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  • ...in the mod folder defined rather than the default settings of Civilization 4. EG: ModPath=Your Civilization 4 directory\Mods\MyMod\
    511 bytes (83 words) - 16:08, 31 May 2009
  • ...efined in the file "CIV4CivilizationInfos.xml" (found in your Civilization 4 directory\Assets\XML\Civilizations). The possible values are: Note that the values listed are based on the Vanilla Civilization 4 "CIV4CivilizationInfos.xml" file. There are several more values in the Warl
    954 bytes (118 words) - 21:54, 4 June 2009
  • ...defined in the file "CIV4LeaderHeadInfos.xml" (found in your Civilization 4 directory\Assets\XML\Civilizations). The possible values are: Note that the values listed are based on the Vanilla Civilization 4 "CIV4LeaderHeadInfos.xml" file. There are several more values in the Warlo
    1 KB (145 words) - 21:55, 4 June 2009
  • |align="right" |-4 ...rom the ''type''. Those examples will return and assign the integer value -4.
    2 KB (244 words) - 14:38, 19 September 2012
  • ...e5|0113}}<syntaxhighlight lang="lua">local sea_level = Map.GetCustomOption(4)</syntaxhighlight> {{CodeLine5|0114}}<syntaxhighlight lang="lua">if sea_level == 4 then</syntaxhighlight>
    9 KB (945 words) - 20:48, 19 September 2012
  • ...defined in the file "CIV4CivicOptionInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are: ...s are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
    1 KB (176 words) - 01:12, 3 October 2011
  • |align="right"|4 |align="right"|4
    2 KB (288 words) - 14:45, 19 September 2012
  • ...hat are defined in the file "CIV4EraInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
    413 bytes (65 words) - 07:35, 5 August 2013
  • {{CodeLine5|5766}}<syntaxhighlight lang="lua">self:PlaceResourceImpact(x, y, 4, 1) -- Fish layer</syntaxhighlight> {{CodeLine5|2116}}<syntaxhighlight lang="lua">self:PlaceResourceImpact(x, y, 4, 3) -- Fish layer</syntaxhighlight>
    8 KB (866 words) - 13:56, 20 September 2012
  • {|cellspacing="4" cellpadding="0" width="100%" {|cellspacing="4" cellpadding="0" width="100%"
    9 KB (1,155 words) - 16:12, 19 September 2012
  • ...as defined in the file "CIV4GameSpeedInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
    377 bytes (60 words) - 16:05, 31 May 2009
  • ...ues are defined in the file "CIV4EraInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
    405 bytes (59 words) - 11:50, 6 June 2009
  • ...is is defined in the file "CIV4BasicInfos.xml" (found in your Civilization 4 directory\Assets\XML\BasicInfos). The possible values are:
    460 bytes (69 words) - 16:06, 31 May 2009
  • ...e civilization's flag. These are defined in the folder "(your Civilization 4 directory)\Art\Interface\TeamColor\"
    236 bytes (34 words) - 12:22, 4 June 2009
  • {|cellspacing="4" cellpadding="0" width="100%" {|cellspacing="4" cellpadding="0" width="100%"
    11 KB (1,408 words) - 04:45, 25 January 2014
  • ...lues are defined in the file "GlobalTypes.xml" (found in your Civilization 4 directory\Assets\XML). The possible values are:
    435 bytes (60 words) - 02:37, 6 June 2009
  • ...are defined in the file "CIV4ReligionInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
    442 bytes (55 words) - 11:45, 6 June 2009
  • |align="right" |4 |align="right" |4
    3 KB (429 words) - 14:43, 19 September 2012
  • |align="right" |4 |align="right"|4
    3 KB (417 words) - 14:49, 19 September 2012
  • |align="right" |4 {|cellspacing="4" cellpadding="0" width="100%" style="background-color:#F0F0F0"
    2 KB (231 words) - 14:56, 19 September 2012

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