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  • ...w.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained]. :The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385
    3 KB (449 words) - 18:42, 2 August 2013

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  • == Tutorials == * [[Civ5 Asset Types]]
    1,013 bytes (147 words) - 13:29, 19 September 2012
  • ...w.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained]. :The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385
    3 KB (449 words) - 18:42, 2 August 2013
  • == Tutorials and Reference == See also [[Civ5 Modding Tutorials|Modding Tutorials]].
    3 KB (308 words) - 21:30, 17 January 2013
  • ...ehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you'd like to contribute, feel free to [[Special:User * Help convert existing tutorials and guides from our tutorial forums
    3 KB (389 words) - 02:50, 31 July 2022
  • ''This page is a part of the [[Civ5 Modding Tutorials]].'' ...de''' function should look at [[Specificities of the Lua implementation in Civ5]].
    3 KB (507 words) - 12:21, 25 September 2012
  • ''This page is a part of the [[Civ5 Modding Tutorials]].'' [[Category:Civ5 Tutorials]]
    3 KB (456 words) - 12:23, 25 September 2012
  • ''This page is a part of the [[Civ5 XML Reference]].'' <div class="civ5-example"><syntaxhighlight lang="xml" style="left:40px;">
    4 KB (457 words) - 12:09, 25 September 2012
  • ''This page is a part of the [[Lua and UI Reference (Civ5)|Lua and UI Reference]].'' The Civ5 implementation is based on Lua 5.1.4. However it has been modified, mainly
    3 KB (502 words) - 12:09, 25 September 2012
  • {{Civ5 API Beta Banner}} * [[Specificities of the Lua implementation in Civ5]]
    15 KB (1,582 words) - 04:07, 26 December 2012
  • ''This page is a part of the [[Civ5 Modding Tutorials]].'' The following markups can be used anytime a text is displayed by the civ5 UI, including mods description. They can be used both in XML or Lua.
    15 KB (2,072 words) - 11:02, 24 September 2012
  • ''This page is a part of the [[Civ5 Modding Tutorials]].'' * Did you correctly import to the [[VFS (Civ5)|VFS]] the files that need to be?
    11 KB (1,703 words) - 12:06, 25 September 2012
  • ''This page is a part of the [[Lua and UI Reference (Civ5)|Lua and UI Reference]].'' Civ5 uses three different coordinates systems for plots:
    9 KB (1,281 words) - 12:11, 25 September 2012
  • {{Civ5 API Beta Banner}} ''This page is a part of the [[Lua and UI Reference (Civ5)]].''<br/>
    14 KB (1,484 words) - 20:35, 19 September 2012
  • ''This page is a part of the [[Lua and UI Reference (Civ5)|Lua and UI Reference]].'' <div class="civ5-example"><syntaxhighlight lang="lua">
    9 KB (1,318 words) - 12:12, 25 September 2012
  • ''This page is a part of the [[Lua and UI Reference (Civ5)|Lua and UI Reference]].'' ...can be easily set up through metatables. The same features allow events in civ5 to behave both as functions and objects with Add and Remove methods.
    34 KB (5,217 words) - 14:13, 30 September 2012