User:DonQuich: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
m (testing my bot)
mNo edit summary
 
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
''This page is a part of the [[Lua and UI Reference]].''
Developer of the bot that generated the initial versions of the [[Lua and UI Reference (Civ5)]] on mid-2012.


__FORCETOC__
CivFanatics profile: [http://forums.civfanatics.com/member.php?u=210491 DonQuiche]
{|
 
<!--
 
ADDFEATUREDUMMYMODEL
== Mods ==
-->
* [http://forums.civfanatics.com/showthread.php?t=436912 Ingame Editor (IGE)]
|-
* [http://forums.civfanatics.com/showthread.php?p=11646470 Reseed]
|width="2" |
 
|<code>Plot:<h5>[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]</h5>('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
 
|-
== My scratchpad: pages to salvage ==
|
* [[Lua Game Objects/NotificationTypes]]
|''Here is some fancy description. Isn't it nice to get descriptions?''
* [[SetHappiness]] - Warning and link
<!--
* [[HasPolicy]] Good example for HasPolicy and [[SetHasPolicy]]
AREA
* [[GetMinorCivType]] - Good example for player name (add it to Player.GetName?)
-->
* Warning about graphics refresh on SetTerrainType
|-
* Warning and code snippet on SetOwner.
|width="2" |
* Events.ActivePlayerTurnStart - specify human besides of "active" - exclude AI
|<code>Plot:<h5>[[Civ5Lua/Plot/Area|Area]]</h5>()</code>
* [[GameEvents.PlayerCanConstruct(playerID, buildingTypeID)]] - Example of building constructible with a policy.
|-
* [[Events.SerialEventCityDestroyed (Civ5 API)]] Advise the reader to see SerialEventCityCaptured or copy/paste.
|
* [[Events.SpecificCityInfoDirty (Civ5 API)]] : add "Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things. ".
|''Here is some fancy description. Isn't it nice to get descriptions?''
* [[SerialEventCityPopulationChanged]]: fixes the 2k wiki description. Also copy example.
<!--
* Events.SerialEventCityCaptured: "fired when city is captured or traded to an another civ. "
AT
* GameEvents.UnitGetSpecialExploreTarget(iPlayerID, iUnitID) - appears to be triggered when the 'explore' order is given, or some subset thereof. The unit structure for the relevant unit is manipulated to set the explore target.
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/At|At]]</h5>('''int''' x = nil, '''int''' y = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEBESTNATUREYIELD
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEIMPROVEMENTYIELDCHANGE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATENATUREYIELD
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATETOTALBESTNATUREYIELD
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEYIELD
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateYield|CalculateYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANBUILD
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanBuild|CanBuild]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVEFEATURE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVEIMPROVEMENT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVERESOURCE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]</h5>([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANSEEPLOT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEBUILDPROGRESS
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEEXTRAMOVEPATHCOST
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]</h5>('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEIMPROVEMENTDURATION
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]</h5>('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEINVISIBLEVISIBILITYCOUNT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGENUMRESOURCE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]</h5>('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEOWNERSHIPDURATION
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]</h5>('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEUPGRADEPROGRESS
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]</h5>('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEVISIBILITYCOUNT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
COUNTNUMAIRUNITS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]</h5>([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
DEFENSEMODIFIER
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]</h5>([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ERASE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/Erase|Erase]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETACTIVEFOGOFWARMODE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]]</h5>(''<unknown>'')</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETAREA
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetArea|GetArea]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBESTDEFENDER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDPROGRESS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTIME
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTURNSLEFT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTURNSTOTAL
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETCITYRADIUSCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETCONTINENTARTTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]</h5>()</code>
|-
|
|''Determines continent for plot type.''
<!--
GETEXTRAMOVEPATHCOST
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATUREPRODUCTION
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATURETYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATUREVARIETY
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFOUNDVALUE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETIMPROVEMENTDURATION
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETIMPROVEMENTTYPE
-->
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETINLANDCORNER
-->
|-
|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETINVISIBLEVISIBILITYCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETLATITUDE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetLatitude|GetLatitude]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNEARESTLANDAREA
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNEARESTLANDPLOT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNONOBSOLETERESOURCETYPE
-->
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMDEFENDERS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMFRIENDLYUNITSOFTYPE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMRESOURCE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumResource|GetNumResource]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMUNITS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMVISIBLEENEMYDEFENDERS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETOWNER
-->
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwner|GetOwner]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETOWNERSHIPDURATION
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLAYERCITYRADIUSCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLOTCITY
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLOTTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotType|GetPlotType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRECONCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetReconCount|GetReconCount]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRESOURCETYPE
-->
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetResourceType|GetResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDIMPROVEMENTTYPE
-->
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDOWNER
-->
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDROUTETYPE
-->
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDTEAM
-->
|-
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERCROSSINGCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVEREFLOWDIRECTION
-->
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERSEFLOWDIRECTION
-->
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERSWFLOWDIRECTION
-->
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETROUTETYPE
-->
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRouteType|GetRouteType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETSCRIPTDATA
-->
|-
|align="right" |<code>'''string'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetScriptData|GetScriptData]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETSELECTEDUNIT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETTEAM
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTeam|GetTeam]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETTERRAINTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUNIT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnit|GetUnit]]</h5>('''int''' index = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUNITPOWER
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUPGRADEPROGRESS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUPGRADETIMELEFT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETVISIBILITYCOUNT
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETWORKINGCITY
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETWORKINGCITYOVERRIDE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETX
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetX|GetX]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETY
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetY|GetY]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETYIELD
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYield|GetYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETYIELDWITHBUILD
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
HASBARBARIANCAMP
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
HASYIELD
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/HasYield|HasYield]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISACTIVEVISIBLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]</h5>('''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTNONREVEALED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTNONVISIBLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTOWNED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTPLAYER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTREVEALED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTEAM
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOAREA
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOLAND
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOSHALLOWWATER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTVISIBLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBARBARIAN
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBEINGWORKED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBESTADJACENTFOUND
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBUILDREMOVESFEATURE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCITY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCity|IsCity]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCITYRADIUS
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCOASTALLAND
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISENEMYCITY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFIGHTING
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFighting|IsFighting]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFLATLANDS
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRESHWATER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRIENDLYCITY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRIENDLYTERRITORY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISGOODY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsGoody|IsGoody]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISHILLS
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsHills|IsHills]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISIMPASSABLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImpassable|IsImpassable]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISIMPROVEMENTPILLAGED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISINVISIBLEVISIBLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISLAKE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsLake|IsLake]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISMOUNTAIN
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsMountain|IsMountain]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNEOFRIVER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNONE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNone|IsNone]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNWOFRIVER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOPENGROUND
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOWNED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwned|IsOwned]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOWNERSHIPSCORE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPLAYERCITYRADIUS
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPOTENTIALCITYWORK
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPOTENTIALCITYWORKFORAREA
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRESOURCECONNECTEDBYIMPROVEMENT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealed|IsRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALEDBARBARIAN
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALEDGOODY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiver|IsRiver]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCONNECTION
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSING
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSINGFLOWCLOCKWISE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSINGTOPLOT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERSIDE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUGHGROUND
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUTE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoute|IsRoute]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUTEPILLAGED
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISSTARTINGPLOT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISTRADEROUTE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISUNIT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsUnit|IsUnit]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVALIDDOMAINFORACTION
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVALIDDOMAINFORLOCATION
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisible|IsVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEENEMYDEFENDER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEENEMYUNIT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEOTHERUNIT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLETOWATCHINGHUMAN
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWATER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWater|IsWater]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWITHINTEAMCITYRADIUS
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWOFRIVER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
MOVEMENTCOST
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/MovementCost|MovementCost]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
NUKEEXPLOSION
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]</h5>('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
PICKFEATUREDUMMYTAG
-->
|-
|align="right" |<code>'''string'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]</h5>('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
REMOVEGOODY
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
RESETFEATUREMODEL
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SEEFROMLEVEL
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SEETHROUGHLEVEL
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETAREA
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetArea|SetArea]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETCONTINENTARTTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATUREDUMMYTEXTURE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]</h5>('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATUREDUMMYVISIBILITY
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]</h5>('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATURETYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTDURATION
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]</h5>('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTPILLAGED
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]</h5>('''bool''' b = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNEOFRIVER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNUMRESOURCE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNumResource|SetNumResource]]</h5>('''int''' num = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNWOFRIVER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETOWNER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwner|SetOwner]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETOWNERSHIPDURATION
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]</h5>('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETPLOTTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetPlotType|SetPlotType]]</h5>([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETRESOURCETYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetResourceType|SetResourceType]]</h5>([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETREVEALED
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRevealed|SetRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETROUTETYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRouteType|SetRouteType]]</h5>([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETSCRIPTDATA
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetScriptData|SetScriptData]]</h5>('''string''' szNewValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETSTARTINGPLOT
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]</h5>('''bool''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETTERRAINTYPE
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]</h5>([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETUPGRADEPROGRESS
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]</h5>('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETWOFRIVER
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SHAREADJACENTAREA
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]</h5>([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
UPDATEFOG
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateFog|UpdateFog]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
UPDATEVISIBILITY
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
WATERAREA
-->
|-
|width="2" |
|<code>Plot:<h5>[[Civ5Lua/Plot/WaterArea|WaterArea]]</h5>()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|}
[[Category:Civ5Lua|Plot]]

Latest revision as of 08:21, 22 September 2012

Developer of the bot that generated the initial versions of the Lua and UI Reference (Civ5) on mid-2012.

CivFanatics profile: DonQuiche


Mods


My scratchpad: pages to salvage