CIV5UnitMovementRates: Difference between revisions
From Civilization Modding Wiki
Jump to navigationJump to search
Chronovore (talk | contribs) (Added table data structure.) |
Chronovore (talk | contribs) mNo edit summary |
||
Line 31: | Line 31: | ||
| PathSubdivision || Integer || | | PathSubdivision || Integer || | ||
|} | |} | ||
{{Civ5_XML_Files}} |
Latest revision as of 19:44, 27 September 2010
CIV5UnitMovementRates.xml
- The CIV5UnitMovementRates.xml file contains definitions for how movement is handled for various types of units.
- The tables below indicate the structure of the entries in the CIV5UnitMovementRates file.
- This information is taken from the CIV5UnitMovementRates.xml file itself.
MovementRates
- This table is referenced by CIV5Units Units table.
Name | Type | NotNull |
---|---|---|
Type | Text | True |
NumHexes | Integer | True |
TotalTime | Float | |
EaseIn | Float | |
EaseOut | Float | |
IndividualOffset | Float | |
RowOffset | Float | |
CurveRoll | Float | |
PathSubdivision | Integer |