Integer


GlobalDefines

AI:

CIV5AICityStrategies • CIV5AIEconomicStrategies • CIV5AIGrandStrategies • CIV5AIMilitaryStrategies • CIV5CitySpecializations • CIV5TacticalMoves • GlobalAIDefines • GlobalDiplomacyAIDefines

BasicInfos:

CIV5Attitudes • CIV5Calendars • CIV5CitySizes • CIV5Concepts • CIV5Contacts • CIV5DenialInfos • CIV5Domains • CIV5InvisibleInfos • CIV5MajorCivApproachTypes • CIV5MemoryInfos • CIV5MinorCivApproachTypes • CIV5MinorCivTraits • CIV5Months • CIV5Seasons • CIV5UnitAIInfos • CIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClasses • CIV5Buildings • CIV5Civilizations • CIV5MinorCivilizations • CIV5Regions • CIV5Traits • CIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypes • CIV5Climates • CIV5CultureLevels • CIV5Cursors • CIV5EmphasizeInfos • CIV5Eras • CIV5Flavors • CIV5GameOptions • CIV5GameSpeeds • CIV5GoodyHuts • CIV5HandicapInfos • CIV5HurryInfos • CIV5IconFontMapping • CIV5IconTextureAtlases • CIV5MultiplayerOptions • CIV5PlayerOptions • CIV5Policies • CIV5PolicyBranchTypes • CIV5Processes • CIV5Projects • CIV5SeaLevels • CIV5SmallAwards • CIV5Specialists • CIV5Trades • CIV5TurnTimers • CIV5Victories • CIV5Votes • CIV5VoteSources • CIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5Colors • CIV5InterfaceModes • CIV5PlayerColors • CIV5LeaderTables • CIV5Routes • Notifications • Text Files • CIV5Technologies • CIV5Features • CIV5Improvements • CIV5ResourceClasses • CIV5Resources • CIV5Terrains • CIV5Yields

Units:

CIV5AnimationCategories • CIV5AnimationPaths • CIV5Automates • CIV5Builds • CIV5Commands • CIV5Controls • CIV5EntityEvents • CIV5Missions • CIV5MultiUnitFormations • CIV5SpecialUnits • CIV5UnitClasses • CIV5UnitMovementRates • CIV5UnitPromotions • CIV5Units