Plot.GetArea (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
AreaID Plot:GetArea()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0987
|
local area = plot:GetArea() |
0989
|
-- Adding this check for Great Plains |
0990
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
0888
|
local thisPlotsArea = plot:GetArea() |
0889
|
if thisPlotsArea ~= iAreaID then -- This plot is not a member of the landmass, set value to 0 |
1554
|
local iArea = plot:GetArea(); |
1791
|
local area_of_plot = plot:GetArea(); |
5225
|
local iAreaID = plot:GetArea(); |
6328
|
local area = plot:GetArea() |
6329
|
if area ~= area_ID and area_ID ~= -1 then |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0718
|
local area = plot:GetArea() |
0720
|
-- Adding this check for Highlands |
0721
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
Europe.lua (G&K)
DLC/Expansion/Maps/Europe.lua
0492
|
local testAreaID = testPlot:GetArea() |
0493
|
local testArea = Map.GetArea(testAreaID) |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0382
|
local iArea = adjPlot:GetArea() |
0383
|
local adjArea = Map.GetArea(iArea) |
Four_Corners.lua
Maps/Four_Corners.lua
0498
|
local area = plot:GetArea() |
0500
|
-- Adding this check for Four Corners |
0501
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
InlandSea.lua
Maps/InlandSea.lua
0302
|
local area = plot:GetArea() |
0304
|
-- Adding this check for Inland Sea |
0305
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
Lakes.lua
Maps/Lakes.lua
0194
|
local area = plot:GetArea() |
0196
|
-- Adding this check for Lakes |
0197
|
if y < 4 or y >= iH - 4 then |
MapGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0626
|
local areaID = plot:GetArea(); |
MapmakerUtilities.lua
Gameplay/Lua/MapmakerUtilities.lua
0098
|
local area = plotFirst:GetArea(); |
0102
|
area = plotLast:GetArea(); |
0138
|
local area = plot:GetArea(); |
North_vs_South.lua
Maps/North_vs_South.lua
0669
|
local area = plot:GetArea() |
0671
|
-- Adding this check for North vs South |
0672
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
Ring.lua
Maps/Ring.lua
0642
|
local area = plot:GetArea() |
0644
|
-- Adding this check for Ring, to force all City States to the polar region in the center. |
0645
|
if (x > centWestX and x < centEastX and y > centSouthY and y < centNorthY) == false then |
Skirmish.lua
Maps/Skirmish.lua
1067
|
local area = plot:GetArea() |
1069
|
-- Adding this check for Skirmish. |
1070
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
Terra.lua
Maps/Terra.lua
0650
|
local adjAreaID = adjPlot:GetArea(); |
0749
|
local iAreaID = adjPlot:GetArea(); |
West_vs_East.lua
Maps/West_vs_East.lua
0569
|
local area = plot:GetArea() |
0571
|
-- Adding this check for West vs East. |
0572
|
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.