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___________________________
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SearchForPediaEntry(string searchString)
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SequenceGameInitComplete()
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SerialEventBuildingSizeChanged(int arg0)
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SerialEventCameraIn(Vector2 arg0)
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SerialEventCameraOut(Vector2 arg0)
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SerialEventCameraStartMovingBack()
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SerialEventCameraStartMovingForward()
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SerialEventCameraStartMovingLeft()
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SerialEventCameraStartMovingRight()
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SerialEventCameraStopMovingBack()
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SerialEventCameraStopMovingForward()
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SerialEventCameraStopMovingLeft()
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SerialEventCameraStopMovingRight()
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SerialEventCityCaptured(Vector2 hexPos, PlayerID player, int cityID, PlayerID newPlayer)
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SerialEventCityContinentChanged(float hexX, int hexY, int arg2)
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SerialEventCityCreated(Vector2 vHexPos, PlayerID player, CityID cityID, ArtStyleType artStyleType, EraType eraType, int continent, int populationSize, int size, int fogState)
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SerialEventCityCultureChanged(float hexX, int hexY, int arg2)
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SerialEventCityDestroyed(Vector2 hexPos, PlayerID player, int cityID, PlayerID newPlayer)
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SerialEventCityHexHighlightDirty()
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SerialEventCityInfoDirty()
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SerialEventCityPopulationChanged(float hexX, int hexY, int newPop, int unknown)
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SerialEventCityScreenDirty()
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SerialEventCitySetDamage(PlayerID player, CityID cityID, int damage, int previousDamage)
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SerialEventDawnOfManHide(int civID)
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SerialEventDawnOfManShow(int civID)
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SerialEventEndTurnDirty()
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SerialEventEnterCityScreen()
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SerialEventEraChanged(int arg0, PlayerID currPlayer)
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SerialEventEspionageScreenDirty()
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SerialEventExitCityScreen()
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SerialEventGameDataDirty()
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(PopupInfo popupInfo)
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(ButtonPopupType mostRecentPopup, int arg1)
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(PopupInfo PopupInfo)
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SerialEventHexCultureChanged(int hexX, int hexY, PlayerID player, bool unknown)
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SerialEventHexDeSelected(float hexX, int hexY)
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SerialEventHexGridOff()
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SerialEventHexGridOn()
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SerialEventHexHighlight(Vector2 hex, bool highlight, Vector4 highlightColor, string highlightStyle)
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SerialEventHexSelected(float hexX, int hexY)
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SerialEventImprovementCreated(float hexX, int hexY, ArtStyleType continent1, ArtStyleType continent2, PlayerID player, int createImprovementType, ImprovementType createImprovementRRType, int createImprovementEra, int createImprovementState, unknown ImprovementEra = nil)
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SerialEventImprovementDestroyed(int hexX, int hexY, int continent1, int continent2)
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SerialEventMouseOverHex(int hexX, int hexY)
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SerialEventRawResourceCreated(float hexX, int hexY, ArtStyleType continent, ArtStyleType continent, PlayerID player, int arg5, int createResourceType, int arg7, int arg8)
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SerialEventRawResourceIconCreated(float hexPosX, int hexPosY, unknown ImprovementType, ResourceType ResourceType)
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SerialEventResearchDirty()
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SerialEventRoadCreated(int hexX, int hexY, PlayerID player, int routeType)
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SerialEventRoadDestroyed(int hexX, int hexY)
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SerialEventScoreDirty()
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SerialEventStartGame(int arg0 = nil)
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SerialEventTurnTimerDirty()
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SerialEventUnitCreated(PlayerID player, UnitID unitID, int hexVec, int unitType, int cultureType, int civID, int primaryColor, int secondaryColor, int unitFlagIndex, int fogState)
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SerialEventUnitDestroyed(PlayerID player, UnitID unitID)
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SerialEventUnitFlagSelected(PlayerID player, HandicapType unit)
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SerialEventUnitInfoDirty()
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SerialEventUnitMove()
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SerialEventUnitMoveToHexes()
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SerialEventUnitSetDamage(PlayerID player, UnitID unitID, int damage, int previousDamage)
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SerialEventUnitTeleportedToHex(unknown i, unknown j, PlayerID player, UnitID unitID)
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ShowAttackTargets(PlayerID player, UnitID arg1)
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ShowHexYield(int x, int y, bool show)
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ShowMovementRange(PlayerID player, UnitID arg1)
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SpawnArrowEvent(ResourceType arg0, ResourceType arg1, int hexX, int hexY)
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SpecificCityInfoDirty(PlayerID player, CityID cityID, CityUpdateType updateType)
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StartUnitMoveHexRange()
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StrategicViewStateChanged(int strategicView, int cityBanners)
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SystemUpdateUI(SystemUpdateUIType type)
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