CIV5Cursors

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Revision as of 11:51, 29 September 2010 by Chronovore (talk | contribs) (Added table data structure.)
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civ5cursors.xml

  • The civ5cursors.xml file contains definitions for the Cursors.
  • This information is taken from the civ5cursors.xml file itself.

Cursors

Cursors Table
Name Type Notes
ID integer Primary Key,Autoincrement
Type text Not Null,Unique
CursorPath text


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units