Civ4BuildingClassInfos: Difference between revisions
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===Boolean=== | ===Boolean=== |
Revision as of 11:55, 7 April 2010
The Civ4BuildingClassInfos file defines what building classes exist in the game. Building classes relate to the unique building system; a unique building has the same building class as the building it replaces.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
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Text
Tag Name | Description |
---|---|
Description | Name of default building for the entry |
DefaultBuilding | The default building used when there is no unique building replacing it |
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Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bNoLimit | Whether there is a limit on the number that can be constructed |
bMonument | Nothing. Unused Tag. |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
VictoryThresholds | Indirectly, sets a buildingclass as a prerequisite for a given victory type. The possible values are either NONE or the ones defined in the GameInfo\Civ4VictoryInfo file. VictoryThresholds is also used in Civ4ProjectInfo file. |
Affects the project success rate (see: iSuccessRate) and the delay rate (see: iVictoryDelayPercent). Indirectly, sets a project as a prerequisite for a given victory type. The possible values are either NONE or the ones defined in the GameInfo\Civ4VictoryInfo file.
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<BuildingClassInfo> <Type>BUILDINGCLASS_PALACE</Type> <Description>TXT_KEY_BUILDING_PALACE</Description> <iMaxGlobalInstances>-1</iMaxGlobalInstances> <iMaxTeamInstances>-1</iMaxTeamInstances> <iMaxPlayerInstances>1</iMaxPlayerInstances> <iExtraPlayerInstances>1</iExtraPlayerInstances> <bNoLimit>1</bNoLimit> <bMonument>0</bMonument> <DefaultBuilding>BUILDING_PALACE</DefaultBuilding> <VictoryThresholds/> </BuildingClassInfo>