CIV5AIGrandStrategies: Difference between revisions

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==CIV5AIGrandStrategies.xml==
*From the header of the xml file:
<blockquote>
AI Player Grand Strategy Infos                           
Entries in this file define the attributes of various     
AI Player Grand Strategies, which focus the AI player     
on the different Victory Competitions. Entries can       
be completely removed safely if you don't want the AI     
to pursue a particular Grand Strategy/Victory             
Competition.  Defines which also help shape use of AI     
Player Grand Strategies are located in the               
GlobalAIDefines.xml file inside the XML\AI\ directory.   
Flavors determine how likely an AI Player (with           
intrinsic Personality Flavors) is to adopt a             
particular Grand Strategy.  For more information on how   
these Grand Strategies work, reference                   
CvPlayerGrandStrategyAI.cpp in the GameCoreDLL project.  
</blockquote>
 
==AIGrandStrategies==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+ AIGrandStrategies Table
|-
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Notes
|-
| ID || Integer || Primary Key, Autoincrement
|-
| Type || Text || Not Null, Unique
|}
 
==AIGrandStrategy_Flavors==
*[[CIV5Flavors]] contains the definitions of the Flavors used in this table.
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+ AIGrandStrategy_Flavors Table
|-
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Reference
|-
| AIGrandStrategyType || Text || AIGrandStrategies(Type)
|-
| FlavorType || Text || Flavors(Type)
|-
| Flavor || Integer ||
|}
 
==AIGrandStrategy_Yields==
*[[CIV5Yields]] contains the definitions of the Yields used in this table.
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+ AIGrandStrategy_Yields Table
|-
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Reference
|-
| AIGrandStrategyType || Text || AIGrandStrategies(Type)
|-
| YieldType || Text || Yields(Type)
|-
| Yield || Integer ||
|}
 
{{Civ5_XML_Files}}

Latest revision as of 01:44, 3 October 2011

CIV5AIGrandStrategies.xml

  • From the header of the xml file:

AI Player Grand Strategy Infos Entries in this file define the attributes of various AI Player Grand Strategies, which focus the AI player on the different Victory Competitions. Entries can be completely removed safely if you don't want the AI to pursue a particular Grand Strategy/Victory Competition. Defines which also help shape use of AI Player Grand Strategies are located in the GlobalAIDefines.xml file inside the XML\AI\ directory. Flavors determine how likely an AI Player (with intrinsic Personality Flavors) is to adopt a particular Grand Strategy. For more information on how these Grand Strategies work, reference CvPlayerGrandStrategyAI.cpp in the GameCoreDLL project.

AIGrandStrategies

AIGrandStrategies Table
Name Type Notes
ID Integer Primary Key, Autoincrement
Type Text Not Null, Unique

AIGrandStrategy_Flavors

  • CIV5Flavors contains the definitions of the Flavors used in this table.
AIGrandStrategy_Flavors Table
Name Type Reference
AIGrandStrategyType Text AIGrandStrategies(Type)
FlavorType Text Flavors(Type)
Flavor Integer

AIGrandStrategy_Yields

  • CIV5Yields contains the definitions of the Yields used in this table.
AIGrandStrategy_Yields Table
Name Type Reference
AIGrandStrategyType Text AIGrandStrategies(Type)
YieldType Text Yields(Type)
Yield Integer


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units