User:DonQuich: Difference between revisions

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* [[Events.SpecificInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ".
* [[Events.SpecificInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ".
* [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example.
* [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example.
* Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. "
* GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target.

Revision as of 09:16, 20 September 2012

Developer of the bot that generated the initial versions of the Lua and UI Reference (Civ5) on mid-2012.

CivFanatics profile: DonQuiche


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My scratchpad: pages to salvage