User:DonQuich: Difference between revisions
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Developer of the bot that generated the initial versions of the [[Lua and UI Reference (Civ5)]] on mid-2012. | |||
CivFanatics profile: [http://forums.civfanatics.com/member.php?u=210491 DonQuiche] | |||
== Mods == | |||
* [http://forums.civfanatics.com/showthread.php?t=436912 Ingame Editor (IGE)] | |||
* [http://forums.civfanatics.com/showthread.php?p=11646470 Reseed] | |||
== | == My scratchpad: pages to salvage == | ||
* [[Lua Game Objects/NotificationTypes]] | |||
* [[SetHappiness]] - Warning and link | |||
* [[HasPolicy]] Good example for HasPolicy and [[SetHasPolicy]] | |||
* [[GetMinorCivType]] - Good example for player name (add it to Player.GetName?) | |||
* Warning about graphics refresh on SetTerrainType | |||
* Warning and code snippet on SetOwner. | |||
* Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI | |||
* [[GameEvents.PlayerCanConstruct(playerID, buildingTypeID)]] - Example of building constructible with a policy. | |||
* [[Events.SerialEventCityDestroyed (Civ5 API)]] Advise the reader to see SerialEventCityCaptured or copy/paste. | |||
* [[Events.SpecificCityInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ". | |||
* [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example. | |||
* Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. " | |||
* GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target. | |||
Latest revision as of 08:21, 22 September 2012
Developer of the bot that generated the initial versions of the Lua and UI Reference (Civ5) on mid-2012.
CivFanatics profile: DonQuiche
Mods
My scratchpad: pages to salvage
- Lua Game Objects/NotificationTypes
- SetHappiness - Warning and link
- HasPolicy Good example for HasPolicy and SetHasPolicy
- GetMinorCivType - Good example for player name (add it to Player.GetName?)
- Warning about graphics refresh on SetTerrainType
- Warning and code snippet on SetOwner.
- Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI
- GameEvents.PlayerCanConstruct(playerID, buildingTypeID) - Example of building constructible with a policy.
- Events.SerialEventCityDestroyed (Civ5 API) Advise the reader to see SerialEventCityCaptured or copy/paste.
- Events.SpecificCityInfoDirty (Civ5 API) : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ".
- SerialEventCityPopulationChanged: fixes the 2k wiki description. Also copy example.
- Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. "
- GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target.