int, int, int
|
GridToWorld(ResourceType gridX, int gridY)
|
ResourceType, PlayerID
|
ToGridFromHex(float i, float j)
|
int
|
Area:GetNumResources(ResourceType resource)
|
ResourceType
|
AssignStartingPlots:AssignLuxuryToRegion(PlayerID region_number)
|
unknown, int, int, int
|
AssignStartingPlots:CustomOverride(ResourceType resource_)
|
int, int, int, int
|
AssignStartingPlots:GetIndicesForLuxuryType(ResourceType resource_)
|
ResourceType, ResourceType, ResourceType, ResourceType, ResourceType, ResourceType
|
AssignStartingPlots:GetMajorStrategicResourceQuantityValues()
|
ResourceType, ResourceType, ResourceType, ResourceType, ResourceType, ResourceType
|
AssignStartingPlots:GetSmallStrategicResourceQuantityValues()
|
int
|
AssignStartingPlots:PlaceSpecificNumberOfResources(ResourceType resource_, ResourceType quantity, int amount, float ratio, int impact_table_number, int min_radius, int max_radius, table(int => PlayerID) plot_list)
|
|
AssignStartingPlots:ProcessResourceList(int frequency, int impact_table_number, table(int => int) plot_list, table(int => table(int => ResourceType)) resources_to_place)
|
|
Button:RegisterCallback(MouseType lClick, (void func(HandicapType index, ResourceType y, Button button, int x, int y)) OnEndTurnTimerClicked)
|
ResourceType
|
City:GetResourceDemanded(bool arg0 = nil)
|
int
|
City:GetResourceYieldRateModifier(YieldType index, ResourceType resource)
|
ResourceType
|
City:GetX()
|
ResourceType
|
City:GetY()
|
bool
|
City:IsHasResourceLocal(ResourceType resource)
|
bool
|
City:SetResourceDemanded(ResourceType resource)
|
|
Deal:AddCityTrade(PlayerID player, ResourceType city)
|
|
Deal:AddDefensivePact(PlayerID us, ResourceType dealDuration)
|
|
Deal:AddGoldPerTurnTrade(PlayerID us, int goldPerTurn, ResourceType dealDuration)
|
|
Deal:AddOpenBorders(PlayerID us, ResourceType dealDuration)
|
|
Deal:AddResearchAgreement(PlayerID us, ResourceType dealDuration)
|
|
Deal:AddResourceTrade(PlayerID us, ResourceType resource, int amount, ResourceType dealDuration)
|
|
Deal:AddTradeAgreement(PlayerID us, ResourceType dealDuration)
|
|
Deal:ChangeGoldPerTurnTrade(PlayerID us, int goldPerTurn, ResourceType dealDuration)
|
|
Deal:ChangeResourceTrade(PlayerID us, ResourceType resource, int numResource, ResourceType dealDuration)
|
TradeableItemType, unknown, unknown, ResourceType, int, PlayerID
|
Deal:GetNextItem()
|
int
|
Deal:GetNumResource(PlayerID us, ResourceType resType)
|
int
|
Deal:IsPossibleToTradeItem(PlayerID us, PlayerID them, TradeableItemType tradeType, TeamID dealDuration, ResourceType dealDuration = nil)
|
|
Deal:RemoveResourceTrade(ResourceType resource)
|
|
EditBox:SetVoid2(ResourceType arg0)
|
|
Events.RequestYieldDisplay(YieldDisplayType type, ResourceType arg1 = nil, ResourceType gridX = nil, int gridY = nil)
|
|
Events.SerialEventRawResourceIconCreated(float hexPosX, int hexPosY, unknown ImprovementType, ResourceType ResourceType)
|
|
Events.SpawnArrowEvent(ResourceType arg0, ResourceType arg1, int hexX, int hexY)
|
ResourceType
|
Game.GetDealDuration()
|
int
|
Game.GetNumResourceRequiredForUnit(UnitType unit, ResourceType resource)
|
ResourceUsageType
|
Game.GetResourceUsageType(ResourceType resourceLoop)
|
|
GameEvents.CityCaptureComplete(PlayerID player, int capital, ResourceType x, ResourceType y, PlayerID newPlayer, int conquest, int conquest)
|
|
Grid:RegisterCallback(MouseType thisEvent, (void func(PlayerID void1, ResourceType void2, Button button)) OnContinueButtonClicked)
|
|
Grid:SetVoid2(ResourceType numFreeTechs)
|
|
Grid:SetVoids(TechType void1, ResourceType void2)
|
|
GridButton:RegisterCallback(MouseType arg0, (void func(PolicyType Id, ResourceType none, Button control)) OnEndTurnClicked)
|
|
GridButton:SetVoids(ResourceType building, ResourceType addToList)
|
int
|
Map.GetNumResources(ResourceType resource)
|
int
|
Map.GetNumResourcesOnLand(ResourceType resource)
|
ResourceType
|
Map.GetRandomResourceQuantity(ResourceType resource)
|
|
Network.SendResearch(PlayerID tech, ResourceType discover, int value, bool arg3 = nil)
|
|
Player:ChangeNumResourceTotal(ResourceType resource, int change)
|
int
|
Player:GetHappinessFromLuxury(ResourceType resource)
|
ResourceType
|
Player:GetNumFreeTechs()
|
int
|
Player:GetNumResourceAvailable(ResourceType resource, bool includeImport)
|
int
|
Player:GetNumResourceTotal(ResourceType resource, bool includeImport)
|
int
|
Player:GetNumResourceUsed(ResourceType resource)
|
int
|
Player:GetResourceExport(ResourceType resource)
|
int
|
Player:GetResourceFromMinors(ResourceType resource)
|
int
|
Player:GetResourceImport(ResourceType resource)
|
Unit
|
Player:InitUnit(UnitType unit, ResourceType x, ResourceType y, UnitAIType unitAI = NO_UNITAI, DirectionType facingDirection = NO_DIRECTION)
|
bool
|
Plot:CanHaveResource(ResourceType resource, bool ignoreLatitude)
|
ResourceType
|
Plot:GetNonObsoleteResourceType(TeamID team)
|
ResourceType
|
Plot:GetResourceType(TeamID team)
|
|
Plot:SetResourceType(int newValue, ResourceType numResource)
|
ResourceType
|
Slider:GetVoid2()
|
int
|
Unit:GetNumResourceNeededToUpgrade(ResourceType resourceLoop)
|
ResourceType
|
Unit:GetX()
|
ResourceType
|
Unit:GetY()
|