Civ5 GlobalDefines: Difference between revisions
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(Adding in the defines in the GlobalDefines.xml file and providing a short explanation as to what they do.) |
(→GlobalDefines: finished tabled (via SQLite Manager and excel2wiki converter)) |
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|- | |- | ||
| RECON_VISIBILITY_RANGE || Integer || 6 || | | RECON_VISIBILITY_RANGE || Integer || 6 || | ||
|- | |||
|PLOT_VISIBILITY_RANGE || Integer ||1 || | |||
|- | |||
|UNIT_VISIBILITY_RANGE || Integer ||1 || | |||
|- | |||
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer || 200 || | |||
|- | |||
|MOUNTAIN_SEE_FROM_CHANGE || Integer || 2 || | |||
|- | |||
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer || 2 || | |||
|- | |||
|HILLS_SEE_FROM_CHANGE || Integer || 1 || | |||
|- | |||
|HILLS_SEE_THROUGH_CHANGE || Integer || 1 || | |||
|- | |||
|SEAWATER_SEE_FROM_CHANGE || Integer || 1 || | |||
|- | |||
|SEAWATER_SEE_THROUGH_CHANGE || Integer ||1 || | |||
|- | |||
|MAX_YIELD_STACK || Integer || 5 || | |||
|- | |||
|MOVE_DENOMINATOR || Integer || 60 || | |||
|- | |||
|STARTING_DISTANCE_PERCENT || Integer || 12 || | |||
|- | |||
|MIN_CIV_STARTING_DISTANCE || Integer ||10 || Minimum number of plots between civs | |||
|- | |||
|MIN_CITY_RANGE || Integer || 3 || Minimum number of plots between cities | |||
|- | |||
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer || 20 || | |||
|- | |||
|NUM_POLICY_BRANCHES_ALLOWED || Integer || 2 || | |||
|- | |||
|VICTORY_POINTS_NEEDED_TO_WIN || Integer || 20 || | |||
|- | |||
|NUM_VICTORY_POINT_AWARDS || Integer ||5 || | |||
|- | |||
|NUM_OR_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_AND_TECH_PREREQS || Integer || 4 || | |||
|- | |||
|NUM_UNIT_AND_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_BUILDING_AND_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_BUILDING_RESOURCE_PREREQS || Integer || 5 || | |||
|- | |||
|BASE_RESEARCH_RATE || Integer || 1 || | |||
|- | |||
|MAX_WORLD_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_TEAM_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_NATIONAL_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer || -1 || | |||
|- | |||
|MAX_BUILDINGS_PER_CITY || Integer || -1 || | |||
|- | |||
|INITIAL_CITY_POPULATION || Integer || 1 || | |||
|- | |||
|CITY_CAPTURE_POPULATION_PERCENT || Integer || 50 || | |||
|- | |||
|BASE_CITY_GROWTH_THRESHOLD || Integer || 15 || | |||
|- | |||
|CITY_GROWTH_MULTIPLIER || Integer || 8 || | |||
|- | |||
|CITY_GROWTH_EXPONENT || Integer || 1.5 || | |||
|- | |||
|FOOD_CONSUMPTION_PER_POPULATION || Integer || 2 || amount of food each population consumes | |||
|- | |||
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer || 0 || | |||
|- | |||
|HAPPINESS_PER_NATURAL_WONDER || Integer || 1 || | |||
|- | |||
|HAPPINESS_PER_EXTRA_LUXURY || Integer || 0 || | |||
|- | |||
|UNHAPPINESS_PER_POPULATION || Integer || 1 || | |||
|- | |||
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer || 1.34 || | |||
|- | |||
|UNHAPPINESS_PER_CITY || Integer || 3 || | |||
|- | |||
|UNHAPPINESS_PER_CAPTURED_CITY || Integer || 5 || | |||
|- | |||
|UNHAPPY_GROWTH_PENALTY || Integer || -75 || | |||
|- | |||
|VERY_UNHAPPY_GROWTH_PENALTY || Integer || -100 || | |||
|- | |||
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer || 1 || | |||
|- | |||
|VERY_UNHAPPY_THRESHOLD || Integer || -10 || | |||
|- | |||
|VERY_UNHAPPY_COMBAT_PENALTY || Integer || -33 || | |||
|- | |||
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer || -50 || | |||
|- | |||
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer ||-50 || | |||
|- | |||
|SUPER_UNHAPPY_THRESHOLD || Integer || -20 || | |||
|- | |||
|REVOLT_COUNTER_MIN || Integer || 4 || | |||
|- | |||
|REVOLT_COUNTER_POSSIBLE || Integer || 3 || | |||
|- | |||
|REVOLT_NUM_BASE || Integer || 100 || | |||
|- | |||
|REVOLT_NUM_CITY_COUNT || Integer || 20 || | |||
|- | |||
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 || | |||
|- | |||
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 || | |||
|- | |||
|NEW_HURRY_MODIFIER || Integer || 50 || | |||
|- | |||
|GREAT_GENERAL_RANGE || Integer || 2 || | |||
|- | |||
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 || | |||
|- | |||
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 || | |||
|- | |||
|POLICY_ATTACK_BONUS_MOD || Integer || 20 || | |||
|- | |||
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 || | |||
|- | |||
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 || | |||
|- | |||
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 || | |||
|- | |||
|COMBAT_DAMAGE || Integer || 20 || | |||
|- | |||
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 || | |||
|- | |||
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 || | |||
|- | |||
|QUICKSAVE || ? || QuickSave || | |||
|- | |||
|LAKE_PLOT_RAND || Integer || 160 || | |||
|- | |||
|PLOTS_PER_RIVER_EDGE || Integer || 12 || | |||
|- | |||
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 || | |||
|- | |||
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 || | |||
|- | |||
|LAKE_MAX_AREA_SIZE || Integer || 9 || | |||
|- | |||
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 || | |||
|- | |||
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 || | |||
|- | |||
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 || | |||
|- | |||
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 || | |||
|- | |||
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 || | |||
|- | |||
|FREE_UNIT_HAPPINESS || Integer || 0 || | |||
|- | |||
|TRADE_ROUTE_BASE_GOLD || Integer || -100 || | |||
|- | |||
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 || | |||
|- | |||
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 || | |||
|- | |||
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 || | |||
|- | |||
|BUILDING_SALE_DIVISOR || Integer || 4 || | |||
|- | |||
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 || | |||
|- | |||
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 || | |||
|- | |||
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 || | |||
|- | |||
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 || | |||
|- | |||
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 || | |||
|- | |||
|BASE_GOLDEN_AGE_UNITS || Integer || 1 || | |||
|- | |||
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 || | |||
|- | |||
|GOLDEN_AGE_LENGTH || Integer || 10 || | |||
|- | |||
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 || | |||
|- | |||
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 || | |||
|- | |||
|HILLS_EXTRA_MOVEMENT || Integer || 1 || | |||
|- | |||
|RIVER_EXTRA_MOVEMENT || Integer || 10 || | |||
|- | |||
|FEATURE_GROWTH_MODIFIER || Integer || 25 || | |||
|- | |||
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 || | |||
|- | |||
|EXTRA_YIELD || Integer || 1 || | |||
|- | |||
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 || | |||
|- | |||
|MAX_FORTIFY_TURNS || Integer || 2 || | |||
|- | |||
|NUKE_FALLOUT_PROB || Integer || 50 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 || | |||
|- | |||
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 || | |||
|- | |||
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 || | |||
|- | |||
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 || | |||
|- | |||
|NUKE_BLAST_RADIUS || Integer || 2 || | |||
|- | |||
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 || | |||
|- | |||
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 || | |||
|- | |||
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 || | |||
|- | |||
|PEACE_TREATY_LENGTH || Integer || 10 || | |||
|- | |||
|COOP_WAR_LOCKED_LENGTH || Integer || 15 || | |||
|- | |||
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 || | |||
|- | |||
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 || | |||
|- | |||
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 || | |||
|- | |||
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 || | |||
|- | |||
|UNIT_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 || | |||
|- | |||
|BUILDING_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|PROJECT_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 || | |||
|- | |||
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 || | |||
|- | |||
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 || | |||
|- | |||
|BASE_CAPTURE_GOLD || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 || | |||
|- | |||
|CAPTURE_GOLD_RAND1 || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_RAND2 || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 || | |||
|- | |||
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 || | |||
|- | |||
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 || | |||
|- | |||
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 || | |||
|- | |||
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 || | |||
|- | |||
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 || | |||
|- | |||
|BASE_UNIT_UPGRADE_COST|| Integer || 10 || | |||
|- | |||
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 || | |||
|- | |||
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 || | |||
|- | |||
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 || | |||
|- | |||
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 || | |||
|- | |||
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 || | |||
|- | |||
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 || | |||
|- | |||
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 || | |||
|- | |||
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 || | |||
|- | |||
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 || | |||
|- | |||
|RESEARCH_AGREEMENT_TIMER || Integer || 20 || | |||
|- | |||
|SCORE_POPULATION_FACTOR|| Integer || 5000 || | |||
|- | |||
|SCORE_LAND_FACTOR || Integer || 2000 || | |||
|- | |||
|SCORE_WONDER_FACTOR || Integer || 1000 || | |||
|- | |||
|SCORE_TECH_FACTOR || Integer || 2000 || | |||
|- | |||
|SCORE_FREE_PERCENT || Integer || 0 || | |||
|- | |||
|SCORE_VICTORY_PERCENT || Integer || 0 || | |||
|- | |||
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 || | |||
|- | |||
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 || | |||
|- | |||
|MINIMAP_RENDER_SIZE || Integer || 512 || | |||
|- | |||
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 || | |||
|- | |||
|MAX_EVASION_PROBABILITY || Integer || 90 || | |||
|- | |||
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 || | |||
|- | |||
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 || | |||
|- | |||
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 || | |||
|- | |||
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer || 0 || | |||
|- | |||
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer || 0 || | |||
|- | |||
|CITY_MAX_NUM_BUILDINGS || Integer || 1 || | |||
|- | |||
|CITY_MIN_SIZE_FOR_SETTLERS || Integer || 2 || | |||
|- | |||
|RANGED_ATTACKS_USE_MOVES || Integer || 0 || | |||
|- | |||
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer || 0 || | |||
|- | |||
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer || 2 || | |||
|- | |||
|ADVANCED_START_CITY_COST || Integer || 84 || | |||
|- | |||
|ADVANCED_START_CITY_COST_INCREASE || Integer || 0 || | |||
|- | |||
|ADVANCED_START_POPULATION_COST || Integer || 150 || | |||
|- | |||
|ADVANCED_START_POPULATION_COST_INCREASE || Integer || 0 || | |||
|- | |||
|ADVANCED_START_VISIBILITY_COST || Integer || 2 || | |||
|- | |||
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer || 3 || | |||
|- | |||
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer || 6 || | |||
|- | |||
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer || -60 || | |||
|- | |||
|PATH_DAMAGE_WEIGHT || Integer || 0 || | |||
|- | |||
|BASE_POLICY_COST || Integer || 25 || | |||
|- | |||
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer || 3 || | |||
|- | |||
|POLICY_COST_EXPONENT || Integer || 2.01 || | |||
|- | |||
|POLICY_COST_VISIBLE_DIVISOR || Integer || 5 || | |||
|- | |||
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer || 1 || | |||
|- | |||
|POLICY_COST_DISCOUNT_MAX || Integer || -75 || | |||
|- | |||
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer || 30 || | |||
|- | |||
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer || 0.75 || | |||
|- | |||
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer || 10 || | |||
|- | |||
|PROJECT_PURCHASING_DISABLED || Integer || 1 || | |||
|- | |||
|HURRY_GOLD_TECH_EXPONENT || Integer || 1.1 || | |||
|- | |||
|HURRY_GOLD_CULTURE_EXPONENT || Integer || 1.1 || | |||
|- | |||
|INFLUENCE_MOUNTAIN_COST || Integer || 3 || | |||
|- | |||
|INFLUENCE_HILL_COST || Integer || 2 || | |||
|- | |||
|INFLUENCE_RIVER_COST || Integer || 1|| | |||
|- | |||
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer || 0 || | |||
|- | |||
|NUM_RESOURCE_QUANTITY_TYPES || Integer || 4 || | |||
|- | |||
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer || 0 || | |||
|- | |||
|SCIENCE_PER_POPULATION || Integer || 1 || | |||
|- | |||
|RESEARCH_AGREEMENT_MOD || Integer || 0 || | |||
|- | |||
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer || 33 || | |||
|- | |||
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer || 2 || | |||
|- | |||
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer || 4 || | |||
|- | |||
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer || 7 || | |||
|- | |||
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer || 6 || | |||
|- | |||
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer || 10 || | |||
|- | |||
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer || 30 || | |||
|- | |||
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer || 2 || | |||
|- | |||
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer || 4 || | |||
|- | |||
|GOLD_FROM_BARBARIAN_CONVERSION || Integer || 25 || | |||
|- | |||
|BARBARIAN_CITY_GOLD_RANSOM || Integer || 200 || | |||
|- | |||
|BARBARIAN_UNIT_GOLD_RANSOM || Integer || 100 || | |||
|- | |||
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer || 0 || | |||
|- | |||
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer || 500 || | |||
|- | |||
|EMBARKED_UNIT_MOVEMENT || Integer || 2 || | |||
|- | |||
|EMBARKED_VISIBILITY_RANGE || Integer || 0 || | |||
|- | |||
| BARBARIAN_TECH_PERCENT||Integer||75|| | |||
|- | |||
| CITY_RESOURCE_WLTKD_TURNS||Integer||20|| | |||
|- | |||
| MAX_SPECIALISTS_FROM_BUILDING||Integer||4|| | |||
|- | |||
| GREAT_PERSON_THRESHOLD_BASE||Integer||100|| | |||
|- | |||
| GREAT_PERSON_THRESHOLD_INCREASE||Integer||100|| | |||
|- | |||
| GREAT_PERSON_VICTORY_POINTS||Integer||2|| | |||
|- | |||
| CULTURE_BOMB_COOLDOWN||Integer||10|| | |||
|- | |||
| CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE||Integer||-50|| | |||
|- | |||
| POST_COMBAT_TEXT_DELAY||Integer||1|| | |||
|- | |||
| UNIT_AUTO_EXPLORE_DISABLED||Boolean||0|| | |||
|- | |||
| UNIT_WORKER_AUTOMATION_DISABLED||Boolean||0|| | |||
|- | |||
| UNIT_DELETE_DISABLED||Boolean||0|| | |||
|- | |||
| MIN_START_AREA_TILES||Integer||4|| | |||
|- | |||
| MIN_DISTANCE_OTHER_AREA_PERCENT||Integer||75|| | |||
|- | |||
| MINOR_CIV_FOOD_REQUIREMENT||Integer||2|| | |||
|- | |||
| MAJOR_CIV_FOOD_REQUIREMENT||Integer||2|| | |||
|- | |||
| MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST||Integer||50|| | |||
|- | |||
| START_AREA_FOOD_MULTIPLIER||Integer||6|| | |||
|- | |||
| START_AREA_HAPPINESS_MULTIPLIER||Integer||12|| | |||
|- | |||
| START_AREA_PRODUCTION_MULTIPLIER||Integer||8|| | |||
|- | |||
| START_AREA_GOLD_MULTIPLIER||Integer||2|| | |||
|- | |||
| START_AREA_SCIENCE_MULTIPLIER||Integer||1|| | |||
|- | |||
| START_AREA_RESOURCE_MULTIPLIER||Integer||1|| | |||
|- | |||
| START_AREA_STRATEGIC_MULTIPLIER||Integer||1|| | |||
|- | |||
| START_AREA_BUILD_ON_COAST_PERCENT||Integer||20|| | |||
|- | |||
| SETTLER_FOOD_MULTIPLIER||Integer||15||weight used to pick best new city location per unit Food | |||
|- | |||
| SETTLER_HAPPINESS_MULTIPLIER||Integer||8||weight used to pick best new city location per unit Happiness (from Natural Wonders) | |||
|- | |||
| SETTLER_PRODUCTION_MULTIPLIER||Integer||3||weight used to pick best new city location per unit Production | |||
|- | |||
| SETTLER_GOLD_MULTIPLIER||Integer||2||weight used to pick best new city location per unit Gold | |||
|- | |||
| SETTLER_SCIENCE_MULTIPLIER||Integer||1||weight used to pick best new city location per unit Science | |||
|- | |||
| SETTLER_RESOURCE_MULTIPLIER||Integer||3||weight used to pick best new city location per resource | |||
|- | |||
| SETTLER_STRATEGIC_MULTIPLIER||Integer||1||weight used to pick best new city location if plot contains a strategic muliplier | |||
|- | |||
| SETTLER_BUILD_ON_COAST_PERCENT||Integer||25||weight used to pick best new city location if plot is coastal | |||
|- | |||
| CITY_RING_1_MULTIPLIER||Integer||12|| | |||
|- | |||
| CITY_RING_2_MULTIPLIER||Integer||6|| | |||
|- | |||
| CITY_RING_3_MULTIPLIER||Integer||2|| | |||
|- | |||
| SETTLER_EVALUATION_DISTANCE||Integer||20|| | |||
|- | |||
| SETTLER_DISTANCE_DROPOFF_MODIFIER||Integer||75|| | |||
|- | |||
| BUILD_ON_RESOURCE_PERCENT||Integer||-50|| | |||
|- | |||
| BUILD_ON_RIVER_PERCENT||Integer||50|| | |||
|- | |||
| CHOKEPOINT_STRATEGIC_VALUE||Integer||3|| | |||
|- | |||
| HILL_STRATEGIC_VALUE||Integer||2|| | |||
|- | |||
| ALREADY_OWNED_STRATEGIC_VALUE||Integer||-1000|| | |||
|- | |||
| MINOR_CIV_CONTACT_GOLD_FIRST||Integer||30|| | |||
|- | |||
| MINOR_CIV_CONTACT_GOLD_OTHER||Integer||15|| | |||
|- | |||
| MINOR_CIV_GROWTH_PERCENT||Integer||150|| | |||
|- | |||
| MINOR_CIV_PRODUCTION_PERCENT||Integer||150|| | |||
|- | |||
| MINOR_CIV_GOLD_PERCENT||Integer||200|| | |||
|- | |||
| MINOR_CIV_TECH_PERCENT||Integer||40|| | |||
|- | |||
| MINOR_POLICY_RESOURCE_MULTIPLIER||Integer||200|| | |||
|- | |||
| MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER||Integer||150|| | |||
|- | |||
| MINOR_GOLD_GIFT_LARGE||Integer||1000|| | |||
|- | |||
| MINOR_GOLD_GIFT_MEDIUM||Integer||500|| | |||
|- | |||
| MINOR_GOLD_GIFT_SMALL||Integer||250|| | |||
|- | |||
| MINOR_FRIENDSHIP_FROM_TRADE_MISSION||Integer||30|| | |||
|- | |||
| PLOT_UNIT_LIMIT||Integer||1|| | |||
|- | |||
| ZONE_OF_CONTROL_ENABLED||Boolean||1|| | |||
|- | |||
| FIRE_SUPPORT_DISABLED||Boolean||1|| | |||
|- | |||
| MAX_HIT_POINTS||Integer||10|| | |||
|- | |||
| MAX_CITY_HIT_POINTS||Integer||25|| | |||
|- | |||
| CITY_HIT_POINTS_HEALED_PER_TURN||Integer||2|| | |||
|- | |||
| FLAT_LAND_EXTRA_DEFENSE||Integer||-10|| | |||
|- | |||
| HILLS_EXTRA_DEFENSE||Integer||25|| | |||
|- | |||
| RIVER_ATTACK_MODIFIER||Integer||-20|| | |||
|- | |||
| AMPHIB_ATTACK_MODIFIER||Integer||-50|| | |||
|- | |||
| ENEMY_HEAL_RATE||Integer||1|| | |||
|- | |||
| NEUTRAL_HEAL_RATE||Integer||1|| | |||
|- | |||
| FRIENDLY_HEAL_RATE||Integer||2|| | |||
|- | |||
| CITY_HEAL_RATE||Integer||3|| | |||
|- | |||
| ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||400|| | |||
|- | |||
| RANGE_ATTACK_RANGED_DEFENDER_MOD||Integer||125|| | |||
|- | |||
| ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400|| | |||
|- | |||
| RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||200|| | |||
|- | |||
| RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400|| | |||
|- | |||
| AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE||Integer||200|| | |||
|- | |||
| AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE||Integer||200|| | |||
|- | |||
| INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE||Integer||400|| | |||
|- | |||
| INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||300|| | |||
|- | |||
| AIR_SWEEP_INTERCEPTION_DAMAGE_MOD||Integer||75|| | |||
|- | |||
| WOUNDED_DAMAGE_MULTIPLIER||Integer||50|| | |||
|- | |||
| TRAIT_WOUNDED_DAMAGE_MOD||Integer||-50|| | |||
|- | |||
| CITY_STRENGTH_DEFAULT||Integer||600|| | |||
|- | |||
| CITY_STRENGTH_POPULATION_CHANGE||Integer||25|| | |||
|- | |||
| CITY_STRENGTH_UNIT_DIVISOR||Integer||500|| | |||
|- | |||
| CITY_STRENGTH_TECH_BASE||Integer||5|| | |||
|- | |||
| CITY_STRENGTH_TECH_EXPONENT||Integer||2|| | |||
|- | |||
| CITY_STRENGTH_TECH_MULTIPLIER||Integer||2|| | |||
|- | |||
| CITY_STRENGTH_HILL_MOD||Integer||15|| | |||
|- | |||
| CITY_ATTACKING_DAMAGE_MOD||Integer||50|| | |||
|- | |||
| ATTACKING_CITY_MELEE_DAMAGE_MOD||Integer||100|| | |||
|- | |||
| CITY_ATTACK_RANGE||Integer||2|| | |||
|- | |||
| CAN_CITY_USE_INDIRECT_FIRE||Boolean||1|| | |||
|- | |||
| CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER||Integer||50|| | |||
|- | |||
| MIN_CITY_STRIKE_DAMAGE||Integer||1|| | |||
|- | |||
| CITY_CAPTURE_DAMAGE_PERCENT||Integer||50|| | |||
|- | |||
| EXPERIENCE_PER_LEVEL||Integer||10|| | |||
|- | |||
| EXPERIENCE_ATTACKING_UNIT_MELEE||Integer||5|| | |||
|- | |||
| EXPERIENCE_DEFENDING_UNIT_MELEE||Integer||4|| | |||
|- | |||
| EXPERIENCE_ATTACKING_UNIT_AIR||Integer||4|| | |||
|- | |||
| EXPERIENCE_DEFENDING_UNIT_AIR||Integer||2|| | |||
|- | |||
| EXPERIENCE_ATTACKING_UNIT_RANGED||Integer||2|| | |||
|- | |||
| EXPERIENCE_DEFENDING_UNIT_RANGED||Integer||2|| | |||
|- | |||
| EXPERIENCE_ATTACKING_AIR_SWEEP||Integer||5|| | |||
|- | |||
| EXPERIENCE_DEFENDING_AIR_SWEEP_AIR||Integer||5|| | |||
|- | |||
| EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND||Integer||2|| | |||
|- | |||
| EXPERIENCE_ATTACKING_CITY_MELEE||Integer||5|| | |||
|- | |||
| EXPERIENCE_ATTACKING_CITY_RANGED||Integer||3|| | |||
|- | |||
| EXPERIENCE_ATTACKING_CITY_AIR||Integer||4|| | |||
|- | |||
| BARBARIAN_MAX_XP_VALUE||Integer||30|| | |||
|- | |||
| COMBAT_EXPERIENCE_IN_BORDERS_PERCENT||Integer||100|| | |||
|- | |||
| GREAT_GENERALS_THRESHOLD_INCREASE||Integer||50|| | |||
|- | |||
| GREAT_GENERALS_THRESHOLD_INCREASE_TEAM||Integer||50|| | |||
|- | |||
| GREAT_GENERALS_THRESHOLD||Integer||200|| | |||
|- | |||
| UNIT_DEATH_XP_GREAT_GENERAL_LOSS||Integer||50|| | |||
|- | |||
| MIN_EXPERIENCE_PER_COMBAT||Integer||1|| | |||
|- | |||
| MAX_EXPERIENCE_PER_COMBAT||Integer||10|| | |||
|- | |||
| CRAMPED_RANGE_FROM_CITY||Integer||5|| | |||
|- | |||
| CRAMPED_USABLE_PLOT_PERCENT||Integer||25|| | |||
|- | |||
| PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT||Integer||7|| | |||
|- | |||
| PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY||Integer||11|| | |||
|- | |||
| PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER||Integer||25|| | |||
|- | |||
| PROXIMITY_CLOSE_DISTANCE_MAX||Integer||20|| | |||
|- | |||
| PROXIMITY_CLOSE_DISTANCE_MIN||Integer||10|| | |||
|- | |||
| PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER||Integer||45|| | |||
|- | |||
| PROXIMITY_FAR_DISTANCE_MAX||Integer||50|| | |||
|- | |||
| PROXIMITY_FAR_DISTANCE_MIN||Integer||20|| | |||
|- | |||
| PLOT_BASE_COST||Integer||50|| | |||
|- | |||
| PLOT_ADDITIONAL_COST_PER_PLOT||Integer||5|| | |||
|- | |||
| PLOT_COST_APPEARANCE_DIVISOR||Integer||5|| | |||
|- | |||
| CULTURE_COST_FIRST_PLOT||Integer||15|| | |||
|- | |||
| CULTURE_COST_LATER_PLOT_MULTIPLIER||Integer||10|| | |||
|- | |||
| CULTURE_COST_LATER_PLOT_EXPONENT||Integer||1.1|| | |||
|- | |||
| CULTURE_COST_VISIBLE_DIVISOR||Integer||5|| | |||
|- | |||
| CULTURE_PLOT_COST_MOD_MINIMUM||Integer||-85|| | |||
|- | |||
| MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER||Integer||150|| | |||
|- | |||
| MAXIMUM_BUY_PLOT_DISTANCE||Integer||3|| | |||
|- | |||
| MAXIMUM_ACQUIRE_PLOT_DISTANCE||Integer||5|| | |||
|- | |||
| PLOT_INFLUENCE_DISTANCE_MULTIPLIER||Integer||100|| | |||
|- | |||
| PLOT_INFLUENCE_RING_COST||Integer||100|| | |||
|- | |||
| PLOT_INFLUENCE_WATER_COST||Integer||25|| | |||
|- | |||
| PLOT_INFLUENCE_IMPROVEMENT_COST||Integer||-5|| | |||
|- | |||
| PLOT_INFLUENCE_ROUTE_COST||Integer||0|| | |||
|- | |||
| PLOT_INFLUENCE_RESOURCE_COST||Integer||-105|| | |||
|- | |||
| PLOT_INFLUENCE_NW_COST||Integer||-105|| | |||
|- | |||
| PLOT_BUY_RESOURCE_COST||Integer||-100|| | |||
|- | |||
| PLOT_BUY_YIELD_COST||Integer||10|| | |||
|- | |||
| PLOT_INFLUENCE_YIELD_POINT_COST||Integer||-1|| | |||
|- | |||
| PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST||Integer||1000|| | |||
|- | |||
| UNITED_NATIONS_COUNTDOWN_TURNS||Integer||10|| | |||
|- | |||
| OWN_UNITED_NATIONS_VOTE_BONUS||Integer||1|| | |||
|- | |||
| DIPLO_VICTORY_ALGORITHM_THRESHOLD||Integer||28|| | |||
|- | |||
| DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER||Integer||35|| | |||
|- | |||
| DIPLO_VICTORY_TEAM_MULTIPLIER||Integer||1.1|| | |||
|- | |||
| DIPLO_VICTORY_DEFAULT_VOTE_PERCENT||Integer||67|| | |||
|- | |||
| SCORE_CITY_MULTIPLIER||Integer||8|| | |||
|- | |||
| SCORE_POPULATION_MULTIPLIER||Integer||4|| | |||
|- | |||
| SCORE_LAND_MULTIPLIER||Integer||1|| | |||
|- | |||
| SCORE_WONDER_MULTIPLIER||Integer||25|| | |||
|- | |||
| SCORE_TECH_MULTIPLIER||Integer||4|| | |||
|- | |||
| SCORE_FUTURE_TECH_MULTIPLIER||Integer||10|| | |||
|- | |||
| VICTORY_POINTS_PER_ERA||Integer||1|| | |||
|- | |||
| MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY||Integer||10|| | |||
|- | |||
| ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS||Integer||5|| | |||
|- | |||
| ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS||Integer||5|| | |||
|- | |||
| ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS||Integer||5|| | |||
|- | |||
| MAX_CITY_DIST_HIGHWATER_MARK||Integer||3|| | |||
|- | |||
| CITY_ZOOM_LEVEL_1||Integer||500|| | |||
|- | |||
| CITY_ZOOM_LEVEL_2||Integer||700|| | |||
|- | |||
| CITY_ZOOM_LEVEL_3||Integer||800|| | |||
|- | |||
| CITY_ZOOM_OFFSET||Integer||20|| | |||
|- | |||
| HEAVY_RESOURCE_THRESHOLD||Integer||3|| | |||
|- | |||
| PROGRESS_POPUP_TURN_FREQUENCY||Integer||25|| | |||
|- | |||
| SETTLER_PRODUCTION_SPEED||Integer||0||base cost of a settler unit, see: http://forums.civfanatics.com/showthread.php?t=450675 | |||
|- | |||
| BUY_PLOTS_DISABLED||Boolean||0|| | |||
|- | |||
| MAX_SUPPORTED_MAP_X||Integer||152|| | |||
|- | |||
| MAX_SUPPORTED_MAP_Y||Integer||96|| | |||
|- | |||
| WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT||Integer||0|| | |||
|- | |||
| MINOR_CIV_ROUTE_QUEST_WEIGHT||Integer||1000|| | |||
|- | |||
| WITHDRAW_MOD_ENEMY_MOVES||Integer||-20|| | |||
|- | |||
| WITHDRAW_MOD_BLOCKED_TILE||Integer||-20|| | |||
|- | |||
| ALLOW_EXTENDED_PLAY||Boolean||1|| | |||
|- | |||
| AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD||Integer||15|| | |||
|- | |||
| AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015|| | |||
|- | |||
| AI_PRODUCTION_WEIGHT_BASE_MOD||Floating Point||0.15|| | |||
|- | |||
| AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015|| | |||
|- | |||
| AI_RESEARCH_WEIGHT_BASE_MOD||Floating Point||0.15|| | |||
|- | |||
| INITIAL_AI_CITY_PRODUCTION||?||0|| | |||
|- | |||
| AI_CAN_DISBAND_UNITS||Boolean||1|| | |||
|- | |||
| AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT||Boolean||0|| | |||
|- | |||
| POLICY_WEIGHT_PROPAGATION_PERCENT||Integer||25|| | |||
|- | |||
| POLICY_WEIGHT_PROPAGATION_LEVELS||Integer||2|| | |||
|- | |||
| POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH||Integer||78|| | |||
|- | |||
| TECH_WEIGHT_PROPAGATION_PERCENT||Integer||50|| | |||
|- | |||
| TECH_WEIGHT_PROPAGATION_LEVELS||Integer||3|| | |||
|- | |||
| TECH_PRIORITY_UNIQUE_ITEM||Integer||5|| | |||
|- | |||
| AI_VALUE_OF_YIELD_GOLD||Integer||7|| | |||
|- | |||
| AI_VALUE_OF_YIELD_PRODUCTION||Integer||15|| | |||
|- | |||
| AI_VALUE_OF_YIELD_SCIENCE||Integer||8|| | |||
|- | |||
| DEFAULT_FLAVOR_VALUE||Integer||5|| | |||
|- | |||
| PERSONALITY_FLAVOR_MAX_VALUE||Integer||20|| | |||
|- | |||
| PERSONALITY_FLAVOR_MIN_VALUE||Integer||0|| | |||
|- | |||
| FLAVOR_MIN_VALUE||Integer||-1000|| | |||
|- | |||
| FLAVOR_MAX_VALUE||Integer||1000|| | |||
|- | |||
| FLAVOR_RANDOMIZATION_RANGE||Integer||2|| | |||
|- | |||
| FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER||Integer||2.1|| | |||
|- | |||
| FLAVOR_EXPANDGROW_COEFFICIENT||Integer||8|| | |||
|- | |||
| AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE||Integer||10|| | |||
|- | |||
| AI_GS_RAND_ROLL||Integer||50|| | |||
|- | |||
| AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT||Integer||50|| | |||
|- | |||
| AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT||Integer||40|| | |||
|- | |||
| AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD||Integer||120|| | |||
|- | |||
| AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD||Integer||70|| | |||
|- | |||
| AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER||Integer||50|| | |||
|- | |||
| AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN||Integer||20|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT||Integer||-50|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT||Integer||10|| | |||
|- | |||
| AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN||Integer||60|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER||Integer||100|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT||Integer||20|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED||Integer||5|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED||Integer||10|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED||Integer||10|| | |||
|- | |||
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED||Integer||15|| | |||
|- | |||
| AI_GS_CULTURE_RATIO_MULTIPLIER||Integer||150|| | |||
|- | |||
| AI_GS_CULTURE_RATIO_EARLY_TURN_THRESHOLD||Integer||50|| | |||
|- | |||
| AI_GS_CULTURE_RATIO_EARLY_DIVISOR||Integer||2|| | |||
|- | |||
| AI_GS_CULTURE_MAX_CITIES||Integer||4|| | |||
|- | |||
| AI_GS_CULTURE_MAX_CITIES_MODIFIER||Integer||10|| | |||
|- | |||
| AI_GS_CULTURE_POLICY_BRANCH_MOD||Integer||25|| | |||
|- | |||
| AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT||Integer||-30|| | |||
|- | |||
| AI_GS_UN_SECURED_VOTE_MOD||Integer||300|| | |||
|- | |||
| AI_GS_SS_HAS_APOLLO_PROGRAM||Integer||150|| | |||
|- | |||
| AI_GS_SS_TECH_PROGRESS_MOD||Integer||300|| | |||
|- | |||
| AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT||Integer||100|| | |||
|- | |||
| AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR||Integer||1|| | |||
|- | |||
| AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR||Integer||10|| | |||
|- | |||
| AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED||Integer||25|| | |||
|- | |||
| AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT||Integer||8|| | |||
|- | |||
| AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO||Integer||0.34|| | |||
|- | |||
| AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT||Integer||80|| | |||
|- | |||
| AI_STRATEGY_AREA_IS_FULL_PERCENT||Integer||75|| | |||
|- | |||
| AI_STRATEGY_MINIMUM_SETTLE_FERTILITY||Integer||5000|| | |||
|- | |||
| AI_BUY_PLOT_TEST_PROBES||Integer||5|| | |||
|- | |||
| AI_PLOT_VALUE_STRATEGIC_RESOURCE||Integer||50|| | |||
|- | |||
| AI_PLOT_VALUE_LUXURY_RESOURCE||Integer||40|| | |||
|- | |||
| AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER||Integer||20|| | |||
|- | |||
| AI_PLOT_VALUE_YIELD_MULTIPLIER||Integer||10|| | |||
|- | |||
| AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER||Integer||5|| | |||
|- | |||
| AI_PLOT_VALUE_FIERCE_DISPUTE||Integer||6|| | |||
|- | |||
| AI_PLOT_VALUE_STRONG_DISPUTE||Integer||4|| | |||
|- | |||
| AI_PLOT_VALUE_WEAK_DISPUTE||Integer||2|| | |||
|- | |||
| AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE||Integer||275|| | |||
|- | |||
| AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM||Integer||1000|| | |||
|- | |||
| AI_GOLD_PRIORITY_UPGRADE_BASE||Integer||150|| | |||
|- | |||
| AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT||Integer||25|| | |||
|- | |||
| AI_GOLD_PRIORITY_DIPLOMACY_BASE||Integer||150|| | |||
|- | |||
| AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT||Integer||25|| | |||
|- | |||
| AI_GOLD_PRIORITY_UNIT||Integer||500|| | |||
|- | |||
| AI_GOLD_PRIORITY_DEFENSIVE_BUILDING||Integer||400|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD||Integer||2|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION||Integer||2|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD||Integer||1|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE||Integer||1|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE||Integer||1|| | |||
|- | |||
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE||Integer||50000|| | |||
|- | |||
| BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY||Integer||15|| | |||
|- | |||
| BUILDER_TASKING_BUILD_ROUTE_TENDENCY||Integer||100|| | |||
|- | |||
| BUILDER_TASKING_DIRECTIVES_TO_EVALUATE||Integer||1|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS||Integer||1|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS||Integer||10|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_BUILD_ROUTES||Integer||100|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_REPAIR||Integer||200|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_SCRUB_FALLOUT||Integer||10000|| | |||
|- | |||
| BUILDER_TASKING_BASELINE_ADDS_CULTURE||Integer||100|| | |||
|- | |||
| AI_MILITARY_THREAT_WEIGHT_MINOR||Integer||1|| | |||
|- | |||
| AI_MILITARY_THREAT_WEIGHT_MAJOR||Integer||3|| | |||
|- | |||
| AI_MILITARY_THREAT_WEIGHT_SEVERE||Integer||6|| | |||
|- | |||
| AI_MILITARY_THREAT_WEIGHT_CRITICAL||Integer||10|| | |||
|- | |||
| AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY||Integer||1|| | |||
|- | |||
| AI_STRATEGY_NAVAL_UNITS_PER_CITY||Integer||0.67|| | |||
|- | |||
| AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS||Integer||3|| | |||
|- | |||
| AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE||Integer||35|| | |||
|- | |||
| AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL||Integer||125|| | |||
|- | |||
| AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT||Integer||2|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_EARLIEST_TURN||Integer||25|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL||Integer||50|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT||Integer||200|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION||Integer||5|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED||Integer||5|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES||Integer||-50|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS||Integer||-40|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION||Integer||500|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED||Integer||25|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH||Integer||100|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION||Integer||300|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE||Integer||300|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL||Integer||1000|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT||Integer||50|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS||Integer||50|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL||Integer||250|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER||Integer||200|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER||Integer||0.2|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP||Integer||10|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE||Integer||10|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY||Integer||10|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD||Integer||20|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE||Integer||10|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE||Integer||20|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP||Integer||10|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING||Integer||8|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING||Integer||5|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING||Integer||2|| | |||
|- | |||
| AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED||Integer||18|| | |||
|- | |||
| AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD||Integer||2|| | |||
|- | |||
| AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD||Integer||5|| | |||
|- | |||
| AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD||Integer||12|| | |||
|- | |||
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD||Integer||2|| | |||
|- | |||
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD||Integer||200|| | |||
|- | |||
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN||Integer||30|| | |||
|- | |||
| AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE||Integer||2|| | |||
|- | |||
| AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD||Integer||2|| | |||
|- | |||
| AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION||Integer||0.8|| | |||
|- | |||
| AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD||Integer||0|| | |||
|- | |||
| AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE||Integer||0|| | |||
|- | |||
| AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT||Integer||900|| | |||
|- | |||
| AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER||Integer||100|| | |||
|- | |||
| AI_CITIZEN_VALUE_FOOD||Integer||12|| | |||
|- | |||
| AI_CITIZEN_VALUE_PRODUCTION||Integer||8|| | |||
|- | |||
| AI_CITIZEN_VALUE_GOLD||Integer||6|| | |||
|- | |||
| AI_CITIZEN_VALUE_SCIENCE||Integer||6|| | |||
|- | |||
| AI_CITIZEN_VALUE_CULTURE||Integer||8|| | |||
|- | |||
| AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF||Integer||6|| | |||
|- | |||
| AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT||Integer||5|| | |||
|- | |||
| AI_CITIZEN_MOD_FOOD_DEFICIT||Integer||300|| | |||
|- | |||
| AI_CITIZEN_MOD_PRODUCTION_DEFICIT||Integer||250|| | |||
|- | |||
| AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE||Integer||2|| | |||
|- | |||
| AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE||Integer||5|| | |||
|- | |||
| AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE||Integer||5|| | |||
|- | |||
| AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE||Integer||1|| | |||
|- | |||
| AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER||Integer||20|| | |||
|- | |||
| AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION||Integer||80|| | |||
|- | |||
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT||Integer||5|| | |||
|- | |||
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY||Integer||10|| | |||
|- | |||
| AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER||Integer||10|| | |||
|- | |||
| AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE||Integer||25|| | |||
|- | |||
| AI_TACTICAL_MAP_TEMP_ZONE_RADIUS||Integer||5|| | |||
|- | |||
| AI_TACTICAL_MAP_TEMP_ZONE_TURNS||Integer||5|| | |||
|- | |||
| AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS||Integer||1|| | |||
|- | |||
| AI_TACTICAL_RECRUIT_RANGE||Integer||10|| | |||
|- | |||
| AI_TACTICAL_REPOSITION_RANGE||Integer||10|| | |||
|- | |||
| AI_TACTICAL_OVERKILL_PERCENT||Integer||50|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_RELEASE_VARIATION||Integer||15|| | |||
|- | |||
| AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION||Integer||0.3|| | |||
|- | |||
| AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS||Integer||6|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY||Integer||9|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY||Integer||5|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT||Integer||16|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT||Integer||15|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT||Integer||14|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY||Integer||12|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT||Integer||10|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT||Integer||7|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT||Integer||6|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK||Integer||0|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE||Integer||8|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE||Integer||10|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK||Integer||13|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE||Integer||-1|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE||Integer||3|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE||Integer||13|| | |||
|- | |||
| AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN||Integer||30|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS||Integer||10|| | |||
|- | |||
| AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS||Integer||5|| | |||
|- | |||
| AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS||Integer||4|| | |||
|- | |||
| AI_HOMELAND_ESTIMATE_TURNS_DISTANCE||Integer||8|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_SETTLE||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_HEAL||Integer||30|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY||Integer||30|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_WORKER||Integer||30|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA||Integer||30|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE||Integer||35|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA||Integer||35|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_SENTRY||Integer||20|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE||Integer||15|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_GARRISON||Integer||10|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_PATROL||Integer||0|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_UPGRADE||Integer||25|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS||Integer||40|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE||Integer||40|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_ARTIST_GOLDEN_AGE||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT||Integer||50|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART||Integer||20|| | |||
|- | |||
| AI_HOMELAND_MOVE_PRIORITY_TREASURE||Integer||100|| | |||
|- | |||
| AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT||Integer||10|| | |||
|- | |||
| AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT||Integer||5|| | |||
|- | |||
| AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK||Integer||1|| | |||
|- | |||
| AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG||Integer||3|| | |||
|- | |||
| AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE||Integer||5|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_WAR||Integer||1|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_HOSTILE||Integer||0.2|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_DECEPTIVE||Integer||0.1|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_GUARDED||Integer||0.5|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_AFRAID||Integer||0.9|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_FRIENDLY||Integer||0|| | |||
|- | |||
| AI_DANGER_MAJOR_APPROACH_NEUTRAL||Integer||0.1|| | |||
|- | |||
| AI_DANGER_MINOR_APPROACH_NEUTRAL||Integer||0.1|| | |||
|- | |||
| AI_DANGER_MINOR_APPROACH_FRIENDLY||Integer||0|| | |||
|- | |||
| AI_DANGER_MINOR_APPROACH_BULLY||Integer||0.9|| | |||
|- | |||
| AI_DANGER_MINOR_APPROACH_CONQUEST||Integer||1|| | |||
|- | |||
| MINOR_FRIENDSHIP_DROP_PER_TURN||Integer||-100|| | |||
|- | |||
| MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE||Integer||-150|| | |||
|- | |||
| MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR||Integer||-200|| | |||
|- | |||
| MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN||Integer||100|| | |||
|- | |||
| MINOR_FRIENDSHIP_AT_WAR||Integer||-60|| | |||
|- | |||
| MINOR_CIV_AGGRESSOR_THRESHOLD||Integer||2|| | |||
|- | |||
| MINOR_CIV_WARMONGER_THRESHOLD||Integer||4|| | |||
|- | |||
| PERMANENT_WAR_AGGRESSOR_CHANCE||Integer||50|| | |||
|- | |||
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT||Integer||25|| | |||
|- | |||
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR||Integer||50|| | |||
|- | |||
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE||Integer||75|| | |||
|- | |||
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS||Integer||100|| | |||
|- | |||
| PERMANENT_WAR_OTHER_CHANCE_DISTANT||Integer||0|| | |||
|- | |||
| PERMANENT_WAR_OTHER_CHANCE_FAR||Integer||0|| | |||
|- | |||
| PERMANENT_WAR_OTHER_CHANCE_CLOSE||Integer||20|| | |||
|- | |||
| PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS||Integer||50|| | |||
|- | |||
| PERMANENT_WAR_OTHER_AT_WAR||Integer||50|| | |||
|- | |||
| FRIENDSHIP_THRESHOLD_NEUTRAL||Integer||0|| | |||
|- | |||
| FRIENDSHIP_THRESHOLD_FRIENDS||Integer||30|| | |||
|- | |||
| FRIENDSHIP_THRESHOLD_ALLIES||Integer||60|| | |||
|- | |||
| FRIENDSHIP_THRESHOLD_MAX||Integer||120|| | |||
|- | |||
| MINOR_FRIENDSHIP_CLOSE_AMOUNT||Integer||8|| | |||
|- | |||
| MINOR_CIV_SCIENCE_BONUS_MULTIPLIER||Integer||25|| | |||
|- | |||
| FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3|| | |||
|- | |||
| FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6|| | |||
|- | |||
| FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13|| | |||
|- | |||
| ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3|| | |||
|- | |||
| ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6|| | |||
|- | |||
| ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13|| | |||
|- | |||
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||200|| | |||
|- | |||
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||200|| | |||
|- | |||
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||0|| | |||
|- | |||
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||0|| | |||
|- | |||
| ALLIES_CAPITAL_FOOD_BONUS_AMOUNT||Integer||0|| | |||
|- | |||
| ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT||Integer||100|| | |||
|- | |||
| FRIENDS_BASE_TURNS_UNIT_SPAWN||Integer||19|| | |||
|- | |||
| FRIENDS_RAND_TURNS_UNIT_SPAWN||Integer||3|| | |||
|- | |||
| ALLIES_EXTRA_TURNS_UNIT_SPAWN||Integer||-3|| | |||
|- | |||
| UNIT_SPAWN_BIAS_MULTIPLIER||Integer||50|| | |||
|- | |||
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE||Integer||37|| | |||
|- | |||
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND||Integer||7|| | |||
|- | |||
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY||Integer||50|| | |||
|- | |||
| MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-1|| | |||
|- | |||
| MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-10|| | |||
|- | |||
| MAX_DISTANCE_MINORS_BARB_QUEST||Integer||50|| | |||
|- | |||
| TXT_KEY_MINOR_GIFT_UNITS_REMINDER||Integer||2|| | |||
|- | |||
| WAR_QUEST_COMPLETE_FRIENDSHIP||Integer||100|| | |||
|- | |||
| WAR_QUEST_UNITS_TO_KILL_DIVISOR||Integer||4|| | |||
|- | |||
| WAR_QUEST_MIN_UNITS_TO_KILL||Integer||3|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_ROUTE||Integer||50|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_KILL_CAMP||Integer||50|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE||Integer||40|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER||Integer||40|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_GREAT_PERSON||Integer||40|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE||Integer||80|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_FIND_PLAYER||Integer||35|| | |||
|- | |||
| MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER||Integer||40|| | |||
|- | |||
| GOLD_GIFT_FRIENDSHIP_DIVISOR||Integer||6.3|| | |||
|- | |||
| MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER||Integer||2|| | |||
|- | |||
| MINOR_CIV_GOLD_GIFT_GAME_DIVISOR||Integer||3|| | |||
|- | |||
| MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR||Integer||5|| | |||
|- | |||
| MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS||Integer||2|| | |||
|- | |||
| FRIENDSHIP_PER_UNIT_INTRUDING||Integer||-6|| | |||
|- | |||
| FRIENDSHIP_PER_BARB_KILLED||Integer||12|| | |||
|- | |||
| FRIENDSHIP_PER_UNIT_GIFTED||Integer||2|| | |||
|- | |||
| MAX_INFLUENCE_FROM_MINOR_GIFTS||Integer||3|| | |||
|- | |||
| GOLD_GIFT_FRIENDSHIP_EXPONENT||Exponent||1.01|| | |||
|- | |||
| MINOR_LIBERATION_FRIENDSHIP||Integer||150|| | |||
|- | |||
| RETURN_CIVILIAN_FRIENDSHIP||Integer||30|| | |||
|- | |||
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN||Integer||30|| | |||
|- | |||
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN_RAND||Integer||20|| | |||
|- | |||
| MINOR_CIV_QUEST_MIN_TURNS_BETWEEN||Integer||10|| | |||
|- | |||
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN||Integer||25|| | |||
|- | |||
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER||Integer||200|| | |||
|- | |||
| MINOR_CIV_QUEST_KILL_CAMP_RANGE||Integer||8|| | |||
|- | |||
| MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD||Integer||25|| | |||
|- | |||
| QUEST_DISABLED_ROUTE||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_KILL_CAMP||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_CONNECT_RESOURCE||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_CONSTRUCT_WONDER||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_GREAT_PERSON||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_KILL_CITY_STATE||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_FIND_PLAYER||Boolean||0|| | |||
|- | |||
| QUEST_DISABLED_NATURAL_WONDER||Boolean||0|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_DEFAULT||Integer||10|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE||Integer||200|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE||Integer||20|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE||Integer||150|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP||Integer||300|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE||Integer||300|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER||Integer||300|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON||Integer||300|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE||Integer||200|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE||Integer||200|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE||Integer||40|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER||Integer||300|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER||Integer||50|| | |||
|- | |||
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER||Integer||30|| | |||
|- | |||
| MC_GIFT_WEIGHT_THRESHOLD||Integer||100|| | |||
|- | |||
| MC_ALWAYS_GIFT_DIPLO_THRESHOLD||Integer||4|| | |||
|- | |||
| MC_SOMETIMES_GIFT_RAND_MULTIPLIER||Integer||5|| | |||
|- | |||
| MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||30|| | |||
|- | |||
| MC_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||15|| | |||
|- | |||
| MC_GIFT_WEIGHT_MARITIME_GROWTH||Integer||10|| | |||
|- | |||
| MC_GIFT_WEIGHT_DIPLO_VICTORY||Integer||100|| | |||
|- | |||
| MC_GIFT_WEIGHT_CULTURE_VICTORY||Integer||200|| | |||
|- | |||
| MC_GIFT_WEIGHT_CONQUEST_VICTORY||Integer||100|| | |||
|- | |||
| MC_GIFT_WEIGHT_MILITARISTIC||Integer||-50|| | |||
|- | |||
| MC_GIFT_WEIGHT_RESOURCE_WE_NEED||Integer||80|| | |||
|- | |||
| MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL||Integer||101|| | |||
|- | |||
| MC_GIFT_WEIGHT_PROTECTIVE||Integer||10|| | |||
|- | |||
| MC_GIFT_WEIGHT_HOSTILE||Integer||-20|| | |||
|- | |||
| MC_GIFT_WEIGHT_NEIGHBORS||Integer||5|| | |||
|- | |||
| MC_GIFT_WEIGHT_CLOSE||Integer||4|| | |||
|- | |||
| MC_GIFT_WEIGHT_FAR||Integer||3|| | |||
|- | |||
| MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES||Integer||250|| | |||
|- | |||
| MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS||Integer||150|| | |||
|- | |||
| OPINION_WEIGHT_LAND_FIERCE||Integer||30|| | |||
|- | |||
| OPINION_WEIGHT_LAND_STRONG||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_LAND_WEAK||Integer||10|| | |||
|- | |||
| OPINION_WEIGHT_LAND_NONE||Integer||-6|| | |||
|- | |||
| OPINION_WEIGHT_VICTORY_FIERCE||Integer||30|| | |||
|- | |||
| OPINION_WEIGHT_VICTORY_STRONG||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_VICTORY_WEAK||Integer||10|| | |||
|- | |||
| OPINION_WEIGHT_VICTORY_NONE||Integer||-6|| | |||
|- | |||
| OPINION_WEIGHT_WONDER_FIERCE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_WONDER_STRONG||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_WONDER_WEAK||Integer||10|| | |||
|- | |||
| OPINION_WEIGHT_WONDER_NONE||Integer||0|| | |||
|- | |||
| OPINION_WEIGHT_MINOR_CIV_FIERCE||Integer||30|| | |||
|- | |||
| OPINION_WEIGHT_MINOR_CIV_STRONG||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_MINOR_CIV_WEAK||Integer||10|| | |||
|- | |||
| OPINION_WEIGHT_MINOR_CIV_NONE||Integer||0|| | |||
|- | |||
| OPINION_WEIGHT_WARMONGER_CRITICAL||Integer||100|| | |||
|- | |||
| OPINION_WEIGHT_WARMONGER_SEVERE||Integer||70|| | |||
|- | |||
| OPINION_WEIGHT_WARMONGER_MAJOR||Integer||40|| | |||
|- | |||
| OPINION_WEIGHT_WARMONGER_MINOR||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_WARMONGER_NONE||Integer||0|| | |||
|- | |||
| OPINION_WEIGHT_ASKED_NO_SETTLE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_MADE_DEMAND_OF_US||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_RETURNED_CIVILIAN||Integer||-20|| | |||
|- | |||
| OPINION_WEIGHT_CULTURE_BOMBED||Integer||30|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE||Integer||40|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_IGNORED_MILITARY_PROMISE||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_BORDER_PROMISE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_IGNORED_BORDER_PROMISE||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE||Integer||40|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_KILLED_PROTECTED_MINOR||Integer||40|| | |||
|- | |||
| OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS||Integer||50|| | |||
|- | |||
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS||Integer||35|| | |||
|- | |||
| OPINION_WEIGHT_DOF||Integer||-35|| | |||
|- | |||
| OPINION_WEIGHT_DOF_WITH_FRIEND||Integer||-15|| | |||
|- | |||
| OPINION_WEIGHT_DOF_WITH_ENEMY||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE||Integer||-10|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_FRIEND_EACH||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_ME_FRIENDS||Integer||35|| | |||
|- | |||
| OPINION_WEIGHT_WAR_FRIEND_EACH||Integer||40|| | |||
|- | |||
| OPINION_WEIGHT_WAR_ME_FRIENDS||Integer||60|| | |||
|- | |||
| OPINION_WEIGHT_REFUSED_REQUEST_EACH||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_ME||Integer||35|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_THEM||Integer||35|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_FRIEND||Integer||15|| | |||
|- | |||
| OPINION_WEIGHT_DENOUNCED_ENEMY||Integer||-15|| | |||
|- | |||
| OPINION_WEIGHT_RECKLESS_EXPANDER||Integer||35|| | |||
|- | |||
| OPINION_WEIGHT_TRADE_MAX||Integer||-30|| | |||
|- | |||
| OPINION_WEIGHT_COMMON_FOE_MAX||Integer||-50|| | |||
|- | |||
| OPINION_WEIGHT_ASSIST_MAX||Integer||-30|| | |||
|- | |||
| OPINION_WEIGHT_LIBERATED_CAPITAL||Integer||-80|| | |||
|- | |||
| OPINION_WEIGHT_LIBERATED_CITY||Integer||-40|| | |||
|- | |||
| OPINION_WEIGHT_GAVE_ASSISTANCE||Integer||20|| | |||
|- | |||
| OPINION_WEIGHT_PAID_TRIBUTE||Integer||30|| | |||
|- | |||
| OPINION_WEIGHT_NUKED_MAX||Integer||50|| | |||
|- | |||
| OPINION_WEIGHT_CAPTURED_CAPITAL||Integer||80|| | |||
|- | |||
| OPINION_THRESHOLD_UNFORGIVABLE||Integer||50|| | |||
|- | |||
| OPINION_THRESHOLD_ENEMY||Integer||30|| | |||
|- | |||
| OPINION_THRESHOLD_COMPETITOR||Integer||10|| | |||
|- | |||
| OPINION_THRESHOLD_FAVORABLE||Integer||-10|| | |||
|- | |||
| OPINION_THRESHOLD_FRIEND||Integer||-30|| | |||
|- | |||
| OPINION_THRESHOLD_ALLY||Integer||-50|| | |||
|- | |||
| APPROACH_NEUTRAL_DEFAULT||Integer||4|| | |||
|- | |||
| APPROACH_BIAS_FOR_CURRENT||Integer||3|| | |||
|- | |||
| APPROACH_WAR_CURRENTLY_DECEPTIVE||Integer||2|| | |||
|- | |||
| APPROACH_HOSTILE_CURRENTLY_HOSTILE||Integer||5|| | |||
|- | |||
| APPROACH_WAR_CURRENTLY_WAR||Integer||3|| | |||
|- | |||
| APPROACH_RANDOM_PERCENT||Integer||15|| | |||
|- | |||
| APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||5|| | |||
|- | |||
| APPROACH_OPINION_UNFORGIVABLE_WAR||Integer||10|| | |||
|- | |||
| APPROACH_OPINION_UNFORGIVABLE_HOSTILE||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE||Integer||0|| | |||
|- | |||
| APPROACH_OPINION_UNFORGIVABLE_GUARDED||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_ENEMY_WAR||Integer||8|| | |||
|- | |||
| APPROACH_OPINION_ENEMY_HOSTILE||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_ENEMY_DECEPTIVE||Integer||1|| | |||
|- | |||
| APPROACH_OPINION_ENEMY_GUARDED||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_COMPETITOR_WAR||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_COMPETITOR_HOSTILE||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_COMPETITOR_DECEPTIVE||Integer||2|| | |||
|- | |||
| APPROACH_OPINION_COMPETITOR_GUARDED||Integer||2|| | |||
|- | |||
| APPROACH_OPINION_NEUTRAL_DECEPTIVE||Integer||0|| | |||
|- | |||
| APPROACH_OPINION_NEUTRAL_FRIENDLY||Integer||2|| | |||
|- | |||
| APPROACH_OPINION_FAVORABLE_HOSTILE||Integer||-5|| | |||
|- | |||
| APPROACH_OPINION_FAVORABLE_DECEPTIVE||Integer||0|| | |||
|- | |||
| APPROACH_OPINION_FAVORABLE_FRIENDLY||Integer||4|| | |||
|- | |||
| APPROACH_OPINION_FRIEND_HOSTILE||Integer||-5|| | |||
|- | |||
| APPROACH_OPINION_FRIEND_FRIENDLY||Integer||10|| | |||
|- | |||
| APPROACH_OPINION_ALLY_FRIENDLY||Integer||10|| | |||
|- | |||
| APPROACH_DECEPTIVE_WORKING_WITH_PLAYER||Integer||3|| | |||
|- | |||
| APPROACH_FRIENDLY_WORKING_WITH_PLAYER||Integer||15|| | |||
|- | |||
| APPROACH_HOSTILE_WORKING_WITH_PLAYER||Integer||-100|| | |||
|- | |||
| APPROACH_GUARDED_WORKING_WITH_PLAYER||Integer||-100|| | |||
|- | |||
| APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER||Integer||10|| | |||
|- | |||
| APPROACH_HOSTILE_WORKING_AGAINST_PLAYER||Integer||10|| | |||
|- | |||
| APPROACH_WAR_WORKING_AGAINST_PLAYER||Integer||10|| | |||
|- | |||
| APPROACH_WAR_DENOUNCED||Integer||10|| | |||
|- | |||
| APPROACH_HOSTILE_DENOUNCED||Integer||10|| | |||
|- | |||
| APPROACH_GUARDED_DENOUNCED||Integer||5|| | |||
|- | |||
| APPROACH_FRIENDLY_DENOUNCED||Integer||-100|| | |||
|- | |||
| APPROACH_DECEPTIVE_DENOUNCED||Integer||-100|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_WAR||Integer||6|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE||Integer||2|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED||Integer||1|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR||Integer||4|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE||Integer||1|| | |||
|- | |||
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED||Integer||1|| | |||
|- | |||
| APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL||Integer||0|| | |||
|- | |||
| APPROACH_GUARDED_MILITARY_THREAT_CRITICAL||Integer||4|| | |||
|- | |||
| APPROACH_AFRAID_MILITARY_THREAT_CRITICAL||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_DEMAND||Integer||-6|| | |||
|- | |||
| APPROACH_FRIENDLY_DEMAND||Integer||-6|| | |||
|- | |||
| APPROACH_WAR_BROKEN_MILITARY_PROMISE||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE||Integer||-10|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE||Integer||-10|| | |||
|- | |||
| APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD||Integer||5|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4|| | |||
|- | |||
| APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_WAR_BROKEN_EXPANSION_PROMISE||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE||Integer||-6|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE||Integer||-6|| | |||
|- | |||
| APPROACH_WAR_IGNORED_EXPANSION_PROMISE||Integer||3|| | |||
|- | |||
| APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_WAR_BROKEN_BORDER_PROMISE||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE||Integer||-6|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE||Integer||-6|| | |||
|- | |||
| APPROACH_WAR_IGNORED_BORDER_PROMISE||Integer||3|| | |||
|- | |||
| APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE||Integer||-10|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE||Integer||-10|| | |||
|- | |||
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||3|| | |||
|- | |||
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3|| | |||
|- | |||
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3|| | |||
|- | |||
| APPROACH_WAR_IGNORED_CITY_STATE_PROMISE||Integer||4|| | |||
|- | |||
| APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE||Integer||-4|| | |||
|- | |||
| APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL||Integer||0|| | |||
|- | |||
| APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE||Integer||0|| | |||
|- | |||
| APPROACH_GUARDED_MILITARY_THREAT_SEVERE||Integer||3|| | |||
|- | |||
| APPROACH_AFRAID_MILITARY_THREAT_SEVERE||Integer||2|| | |||
|- | |||
| APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE||Integer||0|| | |||
|- | |||
| APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR||Integer||0|| | |||
|- | |||
| APPROACH_GUARDED_MILITARY_THREAT_MAJOR||Integer||2|| | |||
|- | |||
| APPROACH_AFRAID_MILITARY_THREAT_MAJOR||Integer||1|| | |||
|- | |||
| APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR||Integer||0|| | |||
|- | |||
| APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR||Integer||0|| | |||
|- | |||
| APPROACH_GUARDED_MILITARY_THREAT_MINOR||Integer||0|| | |||
|- | |||
| APPROACH_AFRAID_MILITARY_THREAT_MINOR||Integer||1|| | |||
|- | |||
| APPROACH_FRIENDLY_MILITARY_THREAT_MINOR||Integer||0|| | |||
|- | |||
| APPROACH_HOSTILE_MILITARY_THREAT_NONE||Integer||2|| | |||
|- | |||
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL||Integer||-9|| | |||
|- | |||
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING||Integer||-3|| | |||
|- | |||
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING||Integer||-12|| | |||
|- | |||
| APPROACH_HOSTILE_AT_WAR_WITH_PLAYER||Integer||-2|| | |||
|- | |||
| APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_GUARDED_AT_WAR_WITH_PLAYER||Integer||0|| | |||
|- | |||
| APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-12|| | |||
|- | |||
| APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-2|| | |||
|- | |||
| APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||0|| | |||
|- | |||
| APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2|| | |||
|- | |||
| APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2|| | |||
|- | |||
| APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4|| | |||
|- | |||
| APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4|| | |||
|- | |||
| APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER||Integer||2|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT||Integer||45|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_DEFEAT_PERCENT||Integer||60|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_STALEMATE_PERCENT||Integer||80|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT||Integer||100|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_GOOD_PERCENT||Integer||150|| | |||
|- | |||
| APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT||Integer||180|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT||Integer||125|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT||Integer||115|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT||Integer||105|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT||Integer||100|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_GOOD_PERCENT||Integer||80|| | |||
|- | |||
| APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT||Integer||60|| | |||
|- | |||
| TURNS_SINCE_PEACE_WEIGHT_DAMPENER||Integer||25|| | |||
|- | |||
| APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT||Integer||65|| | |||
|- | |||
| APPROACH_WAR_RECKLESS_EXPANDER||Integer||160|| | |||
|- | |||
| APPROACH_WAR_PROXIMITY_NEIGHBORS||Integer||115|| | |||
|- | |||
| APPROACH_WAR_PROXIMITY_CLOSE||Integer||100|| | |||
|- | |||
| APPROACH_WAR_PROXIMITY_FAR||Integer||60|| | |||
|- | |||
| APPROACH_WAR_PROXIMITY_DISTANT||Integer||50|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_DEFAULT||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_BIAS_FOR_CURRENT||Integer||2|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_CURRENTLY_WAR||Integer||3|| | |||
|- | |||
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||10|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY||Integer||-15|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY||Integer||-5|| | |||
|- | |||
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS||Integer||10|| | |||
|- | |||
| MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY||Integer||-20|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY||Integer||-15|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS||Integer||5|| | |||
|- | |||
| MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY||Integer||-20|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY||Integer||-15|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST||Integer||5|| | |||
|- | |||
| MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE||Integer||-10|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE||Integer||10|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR||Integer||-15|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR||Integer||-6|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_RESOURCES||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_RESOURCES||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_WAR_FRIENDS||Integer||-100|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_FRIENDS||Integer||4|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_FRIENDS||Integer||2|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS||Integer||-2|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS||Integer||-1|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE||Integer||-1|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE||Integer||-2|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR||Integer||2|| | |||
|- | |||
| MINOR_APPROACH_CONQUEST_PROXIMITY_FAR||Integer||-4|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT||Integer||2|| | |||
|- | |||
| MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT||Integer||-10|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE||Integer||-1|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE||Integer||-2|| | |||
|- | |||
| MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE||Integer||1|| | |||
|- | |||
| MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL||Integer||0|| | |||
|- | |||
| MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-20|| | |||
|- | |||
| MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER||Integer||-2|| | |||
|- | |||
| MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE||Integer||10|| | |||
|- | |||
| MINOR_APPROACH_WAR_TARGET_BAD||Integer||20|| | |||
|- | |||
| MINOR_APPROACH_WAR_TARGET_AVERAGE||Integer||40|| | |||
|- | |||
| MINOR_APPROACH_WAR_TARGET_FAVORABLE||Integer||110|| | |||
|- | |||
| MINOR_APPROACH_WAR_TARGET_SOFT||Integer||130|| | |||
|- | |||
| COOPERATION_DESIRE_THRESHOLD_EAGER||Integer||200|| | |||
|- | |||
| COOPERATION_DESIRE_THRESHOLD_STRONG||Integer||150|| | |||
|- | |||
| COOPERATION_DESIRE_THRESHOLD_DECENT||Integer||100|| | |||
|- | |||
| COOPERATION_DESIRE_THRESHOLD_WEAK||Integer||50|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_CALM||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_NEARLY_WON||Integer||-100|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_OFFENSIVE||Integer||-50|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_STALEMATE||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_DEFENSIVE||Integer||25|| | |||
|- | |||
| COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED||Integer||60|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE||Integer||50|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL||Integer||40|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG||Integer||25|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE||Integer||10|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_POOR||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_OPINION_ALLY||Integer||150|| | |||
|- | |||
| COOPERATION_DESIRE_OPINION_FRIEND||Integer||100|| | |||
|- | |||
| COOPERATION_DESIRE_OPINION_NEUTRAL||Integer||50|| | |||
|- | |||
| COOPERATION_DESIRE_OPINION_COMPETITOR||Integer||25|| | |||
|- | |||
| COOPERATION_DESIRE_OPINION_ENEMY||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_GAME_THREAT_CRITICAL||Integer||0|| | |||
|- | |||
| COOPERATION_DESIRE_GAME_THREAT_SEVERE||Integer||10|| | |||
|- | |||
| COOPERATION_DESIRE_GAME_THREAT_MAJOR||Integer||25|| | |||
|- | |||
| COOPERATION_DESIRE_GAME_THREAT_MINOR||Integer||35|| | |||
|- | |||
| COOPERATION_DESIRE_GAME_THREAT_NONE||Integer||50|| | |||
|- | |||
| COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR||Integer||50|| | |||
|- | |||
| COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY||Integer||75|| | |||
|- | |||
| COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR||Integer||75|| | |||
|- | |||
| COOPERATION_DESIRE_THEM_US_SAME_ENEMY||Integer||100|| | |||
|- | |||
| EVALUATE_WAR_PLAYER_THRESHOLD||Integer||400|| | |||
|- | |||
| EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD||Integer||50|| | |||
|- | |||
| EVALUATE_WAR_CONQUEST_GRAND_STRATEGY||Integer||50|| | |||
|- | |||
| EVALUATE_WAR_NOT_PREPARED||Integer||-100|| | |||
|- | |||
| EVALUATE_WAR_ALREADY_FIGHTING||Integer||-150|| | |||
|- | |||
| EVALUATE_WAR_GAME_THREAT_CRITICAL||Integer||150|| | |||
|- | |||
| EVALUATE_WAR_GAME_THREAT_SEVERE||Integer||100|| | |||
|- | |||
| EVALUATE_WAR_GAME_THREAT_MAJOR||Integer||50|| | |||
|- | |||
| EVALUATE_WAR_GAME_THREAT_MINOR||Integer||20|| | |||
|- | |||
| EVALUATE_WAR_GAME_THREAT_NONE||Integer||0|| | |||
|- | |||
| EVALUATE_WAR_SOFT_TARGET||Integer||100|| | |||
|- | |||
| EVALUATE_WAR_FAVORABLE_TARGET||Integer||50|| | |||
|- | |||
| EVALUATE_WAR_AVERAGE_TARGET||Integer||-25|| | |||
|- | |||
| EVALUATE_WAR_BAD_TARGET||Integer||-100|| | |||
|- | |||
| EVALUATE_WAR_IMPOSSIBLE_TARGET||Integer||-200|| | |||
|- | |||
| REQUEST_PEACE_TURN_THRESHOLD||Integer||4|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION||Integer||100|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT||Integer||60|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE||Integer||20|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN||Integer||0|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD||Integer||-20|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD||Integer||-50|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE||Integer||0|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR||Integer||10|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR||Integer||20|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS||Integer||50|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED||Integer||80|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER||Integer||180|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION||Integer||120|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER||Integer||70|| | |||
|- | |||
| PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE||Integer||40|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION||Integer||-50|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT||Integer||-20|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE||Integer||-10|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN||Integer||0|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD||Integer||50|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD||Integer||100|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE||Integer||-50|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_TARGET_BAD||Integer||-20|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE||Integer||0|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE||Integer||20|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT||Integer||50|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER||Integer||150|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION||Integer||80|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER||Integer||50|| | |||
|- | |||
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE||Integer||20|| | |||
|- | |||
| ARMISTICE_GPT_DIVISOR||Integer||3|| | |||
|- | |||
| ARMISTICE_MIN_GOLD||Integer||100|| | |||
|- | |||
| WAR_GOAL_THRESHOLD_CONQUEST||Integer||250|| | |||
|- | |||
| WAR_GOAL_THRESHOLD_DAMAGE||Integer||130|| | |||
|- | |||
| WAR_GOAL_THRESHOLD_PEACE||Integer||70|| | |||
|- | |||
| WAR_GOAL_STATE_CALM||Integer||0|| | |||
|- | |||
| WAR_GOAL_STATE_NEARLY_WON||Integer||300|| | |||
|- | |||
| WAR_GOAL_STATE_OFFENSIVE||Integer||100|| | |||
|- | |||
| WAR_GOAL_STATE_STALEMATE||Integer||-30|| | |||
|- | |||
| WAR_GOAL_STATE_DEFENSIVE||Integer||-100|| | |||
|- | |||
| WAR_GOAL_STATE_NEARLY_DEFEATED||Integer||-300|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_CALM||Integer||-50|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON||Integer||0|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE||Integer||-20|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE||Integer||-60|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE||Integer||-100|| | |||
|- | |||
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED||Integer||-150|| | |||
|- | |||
| WAR_GOAL_DAMAGE_CRIPPLED||Integer||-100|| | |||
|- | |||
| WAR_GOAL_DAMAGE_SERIOUS||Integer||-50|| | |||
|- | |||
| WAR_GOAL_DAMAGE_MAJOR||Integer||-25|| | |||
|- | |||
| WAR_GOAL_DAMAGE_MINOR||Integer||-10|| | |||
|- | |||
| WAR_GOAL_DAMAGE_NONE||Integer||0|| | |||
|- | |||
| WAR_GOAL_GAME_THREAT_CRITICAL||Integer||200|| | |||
|- | |||
| WAR_GOAL_GAME_THREAT_SEVERE||Integer||100|| | |||
|- | |||
| WAR_GOAL_GAME_THREAT_MAJOR||Integer||50|| | |||
|- | |||
| WAR_GOAL_GAME_THREAT_MINOR||Integer||20|| | |||
|- | |||
| WAR_GOAL_GAME_THREAT_NONE||Integer||0|| | |||
|- | |||
| WAR_GOAL_TARGET_SOFT||Integer||100|| | |||
|- | |||
| WAR_GOAL_TARGET_FAVORABLE||Integer||50|| | |||
|- | |||
| WAR_GOAL_TARGET_AVERAGE||Integer||0|| | |||
|- | |||
| WAR_GOAL_TARGET_BAD||Integer||-50|| | |||
|- | |||
| WAR_GOAL_TARGET_IMPOSSIBLE||Integer||-100|| | |||
|- | |||
| WAR_PROJECTION_THRESHOLD_VERY_GOOD||Integer||100|| | |||
|- | |||
| WAR_PROJECTION_THRESHOLD_GOOD||Integer||25|| | |||
|- | |||
| WAR_PROJECTION_THRESHOLD_DESTRUCTION||Integer||-100|| | |||
|- | |||
| WAR_PROJECTION_THRESHOLD_DEFEAT||Integer||-25|| | |||
|- | |||
| WAR_PROJECTION_THRESHOLD_STALEMATE||Integer||0|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC||Integer||100|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK||Integer||60|| | |||
|- | |||
| WAR_PROJECTION_RECKLESS_EXPANDER||Integer||25|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR||Integer||25|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE||Integer||0|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG||Integer||-25|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL||Integer||-60|| | |||
|- | |||
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE||Integer||-100|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC||Integer||50|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK||Integer||30|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR||Integer||12|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE||Integer||0|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG||Integer||-12|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL||Integer||-30|| | |||
|- | |||
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE||Integer||-50|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_US_NONE||Integer||0|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_US_MINOR||Integer||-10|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_US_MAJOR||Integer||-20|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS||Integer||-30|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED||Integer||-40|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_THEM_NONE||Integer||0|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR||Integer||5|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR||Integer||10|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS||Integer||15|| | |||
|- | |||
| WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED||Integer||20|| | |||
|- | |||
| WAR_PROJECTION_WAR_DURATION_SCORE_CAP||Integer||20|| | |||
|- | |||
| WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES||Integer||25|| | |||
|- | |||
| WAR_STATE_THRESHOLD_NEARLY_WON||Integer||75|| | |||
|- | |||
| WAR_STATE_THRESHOLD_OFFENSIVE||Integer||57|| | |||
|- | |||
| WAR_STATE_THRESHOLD_STALEMATE||Integer||42|| | |||
|- | |||
| WAR_STATE_THRESHOLD_DEFENSIVE||Integer||25|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED||Integer||67|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS||Integer||50|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR||Integer||25|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_THRESHOLD_MINOR||Integer||10|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_CITY_WEIGHT||Integer||150|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER||Integer||100|| | |||
|- | |||
| WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER||Integer||120|| | |||
|- | |||
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE||Integer||80|| | |||
|- | |||
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH||Integer||50|| | |||
|- | |||
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM||Integer||30|| | |||
|- | |||
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW||Integer||10|| | |||
|- | |||
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH||Integer||3|| | |||
|- | |||
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM||Integer||5|| | |||
|- | |||
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW||Integer||9|| | |||
|- | |||
| PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD||Integer||10|| | |||
|- | |||
| PLOT_BUYING_POSTURE_HIGH_THRESHOLD||Integer||7|| | |||
|- | |||
| PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD||Integer||4|| | |||
|- | |||
| PLOT_BUYING_POSTURE_LOW_THRESHOLD||Integer||2|| | |||
|- | |||
| MILITARY_STRENGTH_BASE||Integer||30|| | |||
|- | |||
| MILITARY_STRENGTH_RATIO_MULTIPLIER||Integer||100|| | |||
|- | |||
| MILITARY_STRENGTH_CITY_MOD||Integer||33|| | |||
|- | |||
| MILITARY_STRENGTH_IMMENSE_THRESHOLD||Integer||250|| | |||
|- | |||
| MILITARY_STRENGTH_POWERFUL_THRESHOLD||Integer||165|| | |||
|- | |||
| MILITARY_STRENGTH_STRONG_THRESHOLD||Integer||115|| | |||
|- | |||
| MILITARY_STRENGTH_AVERAGE_THRESHOLD||Integer||85|| | |||
|- | |||
| MILITARY_STRENGTH_POOR_THRESHOLD||Integer||60|| | |||
|- | |||
| MILITARY_STRENGTH_WEAK_THRESHOLD||Integer||40|| | |||
|- | |||
| ECONOMIC_STRENGTH_RATIO_MULTIPLIER||Integer||100|| | |||
|- | |||
| ECONOMIC_STRENGTH_IMMENSE_THRESHOLD||Integer||250|| | |||
|- | |||
| ECONOMIC_STRENGTH_POWERFUL_THRESHOLD||Integer||153|| | |||
|- | |||
| ECONOMIC_STRENGTH_STRONG_THRESHOLD||Integer||120|| | |||
|- | |||
| ECONOMIC_STRENGTH_AVERAGE_THRESHOLD||Integer||83|| | |||
|- | |||
| ECONOMIC_STRENGTH_POOR_THRESHOLD||Integer||65|| | |||
|- | |||
| ECONOMIC_STRENGTH_WEAK_THRESHOLD||Integer||40|| | |||
|- | |||
| TARGET_IMPOSSIBLE_THRESHOLD||Integer||200|| | |||
|- | |||
| TARGET_BAD_THRESHOLD||Integer||125|| | |||
|- | |||
| TARGET_AVERAGE_THRESHOLD||Integer||80|| | |||
|- | |||
| TARGET_FAVORABLE_THRESHOLD||Integer||50|| | |||
|- | |||
| TARGET_INCREASE_WAR_TURNS||Integer||50|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_IMMENSE||Integer||250|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_POWERFUL||Integer||165|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_STRONG||Integer||115|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_AVERAGE||Integer||85|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_POOR||Integer||60|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_WEAK||Integer||40|| | |||
|- | |||
| TARGET_MILITARY_STRENGTH_PATHETIC||Integer||0|| | |||
|- | |||
| TARGET_ALREADY_WAR_EACH_PLAYER||Integer||30|| | |||
|- | |||
| TARGET_NEIGHBORS||Integer||-10|| | |||
|- | |||
| TARGET_CLOSE||Integer||0|| | |||
|- | |||
| TARGET_FAR||Integer||20|| | |||
|- | |||
| TARGET_DISTANT||Integer||60|| | |||
|- | |||
| TARGET_MINOR_BACKUP_PATHETIC||Integer||0|| | |||
|- | |||
| TARGET_MINOR_BACKUP_WEAK||Integer||0|| | |||
|- | |||
| TARGET_MINOR_BACKUP_POOR||Integer||5|| | |||
|- | |||
| TARGET_MINOR_BACKUP_AVERAGE||Integer||15|| | |||
|- | |||
| TARGET_MINOR_BACKUP_STRONG||Integer||25|| | |||
|- | |||
| TARGET_MINOR_BACKUP_POWERFUL||Integer||35|| | |||
|- | |||
| TARGET_MINOR_BACKUP_IMMENSE||Integer||50|| | |||
|- | |||
| TARGET_MINOR_BACKUP_DISTANT||Integer||100|| | |||
|- | |||
| TARGET_MINOR_BACKUP_FAR||Integer||115|| | |||
|- | |||
| TARGET_MINOR_BACKUP_CLOSE||Integer||150|| | |||
|- | |||
| TARGET_MINOR_BACKUP_NEIGHBORS||Integer||200|| | |||
|- | |||
| GAME_THREAT_CRITICAL_THRESHOLD||Integer||150|| | |||
|- | |||
| GAME_THREAT_SEVERE_THRESHOLD||Integer||100|| | |||
|- | |||
| GAME_THREAT_MAJOR_THRESHOLD||Integer||50|| | |||
|- | |||
| GAME_THREAT_MINOR_THRESHOLD||Integer||10|| | |||
|- | |||
| GAME_THREAT_AT_WAR_STALEMATE||Integer||10|| | |||
|- | |||
| GAME_THREAT_AT_WAR_DEFENSIVE||Integer||40|| | |||
|- | |||
| GAME_THREAT_AT_WAR_NEARLY_DEFEATED||Integer||100|| | |||
|- | |||
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||80|| | |||
|- | |||
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||50|| | |||
|- | |||
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||30|| | |||
|- | |||
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||10|| | |||
|- | |||
| GAME_THREAT_GUESS_AT_WAR||Integer||50|| | |||
|- | |||
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||100|| | |||
|- | |||
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||60|| | |||
|- | |||
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||40|| | |||
|- | |||
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||20|| | |||
|- | |||
| MILITARY_THREAT_CRITICAL_THRESHOLD||Integer||200|| | |||
|- | |||
| MILITARY_THREAT_SEVERE_THRESHOLD||Integer||150|| | |||
|- | |||
| MILITARY_THREAT_MAJOR_THRESHOLD||Integer||100|| | |||
|- | |||
| MILITARY_THREAT_MINOR_THRESHOLD||Integer||50|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_IMMENSE||Integer||300|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_POWERFUL||Integer||200|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_STRONG||Integer||135|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_AVERAGE||Integer||100|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_POOR||Integer||65|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_WEAK||Integer||20|| | |||
|- | |||
| MILITARY_THREAT_STRENGTH_PATHETIC||Integer||5|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_CALM||Integer||0|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_NEARLY_WON||Integer||-100|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_OFFENSIVE||Integer||-40|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_STALEMATE||Integer||30|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_DEFENSIVE||Integer||80|| | |||
|- | |||
| MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED||Integer||150|| | |||
|- | |||
| MILITARY_THREAT_NEIGHBORS||Integer||100|| | |||
|- | |||
| MILITARY_THREAT_CLOSE||Integer||40|| | |||
|- | |||
| MILITARY_THREAT_FAR||Integer||-40|| | |||
|- | |||
| MILITARY_THREAT_DISTANT||Integer||-100|| | |||
|- | |||
| MILITARY_THREAT_PER_MINOR_ATTACKED||Integer||20|| | |||
|- | |||
| MILITARY_THREAT_PER_MINOR_CONQUERED||Integer||10|| | |||
|- | |||
| MILITARY_THREAT_PER_MAJOR_ATTACKED||Integer||40|| | |||
|- | |||
| MILITARY_THREAT_PER_MAJOR_CONQUERED||Integer||20|| | |||
|- | |||
| MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER||Integer||-30|| | |||
|- | |||
| WARMONGER_THREAT_CRITICAL_THRESHOLD||Integer||200|| | |||
|- | |||
| WARMONGER_THREAT_SEVERE_THRESHOLD||Integer||150|| | |||
|- | |||
| WARMONGER_THREAT_MAJOR_THRESHOLD||Integer||100|| | |||
|- | |||
| WARMONGER_THREAT_MINOR_THRESHOLD||Integer||50|| | |||
|- | |||
| WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT||Integer||5|| | |||
|- | |||
| WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT||Integer||10|| | |||
|- | |||
| WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT||Integer||5|| | |||
|- | |||
| WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT||Integer||10|| | |||
|- | |||
| WARMONGER_THREAT_PERSONALITY_MOD||Integer||10|| | |||
|- | |||
| WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD||Integer||40|| | |||
|- | |||
| WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD||Integer||25|| | |||
|- | |||
| LAND_DISPUTE_FIERCE_THRESHOLD||Integer||400|| | |||
|- | |||
| LAND_DISPUTE_STRONG_THRESHOLD||Integer||230|| | |||
|- | |||
| LAND_DISPUTE_WEAK_THRESHOLD||Integer||100|| | |||
|- | |||
| VICTORY_DISPUTE_FIERCE_THRESHOLD||Integer||80|| | |||
|- | |||
| VICTORY_DISPUTE_STRONG_THRESHOLD||Integer||50|| | |||
|- | |||
| VICTORY_DISPUTE_WEAK_THRESHOLD||Integer||30|| | |||
|- | |||
| WONDER_DISPUTE_FIERCE_THRESHOLD||Integer||10|| | |||
|- | |||
| WONDER_DISPUTE_STRONG_THRESHOLD||Integer||7|| | |||
|- | |||
| WONDER_DISPUTE_WEAK_THRESHOLD||Integer||5|| | |||
|- | |||
| MINOR_CIV_DISPUTE_FIERCE_THRESHOLD||Integer||700|| | |||
|- | |||
| MINOR_CIV_DISPUTE_STRONG_THRESHOLD||Integer||400|| | |||
|- | |||
| MINOR_CIV_DISPUTE_WEAK_THRESHOLD||Integer||200|| | |||
|- | |||
| MINOR_CIV_DISPUTE_ALLIES_WEIGHT||Integer||10|| | |||
|- | |||
| MINOR_CIV_DISPUTE_FRIENDS_WEIGHT||Integer||5|| | |||
|- | |||
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE||Integer||0|| | |||
|- | |||
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW||Integer||10|| | |||
|- | |||
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM||Integer||32|| | |||
|- | |||
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH||Integer||50|| | |||
|- | |||
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||60|| | |||
|- | |||
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE||Integer||0|| | |||
|- | |||
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW||Integer||5|| | |||
|- | |||
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM||Integer||12|| | |||
|- | |||
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH||Integer||20|| | |||
|- | |||
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||30|| | |||
|- | |||
| LAND_DISPUTE_DISTANT||Integer||0|| | |||
|- | |||
| LAND_DISPUTE_FAR||Integer||10|| | |||
|- | |||
| LAND_DISPUTE_CLOSE||Integer||18|| | |||
|- | |||
| LAND_DISPUTE_NEIGHBORS||Integer||30|| | |||
|- | |||
| LAND_DISPUTE_CRAMPED_MULTIPLIER||Integer||0|| | |||
|- | |||
| LAND_DISPUTE_NO_EXPANSION_STRATEGY||Integer||0|| | |||
|- | |||
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE||Integer||14|| | |||
|- | |||
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY||Integer||10|| | |||
|- | |||
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE||Integer||6|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10||Integer||200|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9||Integer||180|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8||Integer||160|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7||Integer||130|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6||Integer||110|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5||Integer||90|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4||Integer||80|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3||Integer||55|| | |||
|- | |||
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2||Integer||30|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD||Integer||70|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD||Integer||50|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD||Integer||30|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE||Integer||7|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY||Integer||5|| | |||
|- | |||
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE||Integer||3|| | |||
|- | |||
| IC_MEMORY_TURN_EXPIRATION||Integer||50|| | |||
|- | |||
| COOP_WAR_SOON_COUNTER||Integer||10|| | |||
|- | |||
| COOP_WAR_LOCKED_TURNS||Integer||20|| | |||
|- | |||
| COOP_WAR_LOCKED_TURNS_WAR_WEIGHT||Integer||1000|| | |||
|- | |||
| DEMAND_TURN_LIMIT_MIN||Integer||20|| | |||
|- | |||
| DEMAND_TURN_LIMIT_RAND||Integer||10|| | |||
|- | |||
| DONT_SETTLE_RAND||Integer||100|| | |||
|- | |||
| DONT_SETTLE_FLAVOR_BASE||Integer||8|| | |||
|- | |||
| DONT_SETTLE_FLAVOR_MULTIPLIER||Integer||5|| | |||
|- | |||
| DONT_SETTLE_FRIENDLY||Integer||30|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_PATHETIC||Integer||-30|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_WEAK||Integer||-20|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_POOR||Integer||-10|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_AVERAGE||Integer||0|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_STRONG||Integer||25|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_POWERFUL||Integer||40|| | |||
|- | |||
| DONT_SETTLE_STRENGTH_IMMENSE||Integer||60|| | |||
|- | |||
| DONT_SETTLE_MOD_MILITARY_POSTURE_NONE||Integer||100|| | |||
|- | |||
| DONT_SETTLE_MOD_MILITARY_POSTURE_LOW||Integer||100|| | |||
|- | |||
| DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM||Integer||150|| | |||
|- | |||
| DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH||Integer||200|| | |||
|- | |||
| DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE||Integer||300|| | |||
|- | |||
| DOF_TURN_BUFFER||Integer||20|| | |||
|- | |||
| DENUNCIATION_EXPIRATION_TIME||Integer||50|| | |||
|- | |||
| DOF_EXPIRATION_TIME||Integer||50|| | |||
|- | |||
| EACH_GOLD_VALUE_PERCENT||Integer||100|| | |||
|- | |||
| EACH_GOLD_PER_TURN_VALUE_PERCENT||Integer||75|| | |||
|- | |||
| DEAL_VALUE_PER_TURN_DECAY||Integer||3|| | |||
|- | |||
| DEAL_VALUE_PER_OPINION_WEIGHT||Integer||10|| | |||
|- | |||
| COMMON_FOE_VALUE_PER_TURN_DECAY||Integer||25|| | |||
|- | |||
| COMMON_FOE_VALUE_PER_OPINION_WEIGHT||Integer||50|| | |||
|- | |||
| WANT_RESEARCH_AGREEMENT_RAND||Integer||8|| | |||
|- | |||
| DEMAND_RAND||Integer||100|| | |||
|} | |} | ||
==PostDefines== | ==PostDefines== | ||
*[[PostDefines]] contains the definitions referenced in this table. | *[[PostDefines]] contains the definitions referenced in this table. |
Latest revision as of 20:35, 13 January 2012
GlobalDefines.xml
- The GlobalDefines.xml file contains definitions for many game settings.
- The reference field in the tables below indicates the table and column the entry is linked to.
- This information is taken from the GlobalDefines.xml file itself.
GlobalDefines
Name | Type | Default | Notes |
---|---|---|---|
CAN_WORK_WATER_FROM_GAME_START | Boolean | 1 | Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability |
NAVAL_PLOT_BLOCKADE_RANGE | Integer | 2 | The distance from an enemy ship that tiles become unworkable. |
EVENT_MESSAGE_TIME | Integer | 10 | |
START_YEAR | Integer | -4000 | The Year the game starts at. |
WEEKS_PER_MONTHS | Integer | 4 | |
RECON_VISIBILITY_RANGE | Integer | 6 | |
PLOT_VISIBILITY_RANGE | Integer | 1 | |
UNIT_VISIBILITY_RANGE | Integer | 1 | |
AIR_UNIT_REBASE_RANGE_MULTIPLIER | Integer | 200 | |
MOUNTAIN_SEE_FROM_CHANGE | Integer | 2 | |
MOUNTAIN_SEE_THROUGH_CHANGE | Integer | 2 | |
HILLS_SEE_FROM_CHANGE | Integer | 1 | |
HILLS_SEE_THROUGH_CHANGE | Integer | 1 | |
SEAWATER_SEE_FROM_CHANGE | Integer | 1 | |
SEAWATER_SEE_THROUGH_CHANGE | Integer | 1 | |
MAX_YIELD_STACK | Integer | 5 | |
MOVE_DENOMINATOR | Integer | 60 | |
STARTING_DISTANCE_PERCENT | Integer | 12 | |
MIN_CIV_STARTING_DISTANCE | Integer | 10 | Minimum number of plots between civs |
MIN_CITY_RANGE | Integer | 3 | Minimum number of plots between cities |
OWNERSHIP_SCORE_DURATION_THRESHOLD | Integer | 20 | |
NUM_POLICY_BRANCHES_ALLOWED | Integer | 2 | |
VICTORY_POINTS_NEEDED_TO_WIN | Integer | 20 | |
NUM_VICTORY_POINT_AWARDS | Integer | 5 | |
NUM_OR_TECH_PREREQS | Integer | 3 | |
NUM_AND_TECH_PREREQS | Integer | 4 | |
NUM_UNIT_AND_TECH_PREREQS | Integer | 3 | |
NUM_BUILDING_AND_TECH_PREREQS | Integer | 3 | |
NUM_BUILDING_RESOURCE_PREREQS | Integer | 5 | |
BASE_RESEARCH_RATE | Integer | 1 | |
MAX_WORLD_WONDERS_PER_CITY | Integer | -1 | |
MAX_TEAM_WONDERS_PER_CITY | Integer | -1 | |
MAX_NATIONAL_WONDERS_PER_CITY | Integer | -1 | |
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC | Integer | -1 | |
MAX_BUILDINGS_PER_CITY | Integer | -1 | |
INITIAL_CITY_POPULATION | Integer | 1 | |
CITY_CAPTURE_POPULATION_PERCENT | Integer | 50 | |
BASE_CITY_GROWTH_THRESHOLD | Integer | 15 | |
CITY_GROWTH_MULTIPLIER | Integer | 8 | |
CITY_GROWTH_EXPONENT | Integer | 1.5 | |
FOOD_CONSUMPTION_PER_POPULATION | Integer | 2 | amount of food each population consumes |
HAPPINESS_PER_CITY_WITH_STATE_RELIGION | Integer | 0 | |
HAPPINESS_PER_NATURAL_WONDER | Integer | 1 | |
HAPPINESS_PER_EXTRA_LUXURY | Integer | 0 | |
UNHAPPINESS_PER_POPULATION | Integer | 1 | |
UNHAPPINESS_PER_OCCUPIED_POPULATION | Integer | 1.34 | |
UNHAPPINESS_PER_CITY | Integer | 3 | |
UNHAPPINESS_PER_CAPTURED_CITY | Integer | 5 | |
UNHAPPY_GROWTH_PENALTY | Integer | -75 | |
VERY_UNHAPPY_GROWTH_PENALTY | Integer | -100 | |
VERY_UNHAPPY_CANT_TRAIN_SETTLERS | Integer | 1 | |
VERY_UNHAPPY_THRESHOLD | Integer | -10 | |
VERY_UNHAPPY_COMBAT_PENALTY | Integer | -33 | |
STRATEGIC_RESOURCE_EXHAUSTED_PENALTY | Integer | -50 | |
VERY_UNHAPPY_PRODUCTION_PENALTY | Integer | -50 | |
SUPER_UNHAPPY_THRESHOLD | Integer | -20 | |
REVOLT_COUNTER_MIN | Integer | 4 | |
REVOLT_COUNTER_POSSIBLE | Integer | 3 | |
REVOLT_NUM_BASE | Integer | 100 | |
REVOLT_NUM_CITY_COUNT | Integer | 20 | |
WLTKD_GROWTH_MULTIPLIER | Integer | 25 | |
INDUSTRIAL_ROUTE_PRODUCTION_MOD | Integer | 25 | |
RESOURCE_DEMAND_COUNTDOWN_BASE | Integer | 15 | |
RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD | Integer | 25 | |
RESOURCE_DEMAND_COUNTDOWN_RAND | Integer | 10 | |
NEW_HURRY_MODIFIER | Integer | 50 | |
GREAT_GENERAL_RANGE | Integer | 2 | |
GREAT_GENERAL_STRENGTH_MOD | Integer | 20 | |
BONUS_PER_ADJACENT_FRIEND | Integer | 10 | |
POLICY_ATTACK_BONUS_MOD | Integer | 20 | |
CONSCRIPT_MIN_CITY_POPULATION | Integer | 5 | |
CONSCRIPT_POPULATION_PER_COST | Integer | 60 | |
MIN_TIMER_UNIT_DOUBLE_MOVES | Integer | 32 | |
COMBAT_DAMAGE | Integer | 20 | |
NONCOMBAT_UNIT_RANGED_DAMAGE | Integer | 4 | |
NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER | Integer | 40 | |
QUICKSAVE | ? | QuickSave | |
LAKE_PLOT_RAND | Integer | 160 | |
PLOTS_PER_RIVER_EDGE | Integer | 12 | |
RIVER_SOURCE_MIN_RIVER_RANGE | Integer | 4 | |
RIVER_SOURCE_MIN_SEAWATER_RANGE | Integer | 2 | |
LAKE_MAX_AREA_SIZE | Integer | 9 | |
INITIAL_GOLD_PER_UNIT_TIMES_100 | Integer | 50 | |
INITIAL_FREE_OUTSIDE_UNITS | Integer | 3 | |
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT | Integer | 0 | |
UNIT_MAINTENANCE_GAME_MULTIPLIER | Integer | 8 | |
UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR | Integer | 7 | |
FREE_UNIT_HAPPINESS | Integer | 0 | |
TRADE_ROUTE_BASE_GOLD | Integer | -100 | |
TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER | Integer | 15 | |
TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER | Integer | 110 | |
DEFICIT_UNIT_DISBANDING_THRESHOLD | Integer | -5 | |
BUILDING_SALE_DIVISOR | Integer | 4 | |
DISBAND_UNIT_REFUND_PERCENT | Integer | 25 | |
GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS | Integer | 500 | |
GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER | Integer | 0.01 | |
GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS | Integer | 250 | |
GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR | Integer | 5 | |
BASE_GOLDEN_AGE_UNITS | Integer | 1 | |
GOLDEN_AGE_UNITS_MULTIPLIER | Integer | 1 | |
GOLDEN_AGE_LENGTH | Integer | 10 | |
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER | Integer | 100 | |
MIN_UNIT_GOLDEN_AGE_TURNS | Integer | 3 | |
HILLS_EXTRA_MOVEMENT | Integer | 1 | |
RIVER_EXTRA_MOVEMENT | Integer | 10 | |
FEATURE_GROWTH_MODIFIER | Integer | 25 | |
ROUTE_FEATURE_GROWTH_MODIFIER | Integer | -50 | |
EXTRA_YIELD | Integer | 1 | |
FORTIFY_MODIFIER_PER_TURN | Integer | 25 | |
MAX_FORTIFY_TURNS | Integer | 2 | |
NUKE_FALLOUT_PROB | Integer | 50 | |
NUKE_UNIT_DAMAGE_BASE | Integer | 3 | |
NUKE_UNIT_DAMAGE_RAND_1 | Integer | 4 | |
NUKE_UNIT_DAMAGE_RAND_2 | Integer | 4 | |
NUKE_NON_COMBAT_DEATH_THRESHOLD | Integer | 6 | |
NUKE_LEVEL1_POPULATION_DEATH_BASE | Integer | 30 | |
NUKE_LEVEL1_POPULATION_DEATH_RAND_1 | Integer | 20 | |
NUKE_LEVEL1_POPULATION_DEATH_RAND_2 | Integer | 20 | |
NUKE_LEVEL2_POPULATION_DEATH_BASE | Integer | 60 | |
NUKE_LEVEL2_POPULATION_DEATH_RAND_1 | Integer | 10 | |
NUKE_LEVEL2_POPULATION_DEATH_RAND_2 | Integer | 10 | |
NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD | Integer | 5 | |
NUKE_CITY_HIT_POINT_DAMAGE | Integer | 50 | |
NUKE_BLAST_RADIUS | Integer | 2 | |
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER | Integer | 50 | |
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER | Integer | 30 | |
TECH_COST_KNOWN_PREREQ_MODIFIER | Integer | 20 | |
PEACE_TREATY_LENGTH | Integer | 10 | |
COOP_WAR_LOCKED_LENGTH | Integer | 15 | |
BASE_FEATURE_PRODUCTION_PERCENT | Integer | 67 | |
FEATURE_PRODUCTION_PERCENT_MULTIPLIER | Integer | 0 | |
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT | Integer | 67 | |
DEFAULT_WAR_VALUE_FOR_UNIT | Integer | 100 | |
UNIT_PRODUCTION_PERCENT | Integer | 100 | |
MAX_UNIT_SUPPLY_PRODMOD | Integer | 70 | |
BUILDING_PRODUCTION_PERCENT | Integer | 100 | |
PROJECT_PRODUCTION_PERCENT | Integer | 100 | |
MAXED_UNIT_GOLD_PERCENT | Integer | 100 | |
MAXED_BUILDING_GOLD_PERCENT | Integer | 100 | |
MAXED_PROJECT_GOLD_PERCENT | Integer | 300 | |
MAX_CITY_DEFENSE_DAMAGE | Integer | 100 | |
CIRCUMNAVIGATE_FREE_MOVES | Integer | 0 | |
BASE_CAPTURE_GOLD | Integer | 20 | |
CAPTURE_GOLD_PER_POPULATION | Integer | 10 | |
CAPTURE_GOLD_RAND1 | Integer | 20 | |
CAPTURE_GOLD_RAND2 | Integer | 20 | |
CAPTURE_GOLD_MAX_TURNS | Integer | 50 | |
BARBARIAN_CITY_ATTACK_MODIFIER | Integer | -25 | |
BUILDING_PRODUCTION_DECAY_TIME | Integer | 50 | |
BUILDING_PRODUCTION_DECAY_PERCENT | Integer | 99 | |
UNIT_PRODUCTION_DECAY_TIME | Integer | 10 | |
UNIT_PRODUCTION_DECAY_PERCENT | Integer | 98 | |
BASE_UNIT_UPGRADE_COST | Integer | 10 | |
UNIT_UPGRADE_COST_PER_PRODUCTION | Integer | 2 | |
UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA | Integer | 0 | |
UNIT_UPGRADE_COST_EXPONENT | Integer | 1 | |
UNIT_UPGRADE_COST_VISIBLE_DIVISOR | Integer | 5 | |
UNIT_UPGRADE_COST_DISCOUNT_MAX | Integer | -75 | |
WAR_SUCCESS_UNIT_CAPTURING | Integer | 1 | |
WAR_SUCCESS_CITY_CAPTURING | Integer | 10 | |
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL | Integer | 4 | |
TEAM_VOTE_MIN_CANDIDATES | Integer | 2 | |
RESEARCH_AGREEMENT_TIMER | Integer | 20 | |
SCORE_POPULATION_FACTOR | Integer | 5000 | |
SCORE_LAND_FACTOR | Integer | 2000 | |
SCORE_WONDER_FACTOR | Integer | 1000 | |
SCORE_TECH_FACTOR | Integer | 2000 | |
SCORE_FREE_PERCENT | Integer | 0 | |
SCORE_VICTORY_PERCENT | Integer | 0 | |
SCORE_HANDICAP_PERCENT_OFFSET | Integer | -60 | |
SCORE_HANDICAP_PERCENT_PER | Integer | 20 | |
MINIMAP_RENDER_SIZE | Integer | 512 | |
MAX_INTERCEPTION_PROBABILITY | Integer | 100 | |
MAX_EVASION_PROBABILITY | Integer | 90 | |
PLAYER_ALWAYS_RAZES_CITIES | Integer | 0 | |
MIN_WATER_SIZE_FOR_OCEAN | Integer | 10 | |
CITY_SCREEN_CLICK_WILL_EXIT | Integer | 0 | |
WATER_POTENTIAL_CITY_WORK_FOR_AREA | Integer | 0 | |
LAND_UNITS_CAN_ATTACK_WATER_CITIES | Integer | 0 | |
CITY_MAX_NUM_BUILDINGS | Integer | 1 | |
CITY_MIN_SIZE_FOR_SETTLERS | Integer | 2 | |
RANGED_ATTACKS_USE_MOVES | Integer | 0 | |
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES | Integer | 0 | |
ADVANCED_START_MAX_UNITS_PER_CITY | Integer | 2 | |
ADVANCED_START_CITY_COST | Integer | 84 | |
ADVANCED_START_CITY_COST_INCREASE | Integer | 0 | |
ADVANCED_START_POPULATION_COST | Integer | 150 | |
ADVANCED_START_POPULATION_COST_INCREASE | Integer | 0 | |
ADVANCED_START_VISIBILITY_COST | Integer | 2 | |
ADVANCED_START_VISIBILITY_COST_INCREASE | Integer | 3 | |
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE | Integer | 6 | |
NEW_CITY_BUILDING_VALUE_MODIFIER | Integer | -60 | |
PATH_DAMAGE_WEIGHT | Integer | 0 | |
BASE_POLICY_COST | Integer | 25 | |
POLICY_COST_INCREASE_TO_BE_EXPONENTED | Integer | 3 | |
POLICY_COST_EXPONENT | Integer | 2.01 | |
POLICY_COST_VISIBLE_DIVISOR | Integer | 5 | |
SWITCH_POLICY_BRANCHES_ANARCHY_TURNS | Integer | 1 | |
POLICY_COST_DISCOUNT_MAX | Integer | -75 | |
GOLD_PURCHASE_GOLD_PER_PRODUCTION | Integer | 30 | |
HURRY_GOLD_PRODUCTION_EXPONENT | Integer | 0.75 | |
GOLD_PURCHASE_VISIBLE_DIVISOR | Integer | 10 | |
PROJECT_PURCHASING_DISABLED | Integer | 1 | |
HURRY_GOLD_TECH_EXPONENT | Integer | 1.1 | |
HURRY_GOLD_CULTURE_EXPONENT | Integer | 1.1 | |
INFLUENCE_MOUNTAIN_COST | Integer | 3 | |
INFLUENCE_HILL_COST | Integer | 2 | |
INFLUENCE_RIVER_COST | Integer | 1 | |
USE_FIRST_RING_INFLUENCE_TERRAIN_COST | Integer | 0 | |
NUM_RESOURCE_QUANTITY_TYPES | Integer | 4 | |
SPECIALISTS_DIVERT_POPULATION_ENABLED | Integer | 0 | |
SCIENCE_PER_POPULATION | Integer | 1 | |
RESEARCH_AGREEMENT_MOD | Integer | 0 | |
BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD | Integer | 33 | |
BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING | Integer | 2 | |
BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL | Integer | 4 | |
BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP | Integer | 7 | |
BARBARIAN_CAMP_COASTAL_SPAWN_ROLL | Integer | 6 | |
BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE | Integer | 10 | |
BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN | Integer | 30 | |
MAX_BARBARIANS_FROM_CAMP_NEARBY | Integer | 2 | |
MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE | Integer | 4 | |
GOLD_FROM_BARBARIAN_CONVERSION | Integer | 25 | |
BARBARIAN_CITY_GOLD_RANSOM | Integer | 200 | |
BARBARIAN_UNIT_GOLD_RANSOM | Integer | 100 | |
EMBARKED_UNIT_COMBAT_STRENGTH | Integer | 0 | |
EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH | Integer | 500 | |
EMBARKED_UNIT_MOVEMENT | Integer | 2 | |
EMBARKED_VISIBILITY_RANGE | Integer | 0 | |
BARBARIAN_TECH_PERCENT | Integer | 75 | |
CITY_RESOURCE_WLTKD_TURNS | Integer | 20 | |
MAX_SPECIALISTS_FROM_BUILDING | Integer | 4 | |
GREAT_PERSON_THRESHOLD_BASE | Integer | 100 | |
GREAT_PERSON_THRESHOLD_INCREASE | Integer | 100 | |
GREAT_PERSON_VICTORY_POINTS | Integer | 2 | |
CULTURE_BOMB_COOLDOWN | Integer | 10 | |
CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE | Integer | -50 | |
POST_COMBAT_TEXT_DELAY | Integer | 1 | |
UNIT_AUTO_EXPLORE_DISABLED | Boolean | 0 | |
UNIT_WORKER_AUTOMATION_DISABLED | Boolean | 0 | |
UNIT_DELETE_DISABLED | Boolean | 0 | |
MIN_START_AREA_TILES | Integer | 4 | |
MIN_DISTANCE_OTHER_AREA_PERCENT | Integer | 75 | |
MINOR_CIV_FOOD_REQUIREMENT | Integer | 2 | |
MAJOR_CIV_FOOD_REQUIREMENT | Integer | 2 | |
MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST | Integer | 50 | |
START_AREA_FOOD_MULTIPLIER | Integer | 6 | |
START_AREA_HAPPINESS_MULTIPLIER | Integer | 12 | |
START_AREA_PRODUCTION_MULTIPLIER | Integer | 8 | |
START_AREA_GOLD_MULTIPLIER | Integer | 2 | |
START_AREA_SCIENCE_MULTIPLIER | Integer | 1 | |
START_AREA_RESOURCE_MULTIPLIER | Integer | 1 | |
START_AREA_STRATEGIC_MULTIPLIER | Integer | 1 | |
START_AREA_BUILD_ON_COAST_PERCENT | Integer | 20 | |
SETTLER_FOOD_MULTIPLIER | Integer | 15 | weight used to pick best new city location per unit Food |
SETTLER_HAPPINESS_MULTIPLIER | Integer | 8 | weight used to pick best new city location per unit Happiness (from Natural Wonders) |
SETTLER_PRODUCTION_MULTIPLIER | Integer | 3 | weight used to pick best new city location per unit Production |
SETTLER_GOLD_MULTIPLIER | Integer | 2 | weight used to pick best new city location per unit Gold |
SETTLER_SCIENCE_MULTIPLIER | Integer | 1 | weight used to pick best new city location per unit Science |
SETTLER_RESOURCE_MULTIPLIER | Integer | 3 | weight used to pick best new city location per resource |
SETTLER_STRATEGIC_MULTIPLIER | Integer | 1 | weight used to pick best new city location if plot contains a strategic muliplier |
SETTLER_BUILD_ON_COAST_PERCENT | Integer | 25 | weight used to pick best new city location if plot is coastal |
CITY_RING_1_MULTIPLIER | Integer | 12 | |
CITY_RING_2_MULTIPLIER | Integer | 6 | |
CITY_RING_3_MULTIPLIER | Integer | 2 | |
SETTLER_EVALUATION_DISTANCE | Integer | 20 | |
SETTLER_DISTANCE_DROPOFF_MODIFIER | Integer | 75 | |
BUILD_ON_RESOURCE_PERCENT | Integer | -50 | |
BUILD_ON_RIVER_PERCENT | Integer | 50 | |
CHOKEPOINT_STRATEGIC_VALUE | Integer | 3 | |
HILL_STRATEGIC_VALUE | Integer | 2 | |
ALREADY_OWNED_STRATEGIC_VALUE | Integer | -1000 | |
MINOR_CIV_CONTACT_GOLD_FIRST | Integer | 30 | |
MINOR_CIV_CONTACT_GOLD_OTHER | Integer | 15 | |
MINOR_CIV_GROWTH_PERCENT | Integer | 150 | |
MINOR_CIV_PRODUCTION_PERCENT | Integer | 150 | |
MINOR_CIV_GOLD_PERCENT | Integer | 200 | |
MINOR_CIV_TECH_PERCENT | Integer | 40 | |
MINOR_POLICY_RESOURCE_MULTIPLIER | Integer | 200 | |
MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER | Integer | 150 | |
MINOR_GOLD_GIFT_LARGE | Integer | 1000 | |
MINOR_GOLD_GIFT_MEDIUM | Integer | 500 | |
MINOR_GOLD_GIFT_SMALL | Integer | 250 | |
MINOR_FRIENDSHIP_FROM_TRADE_MISSION | Integer | 30 | |
PLOT_UNIT_LIMIT | Integer | 1 | |
ZONE_OF_CONTROL_ENABLED | Boolean | 1 | |
FIRE_SUPPORT_DISABLED | Boolean | 1 | |
MAX_HIT_POINTS | Integer | 10 | |
MAX_CITY_HIT_POINTS | Integer | 25 | |
CITY_HIT_POINTS_HEALED_PER_TURN | Integer | 2 | |
FLAT_LAND_EXTRA_DEFENSE | Integer | -10 | |
HILLS_EXTRA_DEFENSE | Integer | 25 | |
RIVER_ATTACK_MODIFIER | Integer | -20 | |
AMPHIB_ATTACK_MODIFIER | Integer | -50 | |
ENEMY_HEAL_RATE | Integer | 1 | |
NEUTRAL_HEAL_RATE | Integer | 1 | |
FRIENDLY_HEAL_RATE | Integer | 2 | |
CITY_HEAL_RATE | Integer | 3 | |
ATTACK_SAME_STRENGTH_MIN_DAMAGE | Integer | 400 | |
RANGE_ATTACK_RANGED_DEFENDER_MOD | Integer | 125 | |
ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE | Integer | 400 | |
RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE | Integer | 200 | |
RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE | Integer | 400 | |
AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE | Integer | 200 | |
AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE | Integer | 200 | |
INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE | Integer | 400 | |
INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE | Integer | 300 | |
AIR_SWEEP_INTERCEPTION_DAMAGE_MOD | Integer | 75 | |
WOUNDED_DAMAGE_MULTIPLIER | Integer | 50 | |
TRAIT_WOUNDED_DAMAGE_MOD | Integer | -50 | |
CITY_STRENGTH_DEFAULT | Integer | 600 | |
CITY_STRENGTH_POPULATION_CHANGE | Integer | 25 | |
CITY_STRENGTH_UNIT_DIVISOR | Integer | 500 | |
CITY_STRENGTH_TECH_BASE | Integer | 5 | |
CITY_STRENGTH_TECH_EXPONENT | Integer | 2 | |
CITY_STRENGTH_TECH_MULTIPLIER | Integer | 2 | |
CITY_STRENGTH_HILL_MOD | Integer | 15 | |
CITY_ATTACKING_DAMAGE_MOD | Integer | 50 | |
ATTACKING_CITY_MELEE_DAMAGE_MOD | Integer | 100 | |
CITY_ATTACK_RANGE | Integer | 2 | |
CAN_CITY_USE_INDIRECT_FIRE | Boolean | 1 | |
CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER | Integer | 50 | |
MIN_CITY_STRIKE_DAMAGE | Integer | 1 | |
CITY_CAPTURE_DAMAGE_PERCENT | Integer | 50 | |
EXPERIENCE_PER_LEVEL | Integer | 10 | |
EXPERIENCE_ATTACKING_UNIT_MELEE | Integer | 5 | |
EXPERIENCE_DEFENDING_UNIT_MELEE | Integer | 4 | |
EXPERIENCE_ATTACKING_UNIT_AIR | Integer | 4 | |
EXPERIENCE_DEFENDING_UNIT_AIR | Integer | 2 | |
EXPERIENCE_ATTACKING_UNIT_RANGED | Integer | 2 | |
EXPERIENCE_DEFENDING_UNIT_RANGED | Integer | 2 | |
EXPERIENCE_ATTACKING_AIR_SWEEP | Integer | 5 | |
EXPERIENCE_DEFENDING_AIR_SWEEP_AIR | Integer | 5 | |
EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND | Integer | 2 | |
EXPERIENCE_ATTACKING_CITY_MELEE | Integer | 5 | |
EXPERIENCE_ATTACKING_CITY_RANGED | Integer | 3 | |
EXPERIENCE_ATTACKING_CITY_AIR | Integer | 4 | |
BARBARIAN_MAX_XP_VALUE | Integer | 30 | |
COMBAT_EXPERIENCE_IN_BORDERS_PERCENT | Integer | 100 | |
GREAT_GENERALS_THRESHOLD_INCREASE | Integer | 50 | |
GREAT_GENERALS_THRESHOLD_INCREASE_TEAM | Integer | 50 | |
GREAT_GENERALS_THRESHOLD | Integer | 200 | |
UNIT_DEATH_XP_GREAT_GENERAL_LOSS | Integer | 50 | |
MIN_EXPERIENCE_PER_COMBAT | Integer | 1 | |
MAX_EXPERIENCE_PER_COMBAT | Integer | 10 | |
CRAMPED_RANGE_FROM_CITY | Integer | 5 | |
CRAMPED_USABLE_PLOT_PERCENT | Integer | 25 | |
PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT | Integer | 7 | |
PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY | Integer | 11 | |
PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER | Integer | 25 | |
PROXIMITY_CLOSE_DISTANCE_MAX | Integer | 20 | |
PROXIMITY_CLOSE_DISTANCE_MIN | Integer | 10 | |
PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER | Integer | 45 | |
PROXIMITY_FAR_DISTANCE_MAX | Integer | 50 | |
PROXIMITY_FAR_DISTANCE_MIN | Integer | 20 | |
PLOT_BASE_COST | Integer | 50 | |
PLOT_ADDITIONAL_COST_PER_PLOT | Integer | 5 | |
PLOT_COST_APPEARANCE_DIVISOR | Integer | 5 | |
CULTURE_COST_FIRST_PLOT | Integer | 15 | |
CULTURE_COST_LATER_PLOT_MULTIPLIER | Integer | 10 | |
CULTURE_COST_LATER_PLOT_EXPONENT | Integer | 1.1 | |
CULTURE_COST_VISIBLE_DIVISOR | Integer | 5 | |
CULTURE_PLOT_COST_MOD_MINIMUM | Integer | -85 | |
MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER | Integer | 150 | |
MAXIMUM_BUY_PLOT_DISTANCE | Integer | 3 | |
MAXIMUM_ACQUIRE_PLOT_DISTANCE | Integer | 5 | |
PLOT_INFLUENCE_DISTANCE_MULTIPLIER | Integer | 100 | |
PLOT_INFLUENCE_RING_COST | Integer | 100 | |
PLOT_INFLUENCE_WATER_COST | Integer | 25 | |
PLOT_INFLUENCE_IMPROVEMENT_COST | Integer | -5 | |
PLOT_INFLUENCE_ROUTE_COST | Integer | 0 | |
PLOT_INFLUENCE_RESOURCE_COST | Integer | -105 | |
PLOT_INFLUENCE_NW_COST | Integer | -105 | |
PLOT_BUY_RESOURCE_COST | Integer | -100 | |
PLOT_BUY_YIELD_COST | Integer | 10 | |
PLOT_INFLUENCE_YIELD_POINT_COST | Integer | -1 | |
PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST | Integer | 1000 | |
UNITED_NATIONS_COUNTDOWN_TURNS | Integer | 10 | |
OWN_UNITED_NATIONS_VOTE_BONUS | Integer | 1 | |
DIPLO_VICTORY_ALGORITHM_THRESHOLD | Integer | 28 | |
DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER | Integer | 35 | |
DIPLO_VICTORY_TEAM_MULTIPLIER | Integer | 1.1 | |
DIPLO_VICTORY_DEFAULT_VOTE_PERCENT | Integer | 67 | |
SCORE_CITY_MULTIPLIER | Integer | 8 | |
SCORE_POPULATION_MULTIPLIER | Integer | 4 | |
SCORE_LAND_MULTIPLIER | Integer | 1 | |
SCORE_WONDER_MULTIPLIER | Integer | 25 | |
SCORE_TECH_MULTIPLIER | Integer | 4 | |
SCORE_FUTURE_TECH_MULTIPLIER | Integer | 10 | |
VICTORY_POINTS_PER_ERA | Integer | 1 | |
MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY | Integer | 10 | |
ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS | Integer | 5 | |
ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS | Integer | 5 | |
ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS | Integer | 5 | |
MAX_CITY_DIST_HIGHWATER_MARK | Integer | 3 | |
CITY_ZOOM_LEVEL_1 | Integer | 500 | |
CITY_ZOOM_LEVEL_2 | Integer | 700 | |
CITY_ZOOM_LEVEL_3 | Integer | 800 | |
CITY_ZOOM_OFFSET | Integer | 20 | |
HEAVY_RESOURCE_THRESHOLD | Integer | 3 | |
PROGRESS_POPUP_TURN_FREQUENCY | Integer | 25 | |
SETTLER_PRODUCTION_SPEED | Integer | 0 | base cost of a settler unit, see: http://forums.civfanatics.com/showthread.php?t=450675 |
BUY_PLOTS_DISABLED | Boolean | 0 | |
MAX_SUPPORTED_MAP_X | Integer | 152 | |
MAX_SUPPORTED_MAP_Y | Integer | 96 | |
WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT | Integer | 0 | |
MINOR_CIV_ROUTE_QUEST_WEIGHT | Integer | 1000 | |
WITHDRAW_MOD_ENEMY_MOVES | Integer | -20 | |
WITHDRAW_MOD_BLOCKED_TILE | Integer | -20 | |
ALLOW_EXTENDED_PLAY | Boolean | 1 | |
AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD | Integer | 15 | |
AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT | Floating Point | 0.015 | |
AI_PRODUCTION_WEIGHT_BASE_MOD | Floating Point | 0.15 | |
AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT | Floating Point | 0.015 | |
AI_RESEARCH_WEIGHT_BASE_MOD | Floating Point | 0.15 | |
INITIAL_AI_CITY_PRODUCTION | ? | 0 | |
AI_CAN_DISBAND_UNITS | Boolean | 1 | |
AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT | Boolean | 0 | |
POLICY_WEIGHT_PROPAGATION_PERCENT | Integer | 25 | |
POLICY_WEIGHT_PROPAGATION_LEVELS | Integer | 2 | |
POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH | Integer | 78 | |
TECH_WEIGHT_PROPAGATION_PERCENT | Integer | 50 | |
TECH_WEIGHT_PROPAGATION_LEVELS | Integer | 3 | |
TECH_PRIORITY_UNIQUE_ITEM | Integer | 5 | |
AI_VALUE_OF_YIELD_GOLD | Integer | 7 | |
AI_VALUE_OF_YIELD_PRODUCTION | Integer | 15 | |
AI_VALUE_OF_YIELD_SCIENCE | Integer | 8 | |
DEFAULT_FLAVOR_VALUE | Integer | 5 | |
PERSONALITY_FLAVOR_MAX_VALUE | Integer | 20 | |
PERSONALITY_FLAVOR_MIN_VALUE | Integer | 0 | |
FLAVOR_MIN_VALUE | Integer | -1000 | |
FLAVOR_MAX_VALUE | Integer | 1000 | |
FLAVOR_RANDOMIZATION_RANGE | Integer | 2 | |
FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER | Integer | 2.1 | |
FLAVOR_EXPANDGROW_COEFFICIENT | Integer | 8 | |
AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE | Integer | 10 | |
AI_GS_RAND_ROLL | Integer | 50 | |
AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT | Integer | 50 | |
AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT | Integer | 40 | |
AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD | Integer | 120 | |
AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD | Integer | 70 | |
AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER | Integer | 50 | |
AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN | Integer | 20 | |
AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT | Integer | -50 | |
AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT | Integer | 10 | |
AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN | Integer | 60 | |
AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER | Integer | 100 | |
AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT | Integer | 20 | |
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED | Integer | 5 | |
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED | Integer | 10 | |
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED | Integer | 10 | |
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED | Integer | 15 | |
AI_GS_CULTURE_RATIO_MULTIPLIER | Integer | 150 | |
AI_GS_CULTURE_RATIO_EARLY_TURN_THRESHOLD | Integer | 50 | |
AI_GS_CULTURE_RATIO_EARLY_DIVISOR | Integer | 2 | |
AI_GS_CULTURE_MAX_CITIES | Integer | 4 | |
AI_GS_CULTURE_MAX_CITIES_MODIFIER | Integer | 10 | |
AI_GS_CULTURE_POLICY_BRANCH_MOD | Integer | 25 | |
AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT | Integer | -30 | |
AI_GS_UN_SECURED_VOTE_MOD | Integer | 300 | |
AI_GS_SS_HAS_APOLLO_PROGRAM | Integer | 150 | |
AI_GS_SS_TECH_PROGRESS_MOD | Integer | 300 | |
AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT | Integer | 100 | |
AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR | Integer | 1 | |
AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR | Integer | 10 | |
AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED | Integer | 25 | |
AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT | Integer | 8 | |
AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO | Integer | 0.34 | |
AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT | Integer | 80 | |
AI_STRATEGY_AREA_IS_FULL_PERCENT | Integer | 75 | |
AI_STRATEGY_MINIMUM_SETTLE_FERTILITY | Integer | 5000 | |
AI_BUY_PLOT_TEST_PROBES | Integer | 5 | |
AI_PLOT_VALUE_STRATEGIC_RESOURCE | Integer | 50 | |
AI_PLOT_VALUE_LUXURY_RESOURCE | Integer | 40 | |
AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER | Integer | 20 | |
AI_PLOT_VALUE_YIELD_MULTIPLIER | Integer | 10 | |
AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER | Integer | 5 | |
AI_PLOT_VALUE_FIERCE_DISPUTE | Integer | 6 | |
AI_PLOT_VALUE_STRONG_DISPUTE | Integer | 4 | |
AI_PLOT_VALUE_WEAK_DISPUTE | Integer | 2 | |
AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE | Integer | 275 | |
AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM | Integer | 1000 | |
AI_GOLD_PRIORITY_UPGRADE_BASE | Integer | 150 | |
AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT | Integer | 25 | |
AI_GOLD_PRIORITY_DIPLOMACY_BASE | Integer | 150 | |
AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT | Integer | 25 | |
AI_GOLD_PRIORITY_UNIT | Integer | 500 | |
AI_GOLD_PRIORITY_DEFENSIVE_BUILDING | Integer | 400 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD | Integer | 2 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION | Integer | 2 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD | Integer | 1 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE | Integer | 1 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE | Integer | 1 | |
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE | Integer | 50000 | |
BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY | Integer | 15 | |
BUILDER_TASKING_BUILD_ROUTE_TENDENCY | Integer | 100 | |
BUILDER_TASKING_DIRECTIVES_TO_EVALUATE | Integer | 1 | |
BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS | Integer | 1 | |
BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS | Integer | 10 | |
BUILDER_TASKING_BASELINE_BUILD_ROUTES | Integer | 100 | |
BUILDER_TASKING_BASELINE_REPAIR | Integer | 200 | |
BUILDER_TASKING_BASELINE_SCRUB_FALLOUT | Integer | 10000 | |
BUILDER_TASKING_BASELINE_ADDS_CULTURE | Integer | 100 | |
AI_MILITARY_THREAT_WEIGHT_MINOR | Integer | 1 | |
AI_MILITARY_THREAT_WEIGHT_MAJOR | Integer | 3 | |
AI_MILITARY_THREAT_WEIGHT_SEVERE | Integer | 6 | |
AI_MILITARY_THREAT_WEIGHT_CRITICAL | Integer | 10 | |
AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY | Integer | 1 | |
AI_STRATEGY_NAVAL_UNITS_PER_CITY | Integer | 0.67 | |
AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS | Integer | 3 | |
AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE | Integer | 35 | |
AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL | Integer | 125 | |
AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT | Integer | 2 | |
AI_CITY_SPECIALIZATION_EARLIEST_TURN | Integer | 25 | |
AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL | Integer | 50 | |
AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT | Integer | 200 | |
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION | Integer | 5 | |
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED | Integer | 5 | |
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES | Integer | -50 | |
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS | Integer | -40 | |
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION | Integer | 500 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED | Integer | 25 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH | Integer | 100 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION | Integer | 300 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE | Integer | 300 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL | Integer | 1000 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT | Integer | 50 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS | Integer | 50 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL | Integer | 250 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER | Integer | 200 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER | Integer | 0.2 | |
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP | Integer | 10 | |
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE | Integer | 10 | |
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY | Integer | 10 | |
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD | Integer | 20 | |
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE | Integer | 10 | |
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE | Integer | 20 | |
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP | Integer | 10 | |
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING | Integer | 8 | |
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING | Integer | 5 | |
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING | Integer | 2 | |
AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED | Integer | 18 | |
AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD | Integer | 2 | |
AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD | Integer | 5 | |
AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD | Integer | 12 | |
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD | Integer | 2 | |
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD | Integer | 200 | |
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN | Integer | 30 | |
AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE | Integer | 2 | |
AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD | Integer | 2 | |
AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION | Integer | 0.8 | |
AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD | Integer | 0 | |
AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE | Integer | 0 | |
AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT | Integer | 900 | |
AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER | Integer | 100 | |
AI_CITIZEN_VALUE_FOOD | Integer | 12 | |
AI_CITIZEN_VALUE_PRODUCTION | Integer | 8 | |
AI_CITIZEN_VALUE_GOLD | Integer | 6 | |
AI_CITIZEN_VALUE_SCIENCE | Integer | 6 | |
AI_CITIZEN_VALUE_CULTURE | Integer | 8 | |
AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF | Integer | 6 | |
AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT | Integer | 5 | |
AI_CITIZEN_MOD_FOOD_DEFICIT | Integer | 300 | |
AI_CITIZEN_MOD_PRODUCTION_DEFICIT | Integer | 250 | |
AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE | Integer | 2 | |
AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE | Integer | 5 | |
AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE | Integer | 5 | |
AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE | Integer | 1 | |
AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER | Integer | 20 | |
AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION | Integer | 80 | |
AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT | Integer | 5 | |
AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY | Integer | 10 | |
AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER | Integer | 10 | |
AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE | Integer | 25 | |
AI_TACTICAL_MAP_TEMP_ZONE_RADIUS | Integer | 5 | |
AI_TACTICAL_MAP_TEMP_ZONE_TURNS | Integer | 5 | |
AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS | Integer | 1 | |
AI_TACTICAL_RECRUIT_RANGE | Integer | 10 | |
AI_TACTICAL_REPOSITION_RANGE | Integer | 10 | |
AI_TACTICAL_OVERKILL_PERCENT | Integer | 50 | |
AI_TACTICAL_BARBARIAN_RELEASE_VARIATION | Integer | 15 | |
AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION | Integer | 0.3 | |
AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS | Integer | 6 | |
AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY | Integer | 9 | |
AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY | Integer | 5 | |
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT | Integer | 16 | |
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT | Integer | 15 | |
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT | Integer | 14 | |
AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY | Integer | 12 | |
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT | Integer | 10 | |
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT | Integer | 7 | |
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT | Integer | 6 | |
AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK | Integer | 0 | |
AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE | Integer | 8 | |
AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE | Integer | 10 | |
AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK | Integer | 13 | |
AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE | Integer | -1 | |
AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE | Integer | 3 | |
AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE | Integer | 13 | |
AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN | Integer | 30 | |
AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS | Integer | 10 | |
AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS | Integer | 5 | |
AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS | Integer | 4 | |
AI_HOMELAND_ESTIMATE_TURNS_DISTANCE | Integer | 8 | |
AI_HOMELAND_MOVE_PRIORITY_SETTLE | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_HEAL | Integer | 30 | |
AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY | Integer | 30 | |
AI_HOMELAND_MOVE_PRIORITY_WORKER | Integer | 30 | |
AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA | Integer | 30 | |
AI_HOMELAND_MOVE_PRIORITY_EXPLORE | Integer | 35 | |
AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA | Integer | 35 | |
AI_HOMELAND_MOVE_PRIORITY_SENTRY | Integer | 20 | |
AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE | Integer | 15 | |
AI_HOMELAND_MOVE_PRIORITY_GARRISON | Integer | 10 | |
AI_HOMELAND_MOVE_PRIORITY_PATROL | Integer | 0 | |
AI_HOMELAND_MOVE_PRIORITY_UPGRADE | Integer | 25 | |
AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS | Integer | 40 | |
AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE | Integer | 40 | |
AI_HOMELAND_MOVE_PRIORITY_ARTIST_GOLDEN_AGE | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT | Integer | 50 | |
AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART | Integer | 20 | |
AI_HOMELAND_MOVE_PRIORITY_TREASURE | Integer | 100 | |
AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT | Integer | 10 | |
AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT | Integer | 5 | |
AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK | Integer | 1 | |
AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG | Integer | 3 | |
AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE | Integer | 5 | |
AI_DANGER_MAJOR_APPROACH_WAR | Integer | 1 | |
AI_DANGER_MAJOR_APPROACH_HOSTILE | Integer | 0.2 | |
AI_DANGER_MAJOR_APPROACH_DECEPTIVE | Integer | 0.1 | |
AI_DANGER_MAJOR_APPROACH_GUARDED | Integer | 0.5 | |
AI_DANGER_MAJOR_APPROACH_AFRAID | Integer | 0.9 | |
AI_DANGER_MAJOR_APPROACH_FRIENDLY | Integer | 0 | |
AI_DANGER_MAJOR_APPROACH_NEUTRAL | Integer | 0.1 | |
AI_DANGER_MINOR_APPROACH_NEUTRAL | Integer | 0.1 | |
AI_DANGER_MINOR_APPROACH_FRIENDLY | Integer | 0 | |
AI_DANGER_MINOR_APPROACH_BULLY | Integer | 0.9 | |
AI_DANGER_MINOR_APPROACH_CONQUEST | Integer | 1 | |
MINOR_FRIENDSHIP_DROP_PER_TURN | Integer | -100 | |
MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE | Integer | -150 | |
MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR | Integer | -200 | |
MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN | Integer | 100 | |
MINOR_FRIENDSHIP_AT_WAR | Integer | -60 | |
MINOR_CIV_AGGRESSOR_THRESHOLD | Integer | 2 | |
MINOR_CIV_WARMONGER_THRESHOLD | Integer | 4 | |
PERMANENT_WAR_AGGRESSOR_CHANCE | Integer | 50 | |
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT | Integer | 25 | |
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR | Integer | 50 | |
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE | Integer | 75 | |
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS | Integer | 100 | |
PERMANENT_WAR_OTHER_CHANCE_DISTANT | Integer | 0 | |
PERMANENT_WAR_OTHER_CHANCE_FAR | Integer | 0 | |
PERMANENT_WAR_OTHER_CHANCE_CLOSE | Integer | 20 | |
PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS | Integer | 50 | |
PERMANENT_WAR_OTHER_AT_WAR | Integer | 50 | |
FRIENDSHIP_THRESHOLD_NEUTRAL | Integer | 0 | |
FRIENDSHIP_THRESHOLD_FRIENDS | Integer | 30 | |
FRIENDSHIP_THRESHOLD_ALLIES | Integer | 60 | |
FRIENDSHIP_THRESHOLD_MAX | Integer | 120 | |
MINOR_FRIENDSHIP_CLOSE_AMOUNT | Integer | 8 | |
MINOR_CIV_SCIENCE_BONUS_MULTIPLIER | Integer | 25 | |
FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT | Integer | 3 | |
FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL | Integer | 6 | |
FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL | Integer | 13 | |
ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT | Integer | 3 | |
ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL | Integer | 6 | |
ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL | Integer | 13 | |
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE | Integer | 200 | |
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE | Integer | 200 | |
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE | Integer | 0 | |
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE | Integer | 0 | |
ALLIES_CAPITAL_FOOD_BONUS_AMOUNT | Integer | 0 | |
ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT | Integer | 100 | |
FRIENDS_BASE_TURNS_UNIT_SPAWN | Integer | 19 | |
FRIENDS_RAND_TURNS_UNIT_SPAWN | Integer | 3 | |
ALLIES_EXTRA_TURNS_UNIT_SPAWN | Integer | -3 | |
UNIT_SPAWN_BIAS_MULTIPLIER | Integer | 50 | |
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE | Integer | 37 | |
MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND | Integer | 7 | |
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY | Integer | 50 | |
MINOR_ADDITIONAL_ALLIES_GP_CHANGE | Integer | -1 | |
MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE | Integer | -10 | |
MAX_DISTANCE_MINORS_BARB_QUEST | Integer | 50 | |
TXT_KEY_MINOR_GIFT_UNITS_REMINDER | Integer | 2 | |
WAR_QUEST_COMPLETE_FRIENDSHIP | Integer | 100 | |
WAR_QUEST_UNITS_TO_KILL_DIVISOR | Integer | 4 | |
WAR_QUEST_MIN_UNITS_TO_KILL | Integer | 3 | |
MINOR_QUEST_FRIENDSHIP_ROUTE | Integer | 50 | |
MINOR_QUEST_FRIENDSHIP_KILL_CAMP | Integer | 50 | |
MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE | Integer | 40 | |
MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER | Integer | 40 | |
MINOR_QUEST_FRIENDSHIP_GREAT_PERSON | Integer | 40 | |
MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE | Integer | 80 | |
MINOR_QUEST_FRIENDSHIP_FIND_PLAYER | Integer | 35 | |
MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER | Integer | 40 | |
GOLD_GIFT_FRIENDSHIP_DIVISOR | Integer | 6.3 | |
MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER | Integer | 2 | |
MINOR_CIV_GOLD_GIFT_GAME_DIVISOR | Integer | 3 | |
MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR | Integer | 5 | |
MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS | Integer | 2 | |
FRIENDSHIP_PER_UNIT_INTRUDING | Integer | -6 | |
FRIENDSHIP_PER_BARB_KILLED | Integer | 12 | |
FRIENDSHIP_PER_UNIT_GIFTED | Integer | 2 | |
MAX_INFLUENCE_FROM_MINOR_GIFTS | Integer | 3 | |
GOLD_GIFT_FRIENDSHIP_EXPONENT | Exponent | 1.01 | |
MINOR_LIBERATION_FRIENDSHIP | Integer | 150 | |
RETURN_CIVILIAN_FRIENDSHIP | Integer | 30 | |
MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN | Integer | 30 | |
MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN_RAND | Integer | 20 | |
MINOR_CIV_QUEST_MIN_TURNS_BETWEEN | Integer | 10 | |
MINOR_CIV_QUEST_RAND_TURNS_BETWEEN | Integer | 25 | |
MINOR_CIV_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER | Integer | 200 | |
MINOR_CIV_QUEST_KILL_CAMP_RANGE | Integer | 8 | |
MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD | Integer | 25 | |
QUEST_DISABLED_ROUTE | Boolean | 0 | |
QUEST_DISABLED_KILL_CAMP | Boolean | 0 | |
QUEST_DISABLED_CONNECT_RESOURCE | Boolean | 0 | |
QUEST_DISABLED_CONSTRUCT_WONDER | Boolean | 0 | |
QUEST_DISABLED_GREAT_PERSON | Boolean | 0 | |
QUEST_DISABLED_KILL_CITY_STATE | Boolean | 0 | |
QUEST_DISABLED_FIND_PLAYER | Boolean | 0 | |
QUEST_DISABLED_NATURAL_WONDER | Boolean | 0 | |
MINOR_CIV_QUEST_WEIGHT_DEFAULT | Integer | 10 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE | Integer | 200 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE | Integer | 20 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE | Integer | 150 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP | Integer | 300 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE | Integer | 300 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER | Integer | 300 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON | Integer | 300 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE | Integer | 200 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE | Integer | 200 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE | Integer | 40 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER | Integer | 300 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER | Integer | 50 | |
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER | Integer | 30 | |
MC_GIFT_WEIGHT_THRESHOLD | Integer | 100 | |
MC_ALWAYS_GIFT_DIPLO_THRESHOLD | Integer | 4 | |
MC_SOMETIMES_GIFT_RAND_MULTIPLIER | Integer | 5 | |
MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER | Integer | 30 | |
MC_GIFT_WEIGHT_PASS_OTHER_PLAYER | Integer | 15 | |
MC_GIFT_WEIGHT_MARITIME_GROWTH | Integer | 10 | |
MC_GIFT_WEIGHT_DIPLO_VICTORY | Integer | 100 | |
MC_GIFT_WEIGHT_CULTURE_VICTORY | Integer | 200 | |
MC_GIFT_WEIGHT_CONQUEST_VICTORY | Integer | 100 | |
MC_GIFT_WEIGHT_MILITARISTIC | Integer | -50 | |
MC_GIFT_WEIGHT_RESOURCE_WE_NEED | Integer | 80 | |
MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL | Integer | 101 | |
MC_GIFT_WEIGHT_PROTECTIVE | Integer | 10 | |
MC_GIFT_WEIGHT_HOSTILE | Integer | -20 | |
MC_GIFT_WEIGHT_NEIGHBORS | Integer | 5 | |
MC_GIFT_WEIGHT_CLOSE | Integer | 4 | |
MC_GIFT_WEIGHT_FAR | Integer | 3 | |
MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES | Integer | 250 | |
MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS | Integer | 150 | |
OPINION_WEIGHT_LAND_FIERCE | Integer | 30 | |
OPINION_WEIGHT_LAND_STRONG | Integer | 20 | |
OPINION_WEIGHT_LAND_WEAK | Integer | 10 | |
OPINION_WEIGHT_LAND_NONE | Integer | -6 | |
OPINION_WEIGHT_VICTORY_FIERCE | Integer | 30 | |
OPINION_WEIGHT_VICTORY_STRONG | Integer | 20 | |
OPINION_WEIGHT_VICTORY_WEAK | Integer | 10 | |
OPINION_WEIGHT_VICTORY_NONE | Integer | -6 | |
OPINION_WEIGHT_WONDER_FIERCE | Integer | 20 | |
OPINION_WEIGHT_WONDER_STRONG | Integer | 15 | |
OPINION_WEIGHT_WONDER_WEAK | Integer | 10 | |
OPINION_WEIGHT_WONDER_NONE | Integer | 0 | |
OPINION_WEIGHT_MINOR_CIV_FIERCE | Integer | 30 | |
OPINION_WEIGHT_MINOR_CIV_STRONG | Integer | 20 | |
OPINION_WEIGHT_MINOR_CIV_WEAK | Integer | 10 | |
OPINION_WEIGHT_MINOR_CIV_NONE | Integer | 0 | |
OPINION_WEIGHT_WARMONGER_CRITICAL | Integer | 100 | |
OPINION_WEIGHT_WARMONGER_SEVERE | Integer | 70 | |
OPINION_WEIGHT_WARMONGER_MAJOR | Integer | 40 | |
OPINION_WEIGHT_WARMONGER_MINOR | Integer | 15 | |
OPINION_WEIGHT_WARMONGER_NONE | Integer | 0 | |
OPINION_WEIGHT_ASKED_NO_SETTLE | Integer | 20 | |
OPINION_WEIGHT_MADE_DEMAND_OF_US | Integer | 20 | |
OPINION_WEIGHT_RETURNED_CIVILIAN | Integer | -20 | |
OPINION_WEIGHT_CULTURE_BOMBED | Integer | 30 | |
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE | Integer | 40 | |
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD | Integer | 15 | |
OPINION_WEIGHT_IGNORED_MILITARY_PROMISE | Integer | 15 | |
OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE | Integer | 20 | |
OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE | Integer | 15 | |
OPINION_WEIGHT_BROKEN_BORDER_PROMISE | Integer | 20 | |
OPINION_WEIGHT_IGNORED_BORDER_PROMISE | Integer | 15 | |
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE | Integer | 40 | |
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD | Integer | 15 | |
OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE | Integer | 15 | |
OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE | Integer | 20 | |
OPINION_WEIGHT_KILLED_PROTECTED_MINOR | Integer | 40 | |
OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS | Integer | 50 | |
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY | Integer | 20 | |
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO | Integer | 15 | |
OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS | Integer | 35 | |
OPINION_WEIGHT_DOF | Integer | -35 | |
OPINION_WEIGHT_DOF_WITH_FRIEND | Integer | -15 | |
OPINION_WEIGHT_DOF_WITH_ENEMY | Integer | 15 | |
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH | Integer | 20 | |
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE | Integer | -10 | |
OPINION_WEIGHT_DENOUNCED_FRIEND_EACH | Integer | 15 | |
OPINION_WEIGHT_DENOUNCED_ME_FRIENDS | Integer | 35 | |
OPINION_WEIGHT_WAR_FRIEND_EACH | Integer | 40 | |
OPINION_WEIGHT_WAR_ME_FRIENDS | Integer | 60 | |
OPINION_WEIGHT_REFUSED_REQUEST_EACH | Integer | 15 | |
OPINION_WEIGHT_DENOUNCED_ME | Integer | 35 | |
OPINION_WEIGHT_DENOUNCED_THEM | Integer | 35 | |
OPINION_WEIGHT_DENOUNCED_FRIEND | Integer | 15 | |
OPINION_WEIGHT_DENOUNCED_ENEMY | Integer | -15 | |
OPINION_WEIGHT_RECKLESS_EXPANDER | Integer | 35 | |
OPINION_WEIGHT_TRADE_MAX | Integer | -30 | |
OPINION_WEIGHT_COMMON_FOE_MAX | Integer | -50 | |
OPINION_WEIGHT_ASSIST_MAX | Integer | -30 | |
OPINION_WEIGHT_LIBERATED_CAPITAL | Integer | -80 | |
OPINION_WEIGHT_LIBERATED_CITY | Integer | -40 | |
OPINION_WEIGHT_GAVE_ASSISTANCE | Integer | 20 | |
OPINION_WEIGHT_PAID_TRIBUTE | Integer | 30 | |
OPINION_WEIGHT_NUKED_MAX | Integer | 50 | |
OPINION_WEIGHT_CAPTURED_CAPITAL | Integer | 80 | |
OPINION_THRESHOLD_UNFORGIVABLE | Integer | 50 | |
OPINION_THRESHOLD_ENEMY | Integer | 30 | |
OPINION_THRESHOLD_COMPETITOR | Integer | 10 | |
OPINION_THRESHOLD_FAVORABLE | Integer | -10 | |
OPINION_THRESHOLD_FRIEND | Integer | -30 | |
OPINION_THRESHOLD_ALLY | Integer | -50 | |
APPROACH_NEUTRAL_DEFAULT | Integer | 4 | |
APPROACH_BIAS_FOR_CURRENT | Integer | 3 | |
APPROACH_WAR_CURRENTLY_DECEPTIVE | Integer | 2 | |
APPROACH_HOSTILE_CURRENTLY_HOSTILE | Integer | 5 | |
APPROACH_WAR_CURRENTLY_WAR | Integer | 3 | |
APPROACH_RANDOM_PERCENT | Integer | 15 | |
APPROACH_WAR_CONQUEST_GRAND_STRATEGY | Integer | 5 | |
APPROACH_OPINION_UNFORGIVABLE_WAR | Integer | 10 | |
APPROACH_OPINION_UNFORGIVABLE_HOSTILE | Integer | 4 | |
APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE | Integer | 0 | |
APPROACH_OPINION_UNFORGIVABLE_GUARDED | Integer | 4 | |
APPROACH_OPINION_ENEMY_WAR | Integer | 8 | |
APPROACH_OPINION_ENEMY_HOSTILE | Integer | 4 | |
APPROACH_OPINION_ENEMY_DECEPTIVE | Integer | 1 | |
APPROACH_OPINION_ENEMY_GUARDED | Integer | 4 | |
APPROACH_OPINION_COMPETITOR_WAR | Integer | 4 | |
APPROACH_OPINION_COMPETITOR_HOSTILE | Integer | 4 | |
APPROACH_OPINION_COMPETITOR_DECEPTIVE | Integer | 2 | |
APPROACH_OPINION_COMPETITOR_GUARDED | Integer | 2 | |
APPROACH_OPINION_NEUTRAL_DECEPTIVE | Integer | 0 | |
APPROACH_OPINION_NEUTRAL_FRIENDLY | Integer | 2 | |
APPROACH_OPINION_FAVORABLE_HOSTILE | Integer | -5 | |
APPROACH_OPINION_FAVORABLE_DECEPTIVE | Integer | 0 | |
APPROACH_OPINION_FAVORABLE_FRIENDLY | Integer | 4 | |
APPROACH_OPINION_FRIEND_HOSTILE | Integer | -5 | |
APPROACH_OPINION_FRIEND_FRIENDLY | Integer | 10 | |
APPROACH_OPINION_ALLY_FRIENDLY | Integer | 10 | |
APPROACH_DECEPTIVE_WORKING_WITH_PLAYER | Integer | 3 | |
APPROACH_FRIENDLY_WORKING_WITH_PLAYER | Integer | 15 | |
APPROACH_HOSTILE_WORKING_WITH_PLAYER | Integer | -100 | |
APPROACH_GUARDED_WORKING_WITH_PLAYER | Integer | -100 | |
APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER | Integer | 10 | |
APPROACH_HOSTILE_WORKING_AGAINST_PLAYER | Integer | 10 | |
APPROACH_WAR_WORKING_AGAINST_PLAYER | Integer | 10 | |
APPROACH_WAR_DENOUNCED | Integer | 10 | |
APPROACH_HOSTILE_DENOUNCED | Integer | 10 | |
APPROACH_GUARDED_DENOUNCED | Integer | 5 | |
APPROACH_FRIENDLY_DENOUNCED | Integer | -100 | |
APPROACH_DECEPTIVE_DENOUNCED | Integer | -100 | |
APPROACH_ATTACKED_PROTECTED_MINOR_WAR | Integer | 6 | |
APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE | Integer | 2 | |
APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED | Integer | 1 | |
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR | Integer | 4 | |
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE | Integer | 1 | |
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED | Integer | 1 | |
APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL | Integer | 0 | |
APPROACH_GUARDED_MILITARY_THREAT_CRITICAL | Integer | 4 | |
APPROACH_AFRAID_MILITARY_THREAT_CRITICAL | Integer | 4 | |
APPROACH_DECEPTIVE_DEMAND | Integer | -6 | |
APPROACH_FRIENDLY_DEMAND | Integer | -6 | |
APPROACH_WAR_BROKEN_MILITARY_PROMISE | Integer | 4 | |
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE | Integer | -10 | |
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE | Integer | -10 | |
APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD | Integer | 5 | |
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD | Integer | -4 | |
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD | Integer | -4 | |
APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE | Integer | -4 | |
APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE | Integer | -4 | |
APPROACH_WAR_BROKEN_EXPANSION_PROMISE | Integer | 4 | |
APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE | Integer | -6 | |
APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE | Integer | -6 | |
APPROACH_WAR_IGNORED_EXPANSION_PROMISE | Integer | 3 | |
APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE | Integer | -4 | |
APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE | Integer | -4 | |
APPROACH_WAR_BROKEN_BORDER_PROMISE | Integer | 4 | |
APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE | Integer | -6 | |
APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE | Integer | -6 | |
APPROACH_WAR_IGNORED_BORDER_PROMISE | Integer | 3 | |
APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE | Integer | -4 | |
APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE | Integer | -4 | |
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE | Integer | 4 | |
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE | Integer | -10 | |
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE | Integer | -10 | |
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD | Integer | 3 | |
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD | Integer | -3 | |
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD | Integer | -3 | |
APPROACH_WAR_IGNORED_CITY_STATE_PROMISE | Integer | 4 | |
APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE | Integer | -4 | |
APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE | Integer | -4 | |
APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL | Integer | 0 | |
APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE | Integer | 0 | |
APPROACH_GUARDED_MILITARY_THREAT_SEVERE | Integer | 3 | |
APPROACH_AFRAID_MILITARY_THREAT_SEVERE | Integer | 2 | |
APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE | Integer | 0 | |
APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR | Integer | 0 | |
APPROACH_GUARDED_MILITARY_THREAT_MAJOR | Integer | 2 | |
APPROACH_AFRAID_MILITARY_THREAT_MAJOR | Integer | 1 | |
APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR | Integer | 0 | |
APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR | Integer | 0 | |
APPROACH_GUARDED_MILITARY_THREAT_MINOR | Integer | 0 | |
APPROACH_AFRAID_MILITARY_THREAT_MINOR | Integer | 1 | |
APPROACH_FRIENDLY_MILITARY_THREAT_MINOR | Integer | 0 | |
APPROACH_HOSTILE_MILITARY_THREAT_NONE | Integer | 2 | |
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL | Integer | -9 | |
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING | Integer | -3 | |
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING | Integer | -12 | |
APPROACH_HOSTILE_AT_WAR_WITH_PLAYER | Integer | -2 | |
APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER | Integer | 2 | |
APPROACH_GUARDED_AT_WAR_WITH_PLAYER | Integer | 0 | |
APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER | Integer | 2 | |
APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | -12 | |
APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | -2 | |
APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | 0 | |
APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER | Integer | -2 | |
APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER | Integer | -2 | |
APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER | Integer | -4 | |
APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER | Integer | -4 | |
APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER | Integer | 2 | |
APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT | Integer | 45 | |
APPROACH_WAR_PROJECTION_DEFEAT_PERCENT | Integer | 60 | |
APPROACH_WAR_PROJECTION_STALEMATE_PERCENT | Integer | 80 | |
APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT | Integer | 100 | |
APPROACH_WAR_PROJECTION_GOOD_PERCENT | Integer | 150 | |
APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT | Integer | 180 | |
APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT | Integer | 125 | |
APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT | Integer | 115 | |
APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT | Integer | 105 | |
APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT | Integer | 100 | |
APPROACH_GUARDED_PROJECTION_GOOD_PERCENT | Integer | 80 | |
APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT | Integer | 60 | |
TURNS_SINCE_PEACE_WEIGHT_DAMPENER | Integer | 25 | |
APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT | Integer | 65 | |
APPROACH_WAR_RECKLESS_EXPANDER | Integer | 160 | |
APPROACH_WAR_PROXIMITY_NEIGHBORS | Integer | 115 | |
APPROACH_WAR_PROXIMITY_CLOSE | Integer | 100 | |
APPROACH_WAR_PROXIMITY_FAR | Integer | 60 | |
APPROACH_WAR_PROXIMITY_DISTANT | Integer | 50 | |
MINOR_APPROACH_IGNORE_DEFAULT | Integer | 1 | |
MINOR_APPROACH_BIAS_FOR_CURRENT | Integer | 2 | |
MINOR_APPROACH_IGNORE_CURRENTLY_WAR | Integer | 3 | |
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY | Integer | 10 | |
MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY | Integer | -15 | |
MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY | Integer | -5 | |
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS | Integer | 10 | |
MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY | Integer | -20 | |
MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY | Integer | -15 | |
MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS | Integer | 5 | |
MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY | Integer | -20 | |
MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY | Integer | -15 | |
MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST | Integer | 5 | |
MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE | Integer | -10 | |
MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE | Integer | 10 | |
MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR | Integer | -15 | |
MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR | Integer | -6 | |
MINOR_APPROACH_FRIENDLY_RESOURCES | Integer | 1 | |
MINOR_APPROACH_PROTECTIVE_RESOURCES | Integer | 1 | |
MINOR_APPROACH_WAR_FRIENDS | Integer | -100 | |
MINOR_APPROACH_FRIENDLY_FRIENDS | Integer | 4 | |
MINOR_APPROACH_PROTECTIVE_FRIENDS | Integer | 2 | |
MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS | Integer | -2 | |
MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS | Integer | -1 | |
MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS | Integer | 1 | |
MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS | Integer | 1 | |
MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE | Integer | -1 | |
MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE | Integer | 1 | |
MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE | Integer | -2 | |
MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR | Integer | 2 | |
MINOR_APPROACH_CONQUEST_PROXIMITY_FAR | Integer | -4 | |
MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT | Integer | 2 | |
MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT | Integer | -10 | |
MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY | Integer | 0 | |
MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE | Integer | 0 | |
MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL | Integer | 0 | |
MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL | Integer | 0 | |
MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE | Integer | -1 | |
MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE | Integer | -2 | |
MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE | Integer | 1 | |
MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL | Integer | 0 | |
MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL | Integer | 0 | |
MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER | Integer | -20 | |
MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER | Integer | -2 | |
MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE | Integer | 10 | |
MINOR_APPROACH_WAR_TARGET_BAD | Integer | 20 | |
MINOR_APPROACH_WAR_TARGET_AVERAGE | Integer | 40 | |
MINOR_APPROACH_WAR_TARGET_FAVORABLE | Integer | 110 | |
MINOR_APPROACH_WAR_TARGET_SOFT | Integer | 130 | |
COOPERATION_DESIRE_THRESHOLD_EAGER | Integer | 200 | |
COOPERATION_DESIRE_THRESHOLD_STRONG | Integer | 150 | |
COOPERATION_DESIRE_THRESHOLD_DECENT | Integer | 100 | |
COOPERATION_DESIRE_THRESHOLD_WEAK | Integer | 50 | |
COOPERATION_DESIRE_WAR_STATE_CALM | Integer | 0 | |
COOPERATION_DESIRE_WAR_STATE_NEARLY_WON | Integer | -100 | |
COOPERATION_DESIRE_WAR_STATE_OFFENSIVE | Integer | -50 | |
COOPERATION_DESIRE_WAR_STATE_STALEMATE | Integer | 0 | |
COOPERATION_DESIRE_WAR_STATE_DEFENSIVE | Integer | 25 | |
COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED | Integer | 60 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE | Integer | 50 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL | Integer | 40 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG | Integer | 25 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE | Integer | 10 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_POOR | Integer | 0 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK | Integer | 0 | |
COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC | Integer | 0 | |
COOPERATION_DESIRE_OPINION_ALLY | Integer | 150 | |
COOPERATION_DESIRE_OPINION_FRIEND | Integer | 100 | |
COOPERATION_DESIRE_OPINION_NEUTRAL | Integer | 50 | |
COOPERATION_DESIRE_OPINION_COMPETITOR | Integer | 25 | |
COOPERATION_DESIRE_OPINION_ENEMY | Integer | 0 | |
COOPERATION_DESIRE_GAME_THREAT_CRITICAL | Integer | 0 | |
COOPERATION_DESIRE_GAME_THREAT_SEVERE | Integer | 10 | |
COOPERATION_DESIRE_GAME_THREAT_MAJOR | Integer | 25 | |
COOPERATION_DESIRE_GAME_THREAT_MINOR | Integer | 35 | |
COOPERATION_DESIRE_GAME_THREAT_NONE | Integer | 50 | |
COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR | Integer | 50 | |
COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY | Integer | 75 | |
COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR | Integer | 75 | |
COOPERATION_DESIRE_THEM_US_SAME_ENEMY | Integer | 100 | |
EVALUATE_WAR_PLAYER_THRESHOLD | Integer | 400 | |
EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD | Integer | 50 | |
EVALUATE_WAR_CONQUEST_GRAND_STRATEGY | Integer | 50 | |
EVALUATE_WAR_NOT_PREPARED | Integer | -100 | |
EVALUATE_WAR_ALREADY_FIGHTING | Integer | -150 | |
EVALUATE_WAR_GAME_THREAT_CRITICAL | Integer | 150 | |
EVALUATE_WAR_GAME_THREAT_SEVERE | Integer | 100 | |
EVALUATE_WAR_GAME_THREAT_MAJOR | Integer | 50 | |
EVALUATE_WAR_GAME_THREAT_MINOR | Integer | 20 | |
EVALUATE_WAR_GAME_THREAT_NONE | Integer | 0 | |
EVALUATE_WAR_SOFT_TARGET | Integer | 100 | |
EVALUATE_WAR_FAVORABLE_TARGET | Integer | 50 | |
EVALUATE_WAR_AVERAGE_TARGET | Integer | -25 | |
EVALUATE_WAR_BAD_TARGET | Integer | -100 | |
EVALUATE_WAR_IMPOSSIBLE_TARGET | Integer | -200 | |
REQUEST_PEACE_TURN_THRESHOLD | Integer | 4 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION | Integer | 100 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT | Integer | 60 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE | Integer | 20 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN | Integer | 0 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD | Integer | -20 | |
PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD | Integer | -50 | |
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE | Integer | 0 | |
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR | Integer | 10 | |
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR | Integer | 20 | |
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS | Integer | 50 | |
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED | Integer | 80 | |
PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER | Integer | 180 | |
PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION | Integer | 120 | |
PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER | Integer | 70 | |
PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE | Integer | 40 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION | Integer | -50 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT | Integer | -20 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE | Integer | -10 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN | Integer | 0 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD | Integer | 50 | |
PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD | Integer | 100 | |
PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE | Integer | -50 | |
PEACE_WILLINGNESS_ACCEPT_TARGET_BAD | Integer | -20 | |
PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE | Integer | 0 | |
PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE | Integer | 20 | |
PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT | Integer | 50 | |
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER | Integer | 150 | |
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION | Integer | 80 | |
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER | Integer | 50 | |
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE | Integer | 20 | |
ARMISTICE_GPT_DIVISOR | Integer | 3 | |
ARMISTICE_MIN_GOLD | Integer | 100 | |
WAR_GOAL_THRESHOLD_CONQUEST | Integer | 250 | |
WAR_GOAL_THRESHOLD_DAMAGE | Integer | 130 | |
WAR_GOAL_THRESHOLD_PEACE | Integer | 70 | |
WAR_GOAL_STATE_CALM | Integer | 0 | |
WAR_GOAL_STATE_NEARLY_WON | Integer | 300 | |
WAR_GOAL_STATE_OFFENSIVE | Integer | 100 | |
WAR_GOAL_STATE_STALEMATE | Integer | -30 | |
WAR_GOAL_STATE_DEFENSIVE | Integer | -100 | |
WAR_GOAL_STATE_NEARLY_DEFEATED | Integer | -300 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_CALM | Integer | -50 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON | Integer | 0 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE | Integer | -20 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE | Integer | -60 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE | Integer | -100 | |
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED | Integer | -150 | |
WAR_GOAL_DAMAGE_CRIPPLED | Integer | -100 | |
WAR_GOAL_DAMAGE_SERIOUS | Integer | -50 | |
WAR_GOAL_DAMAGE_MAJOR | Integer | -25 | |
WAR_GOAL_DAMAGE_MINOR | Integer | -10 | |
WAR_GOAL_DAMAGE_NONE | Integer | 0 | |
WAR_GOAL_GAME_THREAT_CRITICAL | Integer | 200 | |
WAR_GOAL_GAME_THREAT_SEVERE | Integer | 100 | |
WAR_GOAL_GAME_THREAT_MAJOR | Integer | 50 | |
WAR_GOAL_GAME_THREAT_MINOR | Integer | 20 | |
WAR_GOAL_GAME_THREAT_NONE | Integer | 0 | |
WAR_GOAL_TARGET_SOFT | Integer | 100 | |
WAR_GOAL_TARGET_FAVORABLE | Integer | 50 | |
WAR_GOAL_TARGET_AVERAGE | Integer | 0 | |
WAR_GOAL_TARGET_BAD | Integer | -50 | |
WAR_GOAL_TARGET_IMPOSSIBLE | Integer | -100 | |
WAR_PROJECTION_THRESHOLD_VERY_GOOD | Integer | 100 | |
WAR_PROJECTION_THRESHOLD_GOOD | Integer | 25 | |
WAR_PROJECTION_THRESHOLD_DESTRUCTION | Integer | -100 | |
WAR_PROJECTION_THRESHOLD_DEFEAT | Integer | -25 | |
WAR_PROJECTION_THRESHOLD_STALEMATE | Integer | 0 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC | Integer | 100 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK | Integer | 60 | |
WAR_PROJECTION_RECKLESS_EXPANDER | Integer | 25 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR | Integer | 25 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE | Integer | 0 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG | Integer | -25 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL | Integer | -60 | |
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE | Integer | -100 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC | Integer | 50 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK | Integer | 30 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR | Integer | 12 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE | Integer | 0 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG | Integer | -12 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL | Integer | -30 | |
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE | Integer | -50 | |
WAR_PROJECTION_WAR_DAMAGE_US_NONE | Integer | 0 | |
WAR_PROJECTION_WAR_DAMAGE_US_MINOR | Integer | -10 | |
WAR_PROJECTION_WAR_DAMAGE_US_MAJOR | Integer | -20 | |
WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS | Integer | -30 | |
WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED | Integer | -40 | |
WAR_PROJECTION_WAR_DAMAGE_THEM_NONE | Integer | 0 | |
WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR | Integer | 5 | |
WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR | Integer | 10 | |
WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS | Integer | 15 | |
WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED | Integer | 20 | |
WAR_PROJECTION_WAR_DURATION_SCORE_CAP | Integer | 20 | |
WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES | Integer | 25 | |
WAR_STATE_THRESHOLD_NEARLY_WON | Integer | 75 | |
WAR_STATE_THRESHOLD_OFFENSIVE | Integer | 57 | |
WAR_STATE_THRESHOLD_STALEMATE | Integer | 42 | |
WAR_STATE_THRESHOLD_DEFENSIVE | Integer | 25 | |
WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED | Integer | 67 | |
WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS | Integer | 50 | |
WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR | Integer | 25 | |
WAR_DAMAGE_LEVEL_THRESHOLD_MINOR | Integer | 10 | |
WAR_DAMAGE_LEVEL_CITY_WEIGHT | Integer | 150 | |
WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER | Integer | 100 | |
WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER | Integer | 120 | |
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE | Integer | 80 | |
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH | Integer | 50 | |
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM | Integer | 30 | |
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW | Integer | 10 | |
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH | Integer | 3 | |
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM | Integer | 5 | |
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW | Integer | 9 | |
PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD | Integer | 10 | |
PLOT_BUYING_POSTURE_HIGH_THRESHOLD | Integer | 7 | |
PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD | Integer | 4 | |
PLOT_BUYING_POSTURE_LOW_THRESHOLD | Integer | 2 | |
MILITARY_STRENGTH_BASE | Integer | 30 | |
MILITARY_STRENGTH_RATIO_MULTIPLIER | Integer | 100 | |
MILITARY_STRENGTH_CITY_MOD | Integer | 33 | |
MILITARY_STRENGTH_IMMENSE_THRESHOLD | Integer | 250 | |
MILITARY_STRENGTH_POWERFUL_THRESHOLD | Integer | 165 | |
MILITARY_STRENGTH_STRONG_THRESHOLD | Integer | 115 | |
MILITARY_STRENGTH_AVERAGE_THRESHOLD | Integer | 85 | |
MILITARY_STRENGTH_POOR_THRESHOLD | Integer | 60 | |
MILITARY_STRENGTH_WEAK_THRESHOLD | Integer | 40 | |
ECONOMIC_STRENGTH_RATIO_MULTIPLIER | Integer | 100 | |
ECONOMIC_STRENGTH_IMMENSE_THRESHOLD | Integer | 250 | |
ECONOMIC_STRENGTH_POWERFUL_THRESHOLD | Integer | 153 | |
ECONOMIC_STRENGTH_STRONG_THRESHOLD | Integer | 120 | |
ECONOMIC_STRENGTH_AVERAGE_THRESHOLD | Integer | 83 | |
ECONOMIC_STRENGTH_POOR_THRESHOLD | Integer | 65 | |
ECONOMIC_STRENGTH_WEAK_THRESHOLD | Integer | 40 | |
TARGET_IMPOSSIBLE_THRESHOLD | Integer | 200 | |
TARGET_BAD_THRESHOLD | Integer | 125 | |
TARGET_AVERAGE_THRESHOLD | Integer | 80 | |
TARGET_FAVORABLE_THRESHOLD | Integer | 50 | |
TARGET_INCREASE_WAR_TURNS | Integer | 50 | |
TARGET_MILITARY_STRENGTH_IMMENSE | Integer | 250 | |
TARGET_MILITARY_STRENGTH_POWERFUL | Integer | 165 | |
TARGET_MILITARY_STRENGTH_STRONG | Integer | 115 | |
TARGET_MILITARY_STRENGTH_AVERAGE | Integer | 85 | |
TARGET_MILITARY_STRENGTH_POOR | Integer | 60 | |
TARGET_MILITARY_STRENGTH_WEAK | Integer | 40 | |
TARGET_MILITARY_STRENGTH_PATHETIC | Integer | 0 | |
TARGET_ALREADY_WAR_EACH_PLAYER | Integer | 30 | |
TARGET_NEIGHBORS | Integer | -10 | |
TARGET_CLOSE | Integer | 0 | |
TARGET_FAR | Integer | 20 | |
TARGET_DISTANT | Integer | 60 | |
TARGET_MINOR_BACKUP_PATHETIC | Integer | 0 | |
TARGET_MINOR_BACKUP_WEAK | Integer | 0 | |
TARGET_MINOR_BACKUP_POOR | Integer | 5 | |
TARGET_MINOR_BACKUP_AVERAGE | Integer | 15 | |
TARGET_MINOR_BACKUP_STRONG | Integer | 25 | |
TARGET_MINOR_BACKUP_POWERFUL | Integer | 35 | |
TARGET_MINOR_BACKUP_IMMENSE | Integer | 50 | |
TARGET_MINOR_BACKUP_DISTANT | Integer | 100 | |
TARGET_MINOR_BACKUP_FAR | Integer | 115 | |
TARGET_MINOR_BACKUP_CLOSE | Integer | 150 | |
TARGET_MINOR_BACKUP_NEIGHBORS | Integer | 200 | |
GAME_THREAT_CRITICAL_THRESHOLD | Integer | 150 | |
GAME_THREAT_SEVERE_THRESHOLD | Integer | 100 | |
GAME_THREAT_MAJOR_THRESHOLD | Integer | 50 | |
GAME_THREAT_MINOR_THRESHOLD | Integer | 10 | |
GAME_THREAT_AT_WAR_STALEMATE | Integer | 10 | |
GAME_THREAT_AT_WAR_DEFENSIVE | Integer | 40 | |
GAME_THREAT_AT_WAR_NEARLY_DEFEATED | Integer | 100 | |
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE | Integer | 80 | |
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL | Integer | 50 | |
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG | Integer | 30 | |
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE | Integer | 10 | |
GAME_THREAT_GUESS_AT_WAR | Integer | 50 | |
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE | Integer | 100 | |
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL | Integer | 60 | |
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG | Integer | 40 | |
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE | Integer | 20 | |
MILITARY_THREAT_CRITICAL_THRESHOLD | Integer | 200 | |
MILITARY_THREAT_SEVERE_THRESHOLD | Integer | 150 | |
MILITARY_THREAT_MAJOR_THRESHOLD | Integer | 100 | |
MILITARY_THREAT_MINOR_THRESHOLD | Integer | 50 | |
MILITARY_THREAT_STRENGTH_IMMENSE | Integer | 300 | |
MILITARY_THREAT_STRENGTH_POWERFUL | Integer | 200 | |
MILITARY_THREAT_STRENGTH_STRONG | Integer | 135 | |
MILITARY_THREAT_STRENGTH_AVERAGE | Integer | 100 | |
MILITARY_THREAT_STRENGTH_POOR | Integer | 65 | |
MILITARY_THREAT_STRENGTH_WEAK | Integer | 20 | |
MILITARY_THREAT_STRENGTH_PATHETIC | Integer | 5 | |
MILITARY_THREAT_WAR_STATE_CALM | Integer | 0 | |
MILITARY_THREAT_WAR_STATE_NEARLY_WON | Integer | -100 | |
MILITARY_THREAT_WAR_STATE_OFFENSIVE | Integer | -40 | |
MILITARY_THREAT_WAR_STATE_STALEMATE | Integer | 30 | |
MILITARY_THREAT_WAR_STATE_DEFENSIVE | Integer | 80 | |
MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED | Integer | 150 | |
MILITARY_THREAT_NEIGHBORS | Integer | 100 | |
MILITARY_THREAT_CLOSE | Integer | 40 | |
MILITARY_THREAT_FAR | Integer | -40 | |
MILITARY_THREAT_DISTANT | Integer | -100 | |
MILITARY_THREAT_PER_MINOR_ATTACKED | Integer | 20 | |
MILITARY_THREAT_PER_MINOR_CONQUERED | Integer | 10 | |
MILITARY_THREAT_PER_MAJOR_ATTACKED | Integer | 40 | |
MILITARY_THREAT_PER_MAJOR_CONQUERED | Integer | 20 | |
MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER | Integer | -30 | |
WARMONGER_THREAT_CRITICAL_THRESHOLD | Integer | 200 | |
WARMONGER_THREAT_SEVERE_THRESHOLD | Integer | 150 | |
WARMONGER_THREAT_MAJOR_THRESHOLD | Integer | 100 | |
WARMONGER_THREAT_MINOR_THRESHOLD | Integer | 50 | |
WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT | Integer | 5 | |
WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT | Integer | 10 | |
WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT | Integer | 5 | |
WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT | Integer | 10 | |
WARMONGER_THREAT_PERSONALITY_MOD | Integer | 10 | |
WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD | Integer | 40 | |
WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD | Integer | 25 | |
LAND_DISPUTE_FIERCE_THRESHOLD | Integer | 400 | |
LAND_DISPUTE_STRONG_THRESHOLD | Integer | 230 | |
LAND_DISPUTE_WEAK_THRESHOLD | Integer | 100 | |
VICTORY_DISPUTE_FIERCE_THRESHOLD | Integer | 80 | |
VICTORY_DISPUTE_STRONG_THRESHOLD | Integer | 50 | |
VICTORY_DISPUTE_WEAK_THRESHOLD | Integer | 30 | |
WONDER_DISPUTE_FIERCE_THRESHOLD | Integer | 10 | |
WONDER_DISPUTE_STRONG_THRESHOLD | Integer | 7 | |
WONDER_DISPUTE_WEAK_THRESHOLD | Integer | 5 | |
MINOR_CIV_DISPUTE_FIERCE_THRESHOLD | Integer | 700 | |
MINOR_CIV_DISPUTE_STRONG_THRESHOLD | Integer | 400 | |
MINOR_CIV_DISPUTE_WEAK_THRESHOLD | Integer | 200 | |
MINOR_CIV_DISPUTE_ALLIES_WEIGHT | Integer | 10 | |
MINOR_CIV_DISPUTE_FRIENDS_WEIGHT | Integer | 5 | |
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE | Integer | 0 | |
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW | Integer | 10 | |
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM | Integer | 32 | |
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH | Integer | 50 | |
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE | Integer | 60 | |
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE | Integer | 0 | |
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW | Integer | 5 | |
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM | Integer | 12 | |
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH | Integer | 20 | |
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE | Integer | 30 | |
LAND_DISPUTE_DISTANT | Integer | 0 | |
LAND_DISPUTE_FAR | Integer | 10 | |
LAND_DISPUTE_CLOSE | Integer | 18 | |
LAND_DISPUTE_NEIGHBORS | Integer | 30 | |
LAND_DISPUTE_CRAMPED_MULTIPLIER | Integer | 0 | |
LAND_DISPUTE_NO_EXPANSION_STRATEGY | Integer | 0 | |
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE | Integer | 14 | |
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY | Integer | 10 | |
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE | Integer | 6 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10 | Integer | 200 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9 | Integer | 180 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8 | Integer | 160 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7 | Integer | 130 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6 | Integer | 110 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5 | Integer | 90 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4 | Integer | 80 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3 | Integer | 55 | |
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2 | Integer | 30 | |
VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD | Integer | 70 | |
VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD | Integer | 50 | |
VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD | Integer | 30 | |
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE | Integer | 7 | |
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY | Integer | 5 | |
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE | Integer | 3 | |
IC_MEMORY_TURN_EXPIRATION | Integer | 50 | |
COOP_WAR_SOON_COUNTER | Integer | 10 | |
COOP_WAR_LOCKED_TURNS | Integer | 20 | |
COOP_WAR_LOCKED_TURNS_WAR_WEIGHT | Integer | 1000 | |
DEMAND_TURN_LIMIT_MIN | Integer | 20 | |
DEMAND_TURN_LIMIT_RAND | Integer | 10 | |
DONT_SETTLE_RAND | Integer | 100 | |
DONT_SETTLE_FLAVOR_BASE | Integer | 8 | |
DONT_SETTLE_FLAVOR_MULTIPLIER | Integer | 5 | |
DONT_SETTLE_FRIENDLY | Integer | 30 | |
DONT_SETTLE_STRENGTH_PATHETIC | Integer | -30 | |
DONT_SETTLE_STRENGTH_WEAK | Integer | -20 | |
DONT_SETTLE_STRENGTH_POOR | Integer | -10 | |
DONT_SETTLE_STRENGTH_AVERAGE | Integer | 0 | |
DONT_SETTLE_STRENGTH_STRONG | Integer | 25 | |
DONT_SETTLE_STRENGTH_POWERFUL | Integer | 40 | |
DONT_SETTLE_STRENGTH_IMMENSE | Integer | 60 | |
DONT_SETTLE_MOD_MILITARY_POSTURE_NONE | Integer | 100 | |
DONT_SETTLE_MOD_MILITARY_POSTURE_LOW | Integer | 100 | |
DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM | Integer | 150 | |
DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH | Integer | 200 | |
DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE | Integer | 300 | |
DOF_TURN_BUFFER | Integer | 20 | |
DENUNCIATION_EXPIRATION_TIME | Integer | 50 | |
DOF_EXPIRATION_TIME | Integer | 50 | |
EACH_GOLD_VALUE_PERCENT | Integer | 100 | |
EACH_GOLD_PER_TURN_VALUE_PERCENT | Integer | 75 | |
DEAL_VALUE_PER_TURN_DECAY | Integer | 3 | |
DEAL_VALUE_PER_OPINION_WEIGHT | Integer | 10 | |
COMMON_FOE_VALUE_PER_TURN_DECAY | Integer | 25 | |
COMMON_FOE_VALUE_PER_OPINION_WEIGHT | Integer | 50 | |
WANT_RESEARCH_AGREEMENT_RAND | Integer | 8 | |
DEMAND_RAND | Integer | 100 |
PostDefines
- PostDefines contains the definitions referenced in this table.
Name | Type | Default | Notes |
---|---|---|---|