CIV5AIEconomicStrategies

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Revision as of 12:28, 28 September 2010 by Chronovore (talk | contribs) (Added table data structures.)
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CIV5AIEconomicStrategies.xml

  • The CIV5AIEconomicStrategies.xml file contains definitions for the economic strategies used by the AI.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the CIV5AIEconomicStrategies.xml file itself.

AIEconomicStrategies

  • CIV5Technologies contains the definitions of the Technologies used in this table.
AIEconomicStrategies Table
Name Type Reference Notes
ID Integer Primary Key, Autoincrement
Type Text Not Null, Unique
DontUpdateCityFlavors Boolean False
NoMinorCivs Boolean False
CheckTriggerTurnCount Integer 0
MinimumNumTurnsExecuted Integer 0
WeightThreshold Integer 0
FirstTurnExecuted Integer 0
TechPrereq Text NULL Technologies(Type)
TechObsolete Text NULL Technologies(Type)
Advisor Text
AdvisorCounsel Text
AdvisorCounselImportance Integer 1

AIEconomicStrategy_Flavors

  • CIV5Flavors contains the definitions of the Flavors used in this table.
AIEconomicStrategy_Flavors Table
Name Type Reference
AIEconomicStrategyType Text AIEconomicStrategies(Type)
FlavorType Text Flavors(Type)
Flavor Integer

AIEconomicStrategy_PersonalityFlavorThresholdMods

  • CIV5Flavors contains the definitions of the Flavors used in this table.
AIEconomicStrategy_PersonalityFlavorThresholdMods Table
Name Type Reference
AIEconomicStrategyType Text AIEconomicStrategies(Type)
FlavorType Text Flavors(Type)
Flavor Integer


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units