Events.SerialEventHexHighlight (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
This event is triggered every time a hex is highlighted by the UI. Can be invoked from the Lua side, which highlights a hex and is the common usage. If a highlight style is given, it can be cleared again by using ClearHexHighlightStyle or ClearHexHighlights
Usage
void Events.SerialEventHexHighlight(Vector2 hex, bool highlight, Vector4 highlightColor, string highlightStyle)
Event Type
- Regular event: you can subscribe to it through
Events.SerialEventHexHighlight.Add(<function handler>)
or invoke it directly throughEvents.SerialEventHexHighlight(<arguments list>)
.
Parameters
hex: Hex coordinates of the tile to highlight. Can be created by using the Vector2(iHexX, iHexY) constructor when including FLuaVector.lua (see example) highlight: If true, highlight, if false, remove highlight highlightColor: The color to highlight in. Can be created by using the Vector4(r, g, b, a) constructor when including FLuaVector.lua (see example). Only allows certain colors. Known colors to work: (1,0,0,1), (0,1,0,1), (0,0,1,1), (0,0,1,0.25), (1,1,0,1), (1,0,1,1), (0.5,0.5,0.5,1) highlightStyle: Use a custom highlighting style, in which case highlightColor is irrelevant. Known highlighting styles are: "MovementRangeBorder", "AMRBorder", "FireRangeBorder", "ValidFireTargetBorder", "GroupBorder"
Examples
include( "FLuaVector" );
-- highlight a hex when it changes ownership
function onHexCultureChanged(iHexX, iHexY, iPlayerID, bUnknown)
Events.SerialEventHexHighlight(Vector2(iHexX, iHexY), true, Vector4(1, 0.5, 0, 1))
end
Events.SerialEventHexCultureChanged.Add(onHexCultureChanged)
Source code samples
Redundant occurences have been removed.
Bombardment.lua
UI/InGame/Bombardment.lua
0072
|
Events.SerialEventHexHighlight( hexID, true, highlightColor, "FireRangeBorder" ); |
0073
|
Events.SerialEventHexHighlight( hexID, true, redColor, "ValidFireTargetBorder"); |
CityView.lua
UI/InGame/CityView/CityView.lua
1824
|
Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) ); |
1861
|
Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( aPurchasablePlots[i]:GetX(), aPurchasablePlots[i]:GetY() ) ), true, Vector4( 1.0, 0.0, 1.0, 1 ) ); |
DebugMode.lua
UI/InGame/DebugMode.lua
0037
|
Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), false, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); |
0420
|
Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), true, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); |
InGame.lua
UI/InGame/InGame.lua
0305
|
Events.SerialEventHexHighlight( hexID, false, workerSuggestHighlightColor, genericUnitHexBorder ); |
0423
|
Events.SerialEventHexHighlight( hexID, true, Vector4( 1.0, 1.0, 0.0, 1 ), genericUnitHexBorder ); |
0464
|
Events.SerialEventHexHighlight( hexID, true, embarkColor, genericUnitHexBorder ); |
0490
|
Events.SerialEventHexHighlight( hexID, true, upgradeColor, genericUnitHexBorder ); |
0558
|
Events.SerialEventHexHighlight( hexID, true, turn2Color, "GroupBorder" ); |
0595
|
Events.SerialEventHexHighlight( hexID, true, turn1Color, pathBorderStyle ); |
InGame.lua (G&K)
DLC/Expansion/UI/InGame/InGame.lua
0689
|
Events.SerialEventHexHighlight( iHexID, true, vGiftTileImprovementColor, genericUnitHexBorder ); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0765
|
Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, attackPathBorderStyle ); |
0767
|
Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, pathBorderStyle ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.