GlobalDefines
The GlobalDefines file defines various properties of the game. Mods can use the GlobalDefinesAlt file as a modular way to only include defines that have been changed. Each define only have one of the non-header tags.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
Define | Main bracket for each entry |
DefineName | Name used in other files |
Text
Tag Name | Description |
---|---|
DefineTextVal | Text value of the define; often refers to other XML entires |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iDefineIntVal | Integer value for the define |
Floats
All of these tags have a decimal value.
Tag Name | Description |
---|---|
fDefineFloatVal | Floating point value for a define |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<Define> <DefineName>NUKE_FEATURE</DefineName> <DefineTextVal>FEATURE_FALLOUT</DefineTextVal> </Define>
The Defines
The following is a list of the defines in the file.
Define Name | Description |
---|---|
CIV4_VERSION | Version of civ4 used in the About screen on the main menu |
MIN_VERSION | Minimum version of civ4 a mod requires to run |
SAVE_VERSION | Last version of civ4 to break save game compatability |
MAX_NUM_LANGUAGES | Maximum number of languages that can be supported by the game |
LAND_TERRAIN | Default type of terrain used for land when generating the map |
DEEP_WATER_TERRAIN | Default type of terrain used for deep water when generating the map |
SHALLOW_WATER_TERRAIN | Default type of terrain used for shallow water when generating the map |
LAND_IMPROVEMENT | Improvement used to mark worked tile on land |
WATER_IMPROVEMENT | Improvement used to mark worked tile on water |
RUINS_IMPROVEMENT | Improvement used for city ruins |
NUKE_FEATURE | Feature used for nuclear fallout |
GLOBAL_WARMING_TERRAIN | Terrain used for global warming |
CAPITAL_BUILDINGCLASS | Buildingclass used to designate which city is the capital |
DEFAULT_SPECIALIST | Specialist allocated by default by city AI |
INITIAL_CITY_ROUTE_TYPE | Initial route placed on tiles cities are founded on |
STANDARD_HANDICAP | Default difficulty level |
STANDARD_HANDICAP_QUICK | Default difficulty level on quick game speed |
STANDARD_GAMESPEED | Default game speed |
STANDARD_TURNTIMER | Default turn timer used in multiplayer |
STANDARD_CLIMATE | Default climate |
STANDARD_SEALEVEL | Default sea level |
STANDARD_ERA | Default starting era |
STANDARD_CALENDAR | Default calendar |
AI_HANDICAP | Difficulty level used by the AI |
BARBARIAN_HANDICAP | Difficulty level used by the barbarians |
BARBARIAN_CIVILIZATION | Civilization used by the barbarians |
BARBARIAN_LEADER | Leader used by the barbarians |
MAX_PLOT_LIST_SIZE | Unknown |
MAX_PLOT_LIST_ROWS | Unknown |
EVENT_MESSAGE_TIME | Time (in seconds) messages are displayed by the game |
EVENT_MESSAGE_TIME_LONG | Unknown |
EVENT_MESSAGE_STAGGER_TIME | Time (in seconds) before another message can be displayed |
START_YEAR | Default starting year |
WEEKS_PER_MONTHS | Number of weeks in a month; used for the weekly calendar |
TERRAIN_POINTS | Number of points per terrain tile controlled |
RECON_VISIBILITY_RANGE | Unknown |
PLOT_VISIBILITY_RANGE | Unknown |
UNIT_VISIBILITY_RANGE | Unknown |
PEAK_SEE_FROM_CHANGE | Additional tile radius of visibility given to unit on a peak |
PEAK_SEE_THROUGH_CHANGE | Additional tile radius of visibility removed from unit where tile visibility is blocked by a peak |
HILLS_SEE_FROM_CHANGE | Additional tile radius of visibility given to unit on a hill |
HILLS_SEE_THROUGH_CHANGE | Additional tile radius of visibility removed from unit where tile visibility is blocked by a hill |
SEAWATER_SEE_FROM_CHANGE | Additional tile radius of visibility given to unit on sea water |
SEAWATER_SEE_THROUGH_CHANGE | Additional tile radius of visibility removed from unit where tile visibility is blocked by sea water |
RAND_YIELD_PRESENCE_DIE_ROLLS | Unknown |
MAX_YIELD_STACK | Unknown |
MOVE_DENOMINATOR | Unknown |
STARTING_DISTANCE_PERCENT | Unknown |
OWN_TEAM_STARTING_MODIFIER | Unknown |
RIVAL_TEAM_STARTING_MODIFIER | Unknown |
MIN_CIV_STARTING_DISTANCE | Minimum distance in starting locations between civilizations the game tries to uphold |
MIN_ANIMAL_STARTING_DISTANCE | Minimum distance from a civilization an animal can spawn on |
MIN_BARBARIAN_STARTING_DISTANCE | Minimum distance from a civilization a barbarian can spawn on |
MIN_BARBARIAN_CITY_STARTING_DISTANCE | Minimum distance from a civilization a barbarian city can spawn on |
MIN_CITY_RANGE | Minimum distance between cities |
FREE_CITY_CULTURE | Unknown |
FREE_CITY_ADJACENT_CULTURE | Unknown |
CITY_FREE_CULTURE_GROWTH_FACTOR | Unknown |
GREAT_WORKS_CULTURE_TURNS | Unknown |
OWNERSHIP_SCORE_DURATION_THRESHOLD | Unknown |
NUM_DO_GOODY_ATTEMPTS | Number of times the game can attempt to get something from a tribal village before giving up (ie, giving the player nothing from the tribal village) |
MAX_CIVIC_OPTIONS | Max number of civics that can be in a civic category |
BASE_CIVIC_ANARCHY_LENGTH | Minimum length of anarchy for civic changes |
BASE_RELIGION_ANARCHY_LENGTH | Length of anarchy for changing religions |
COMMERCE_PERCENT_CHANGE_INCREMENTS | Percent change in slider allocation for commerce types the user can change with the interface |
INITIAL_TRADE_ROUTES | Initial number of trade routes per city |
NUM_OR_TECH_PREREQS | Number of or tech prereqs a tech can have |
MAX_AND_TECH_PREREQS | Number of and tech prereqs a tech can have |
NUM_UNIT_AND_TECH_PREREQS | Number of and tech prereqs a unit can have |
NUM_BUILDING_AND_TECH_PREREQS | Number of and tech prereqs a building can have |
BASE_RESEARCH_RATE | Unknown |
NUM_UNIT_PREREQ_OR_BONUSES | Number of or resource prereqs a unit can have |
NUM_CORPORATION_PREREQ_BONUSES | Number of prereq resources a corporation can have |
NUM_ROUTE_PREREQ_OR_BONUSES | Number of or prereq resources a route can have |
MAX_WORLD_WONDERS_PER_CITY | Highest number of world wonders a city can have |
MAX_TEAM_WONDERS_PER_CITY | Highest number of team wonders a city can have |
MAX_NATIONAL_WONDERS_PER_CITY | Highest number of national wonders a city can have |
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC | Highest number of national wonders a city can have in a one city challenge game |
MAX_BUILDINGS_PER_CITY | Highest number of buildings a city can have |
INITIAL_CITY_POPULATION | Initial population for newly founded cities |
INITIAL_AI_CITY_PRODUCTION | Unknown |
BASE_CITY_GROWTH_THRESHOLD | Base amount of food a city needs to growth |
CITY_GROWTH_MULTIPLIER | Multiplier for additional amount of food needed for each time a city gains a population point |
FOOD_CONSUMPTION_PER_POPULATION | Amount of food each population point consumes |
NEW_HURRY_MODIFIER | Unknown |
CONSCRIPT_MIN_CITY_POPULATION | Minimum population in a city needed to draft a unit |
CONSCRIPT_POPULATION_PER_COST | Unknown |
CONSCRIPT_MIN_CULTURE_PERCENT | Minimum percentage of city culture that has to be your own to draft a unit |
FRESH_WATER_HEALTH_CHANGE | Amount of health added to city from being near fresh water |
POWER_HEALTH_CHANGE | Health change from having power |
DIRTY_POWER_HEALTH_CHANGE | Health change from dirty power |
INITIAL_CITY_MAINTENANCE | Maintenance cost for the first city |
MAX_DISTANCE_CITY_MAINTENANCE | Maximum city maintenance from distance |
MAX_TRADE_ROUTES | Maximum number of trade routes a city can have |
MIN_TIMER_UNIT_DOUBLE_MOVES | Unknown |
DYING_PAUSE | Unknown |
COMBAT_DAMAGE | Unknown |
AIR_COMBAT_DAMAGE | Unknown |
INTERCEPTION_MAX_ROUNDS | Maximum number of combat rounds when aircraft intercepted |
MAX_INTERCEPTION_DAMAGE | Maximum amount of damage done to intercepted aircraft |
MIN_INTERCEPTION_DAMAGE | Minimum amount of damage done to intercepted aircraft |
RANGE_COMBAT_DAMAGE | Unknown |
COLLATERAL_COMBAT_DAMAGE | Unknown |
MAX_HIT_POINTS | Maximum number of hit points a unit can have |
COMBAT_DIE_SIDES | Unknown |
HILLS_EXTRA_DEFENSE | Defensive bonus from being on hills |
RIVER_ATTACK_MODIFIER | Penalty for attacking across a river |
AMPHIB_ATTACK_MODIFIER | Penalty for attacking from a transport |
ENEMY_HEAL_RATE | Rate of healing in enemy territory |
NEUTRAL_HEAL_RATE | Rate of healing in neutral territory |
FRIENDLY_HEAL_RATE | Rate of healing in team territory |
CITY_HEAL_RATE | Rate of healing in city |
FOUND_RELIGION_CITY_RAND | Unknown |
FOUND_CORPORATION_CITY_RAND | Unknown |
GREAT_PEOPLE_THRESHOLD_INCREASE | Increase in great people points needed for each additional great person in civilization |
GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM | Increase in great people points needed for each additional great person in team |
GREAT_PEOPLE_THRESHOLD | Initial number of great person points needed for great person |
GREAT_GENERALS_THRESHOLD_INCREASE | Increase in number of great general points needed for each additional great general in civilization |
GREAT_GENERALS_THRESHOLD_INCREASE_TEAM | Increase in number of great general points needed for each additional great general in team |
GREAT_GENERALS_THRESHOLD | Initial number of great general points needed for great general |
BASE_SPY_SABOTAGE_COST | Base cost for non-BtS sabotage production spy mission |
BASE_SPY_DESTROY_COST | Base cost for non-BtS destroy improvement spy mission |
SPY_DESTROY_COST_MULTIPLIER_LIMITED | Unknown |
SPY_DESTROY_COST_MULTIPLIER | Cost increase for non-BtS destroy improvement spy mission |
BASE_SPY_STEAL_PLANS_COST | Base cost for non-BtS steal plans spy mission |
SPY_STEAL_PLANS_COST_MULTIPLIER | Cost increase for non-BtS steal plans mission |
QUICKSAVE | Text name for QuickSave |
LAKE_PLOT_RAND | Unknown |
PLOTS_PER_RIVER_EDGE | Unknown |
RIVER_SOURCE_MIN_RIVER_RANGE | Unknown |
RIVER_SOURCE_MIN_SEAWATER_RANGE | Unknown |
LAKE_MAX_AREA_SIZE | Unknown |
INITIAL_BASE_FREE_UNITS | Base number of free units |
INITIAL_BASE_FREE_MILITARY_UNITS | Base number of free military units |
INITIAL_FREE_UNITS_POPULATION_PERCENT | Unknown |
INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT | Unknown |
INITIAL_GOLD_PER_UNIT | Initial maintenance cost per unit |
INITIAL_FREE_OUTSIDE_UNITS | Initial number of free units outside the civilization |
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT | Unknown |
ANIMAL_MAX_XP_VALUE | Maximum amount of XP a unit can have before not getting XP from animals |
BARBARIAN_MAX_XP_VALUE | Maximum amount of XP a unit can have before not getting XP from barbarians |
BASE_GOLDEN_AGE_UNITS | Base number of great people needed to start a golden age |
GOLDEN_AGE_UNITS_MULTIPLIER | Additional number of great people needed to start each golden age |
GOLDEN_AGE_LENGTH | Length of golden ages |
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER | Percent increase in great people points in golden age |
HILLS_EXTRA_MOVEMENT | Extra movement points needed when moving onto a hill |
FEATURE_GROWTH_MODIFIER | Unknown |
ROUTE_FEATURE_GROWTH_MODIFIER | Percent decrease in feature growth on tiles with a route |
THEIR_POPULATION_TRADE_PERCENT | Unknown |
CAPITAL_TRADE_MODIFIER | Percent increase in trade yield from capital cities |
OVERSEAS_TRADE_MODIFIER | Percent increase in trade yield from overseas cities |
FOREIGN_TRADE_MODIFIER | Percent increase in trade yield from foreign cities |
FOREIGN_TRADE_FULL_CREDIT_PEACE_TURNS | Unknown |
OUR_POPULATION_TRADE_MODIFIER | Unknown |
OUR_POPULATION_TRADE_MODIFIER_OFFSET | Unknown |
TRADE_PROFIT_PERCENT | Unknown |
EXTRA_YIELD | Unknown |
FORTIFY_MODIFIER_PER_TURN | Percent defensive bonus applied each turn unit is fortified |
MAX_FORTIFY_TURNS | Maximum number of turns a unit can get an additional fortification defensive bonus |
WW_UNIT_KILLED_ATTACKING | War weariness from unit killed when attacking |
WW_KILLED_UNIT_DEFENDING | War weariness killing unit when defending |
WW_UNIT_KILLED_DEFENDING | War weariness from unit killed when defending |
WW_KILLED_UNIT_ATTACKING | War weariness killing unit when attacking |
WW_UNIT_CAPTURED | War weariness from unit captured |
WW_CAPTURED_UNIT | War weariness from capturing unit |
WW_CAPTURED_CITY | War weariness from captured city |
WW_HIT_BY_NUKE | War weariness from being hit by a nuke |
WW_ATTACKED_WITH_NUKE | War Weariness from using nuke |
WW_DECAY_RATE | Unknown |
WW_DECAY_PEACE_PERCENT | Unknown |
NUKE_FALLOUT_PROB | Percent chance a tile bordering a nuke attack gets fallout |
NUKE_UNIT_DAMAGE_BASE | Unknown |
NUKE_UNIT_DAMAGE_RAND_1 | Unknown |
NUKE_UNIT_DAMAGE_RAND_2 | Unknown |
NUKE_NON_COMBAT_DEATH_THRESHOLD | Unknown |
NUKE_BUILDING_DESTRUCTION_PROB | Percent chance for building to be destroyed by nuke |
NUKE_POPULATION_DEATH_BASE | Unknown |
NUKE_POPULATION_DEATH_RAND_1 | Unknown |
NUKE_POPULATION_DEATH_RAND_2 | Unknown |
GLOBAL_WARMING_PROB | Unknown |
GLOBAL_WARMING_FOREST | Unknown |
GLOBAL_WARMING_UNHEALTH_WEIGHT | Unknown |
GLOBAL_WARMING_NUKE_WEIGHT | Unknown |
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER | Unknown |
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER | Unknown |
TECH_COST_KNOWN_PREREQ_MODIFIER | Unknown |
PEACE_TREATY_LENGTH | Length of peace treaty |
MAX_ANARCHY_TURNS | Maximum number of turns for anarchy |
MIN_REVOLUTION_TURNS | Unknown |
MIN_CONVERSION_TURNS | Unknown |
OCCUPATION_CULTURE_PERCENT_THRESHOLD | Unknown |
BASE_OCCUPATION_TURNS | Unknown |
OCCUPATION_TURNS_POPULATION_PERCENT | Unknown |
BASE_REVOLT_OCCUPATION_TURNS | Unknown |
REVOLT_OCCUPATION_TURNS_PERCENT | Unknown |
REVOLT_TOTAL_CULTURE_MODIFIER | Unknown |
REVOLT_OFFENSE_STATE_RELIGION_MODIFIER | Unknown |
REVOLT_DEFENSE_STATE_RELIGION_MODIFIER | Unknown |
REVOLT_TEST_PROB | Unknown |
NUM_WARNING_REVOLTS | Number of revolts before a city culture flips |
BASE_REVOLT_FREE_UNITS | Unknown |
REVOLT_FREE_UNITS_PERCENT | Unknown |
NO_MILITARY_PERCENT_ANGER | Unknown |
AT_WAR_CULTURE_ANGER_MODIFIER | Unknown |
CULTURE_PERCENT_ANGER | Unknown |
RELIGION_PERCENT_ANGER | Unknown |
HURRY_POP_ANGER | Unknown |
HURRY_ANGER_DIVISOR | Unknown |
CONSCRIPT_POP_ANGER | Unknown |
CONSCRIPT_ANGER_DIVISOR | Unknown |
DEFY_RESOLUTION_POP_ANGER | Unknown |
DEFY_RESOLUTION_ANGER_DIVISOR | Unknown |
TEMP_HAPPY | Unknown |
BASE_WAR_WEARINESS_MULTIPLIER | Unknown |
FORCED_WAR_WAR_WEARINESS_MODIFIER | Unknown |
MULTIPLAYER_WAR_WEARINESS_MODIFIER | Unknown |
PERCENT_ANGER_DIVISOR | Unknown |
BASE_FEATURE_PRODUCTION_PERCENT | Unknown |
FEATURE_PRODUCTION_PERCENT_MULTIPLIER | Unknown |
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT | Unknown |
UNIT_PRODUCTION_PERCENT | Unknown |
BUILDING_PRODUCTION_PERCENT | Unknown |
PROJECT_PRODUCTION_PERCENT | Unknown |
MAXED_UNIT_GOLD_PERCENT | Unknown |
MAXED_BUILDING_GOLD_PERCENT | Unknown |
MAXED_PROJECT_GOLD_PERCENT | Unknown |
MAX_CITY_DEFENSE_DAMAGE | Unknown |
CITY_DEFENSE_DAMAGE_HEAL_RATE | Unknown |
UPKEEP_POPULATION_OFFSET | Unknown |
UPKEEP_CITY_OFFSET | Unknown |
CIRCUMNAVIGATE_FREE_MOVES | Free moves from circumnavigating the map |
BARBARIAN_FREE_TECH_PERCENT | Unknown |
RAZING_CULTURAL_PERCENT_THRESHOLD | Unknown |
BASE_CAPTURE_GOLD | Base amount of gold captured with city |
CAPTURE_GOLD_PER_POPULATION | Additional gold captured per population point |
CAPTURE_GOLD_RAND1 | Unknown |
CAPTURE_GOLD_RAND2 | Unknown |
CAPTURE_GOLD_MAX_TURNS | Unknown |
CITY_BARBARIAN_DEFENSE_MODIFIER | Unknown |
MIN_EXPERIENCE_PER_COMBAT | Minimum experience gained per combat |
MAX_EXPERIENCE_PER_COMBAT | Maximum experience gained per combat |
EXPERIENCE_FROM_WITHDRAWL | Experience gained when unit withdraws |
MAX_EXPERIENCE_AFTER_UPGRADE | Maximum experience a unit can retain when upgrading |
BUILDING_PRODUCTION_DECAY_TIME | Unknown |
BUILDING_PRODUCTION_DECAY_PERCENT | Unknown |
UNIT_PRODUCTION_DECAY_TIME | Unknown |
UNIT_PRODUCTION_DECAY_PERCENT | Unknown |
BASE_UNIT_UPGRADE_COST | Unknown |
UNIT_UPGRADE_COST_PER_PRODUCTION | Unknown |
WAR_SUCCESS_DEFENDING | Unknown |
WAR_SUCCESS_ATTACKING | Unknown |
WAR_SUCCESS_UNIT_CAPTURING | Unknown |
WAR_SUCCESS_CITY_CAPTURING | Unknown |
WAR_SUCCESS_NUKE | Unknown |
GAME_CITY_SIZE_METHOD | Method for computing visual city size; either METHOD_EXPONENTIAL or METHOD_LINMAP |
GAME_CITY_SIZE_MAX_PERCENT_UNIQUE | Percentage of a city that can be wonders |
GAME_CITY_SIZE_EXP_MODIFIER | Modifier to tweak city size when METHOD_EXPONENTIAL is chosen |
GAME_CITY_SIZE_LINMAP_AT_0 | Visual size of city in METHOD_LINMAP at population 0 |
GAME_CITY_SIZE_LINMAP_AT_50 | Visual size of city in METHOD_LINMAP at population 50 |
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL | Turn interval for UN and AP secretary general votes |
TEAM_VOTE_MIN_CANDIDATES | Minimum number of candidates for secretary general votes |
DIPLOMACY_VALUE_REMAINDER | Unknown |
INITIAL_STATE_RELIGION_HAPPINESS | Initial happiness from state relegion |
INITIAL_NON_STATE_RELIGION_HAPPINESS | Initial happiness from non-state religions |
RELIGION_SPREAD_DISTANCE_DIVISOR | Unknown |
RELIGION_SPREAD_RAND | Unknown |
CORPORATION_FOREIGN_SPREAD_COST_PERCENT | Unknown |
HOLY_CITY_INFLUENCE | Unknown |
WE_LOVE_THE_KING_RAND | Unknown |
WE_LOVE_THE_KING_POPULATION_MIN_POPULATION | Minimum population needed for a city to get the we love the king event |
PLOT_SIZE | Unknown |
DISABLE_CLOSE_ZOOM_MODE | Unknown |
CAMERA_UPPER_PITCH | Unknown |
CAMERA_LOWER_PITCH | Unknown |
CAMERA_MIN_SCROLL_SPEED | Unknown |
CAMERA_MAX_SCROLL_SPEED | Unknown |
CAMERA_MIN_YAW | Unknown |
CAMERA_MAX_YAW | Unknown |
CAMERA_START_DISTANCE | Unknown |
CAMERA_MAX_TRAVEL_DISTANCE | Unknown |
CAMERA_MIN_DISTANCE | Unknown |
CAMERA_MAX_TURN_OFFSET | Unknown |
CAMERA_SMALLEST_MAX_DISTANCE | Unknown |
CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE | Unknown |
CAMERA_NEAR_FAR_PLANE_RATIO | Unknown |
ALLOW_UNIT_SCALE_ADJUST_ON_ZOOM | Unknown |
RENDER_AREABORDER_UNDER_FEATURES | Unknown |
RENDER_GLOBEVIEW_CLOUDS | Unknown |
RENDER_WATER | Unknown |
CAMERA_CITY_ZOOM_IN_DISTANCE | Unknown |
CAMERA_BATTLE_ZOOM_IN_DISTANCE | Unknown |
CAMERA_SHRINE_ZOOM_IN_DISTANCE | Unknown |
CAMERA_FAR_CLIP_Z_HEIGHT | Unknown |
EFFECT_DEFAULT_SIZE | Unknown |
UNIT_MULTISELECT_MAX | Unknown |
UNIT_MULTISELECT_SCALE | Unknown |
UNIT_MULTISELECT_DISTANCE | Unknown |
FIELD_OF_VIEW | Unknown |
IMPROVEMENT_SCALE | Unknown |
BONUS_SCALE | Unknown |
SHADOW_SCALE | Unknown |
HEALTH_BAR_WIDTH | Unknown |
AIR_IDLE_HEIGHT | Height of an idling air unit |
AIR_PATROL_RADIUS | Relative radius of an air unit while patrolling |
AIR_PATROL_SPEED | Speed of air unit while patrolling |
AIR_PATROL_HEIGHT | Height of a patrolling air unit |
AIR_BOMB_HEIGHT | Height of a bombing air unit |
AIR_EXECUTE_DISTANCE | Distance an attacker/recon travels during an air mission (start to target) |
AIR_EXECUTE_FINISH | Distance an attacker/recon travels during an air mission (after target) |
AIR_DEFEND_DISTANCE | Distance a defender travels during an air mission (start to target) |
AIR_DEFEND_FINISH | Distance a defender travels during an air mission (after target) |
UNIT_ANIM_PAGE_MAX | Maximum number of animations loaded in memory for any unit |
DEFAULT_ANIM_PAGE_MAX | Default number of animations loaded for an entity |
FLAG_OFFSET_X | The relative offset X offset of a flag within a square (-1..1) |
FLAG_OFFSET_Y | The relative offset Y offset of a flag within a square (-1..1) |
FLAG_OFFSET2_X | The relative offset X offset of the second flag within a square (-1..1) |
FLAG_OFFSET2_Y | The relative offset Y offset of the second flag within a square (-1..1) |
UNIT_TRAIL_RESOLUTION | The resolution of the wake/trail left by units |
SCORE_POPULATION_FACTOR | Score you get if you have the 'maximum' population possible on the current map |
SCORE_LAND_FACTOR | Score you get if you have all the land on the current map |
SCORE_WONDER_FACTOR | Score you get if you have all the wonders |
SCORE_TECH_FACTOR | Score you get if you have all the techs |
SCORE_FREE_PERCENT | Percentage of the maximum score you get for free |
SCORE_VICTORY_PERCENT | Percentage of your score that gets added if you win the game |
SCORE_HANDICAP_PERCENT_OFFSET | Offset to the score handicap modifier |
SCORE_HANDICAP_PERCENT_PER | The amount of the score modifier per handicap level |
MINIMAP_RENDER_SIZE | Minimap size in pixels |
TURN_LOG_MAX_WIDTH | Unknown |
TURN_LOG_MAX_HEIGHT | Unknown |
TURN_LOG_MIN_HEIGHT | Unknown |
LEADERHEAD_RANDOM | Unknown |
SINGLE_UNIT_GFX_EXTRA_SCALE | Unknown |
VASSAL_REVOLT_OWN_LOSSES_FACTOR | Unknown |
VASSAL_REVOLT_MASTER_LOSSES_FACTOR | Unknown |
VASSAL_HAPPINESS | Unknown |
FREE_VASSAL_LAND_PERCENT | Unknown |
FREE_VASSAL_POPULATION_PERCENT | Unknown |
WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT | Unknown |
COMBAT_EXPERIENCE_IN_BORDERS_PERCENT | Unknown |
VICTORY_SOUNDTRACK_AVAILABLE | Unknown |
MAX_WITHDRAWAL_PROBABILITY | Maximum chance a unit can withdraw |
MAX_INTERCEPTION_PROBABILITY | Maximum chance an air unit can intercept another |
MAX_EVASION_PROBABILITY | Maximum chance an air unit can evade interception |
PLAYER_ALWAYS_RAZES_CITIES | Unknown |
MIN_WATER_SIZE_FOR_OCEAN | Unknown |
MIN_CITY_ATTACK_MODIFIER_FOR_SIEGE_TOWER | Minimum city attach modifier needed for the siege tower to appear |
ESPIONAGE_CITY_POP_EACH_MOD | Percent cost change in espionage mission due to each population point |
ESPIONAGE_CITY_TRADE_ROUTE_MOD | Percent cost change in espionage mission due to each city trade route |
ESPIONAGE_CITY_RELIGION_STATE_MOD | Percent cost change in espionage mission due to each city religion |
ESPIONAGE_CITY_HOLY_CITY_MOD | Percent cost change in espionage mission due to holy city |
ESPIONAGE_CULTURE_MULTIPLIER_MOD | Unknown |
ESPIONAGE_DISTANCE_MULTIPLIER_MOD | Unknown |
ESPIONAGE_SPENDING_MULTIPLIER | Unknown |
ESPIONAGE_EACH_TURN_UNIT_COST_DECREASE | Unknown |
ESPIONAGE_INTERCEPT_SPENDING_MAX | Unknown |
ESPIONAGE_INTERCEPT_COUNTERSPY | Unknown |
ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION | Unknown |
ESPIONAGE_INTERCEPT_RECENT_MISSION | Unknown |
ESPIONAGE_SPY_REVEAL_IDENTITY_PERCENT | Unknown |
ESPIONAGE_SPY_INTERCEPT_MOD | Unknown |
ESPIONAGE_SPY_NO_INTRUDE_INTERCEPT_MOD | Unknown |
ESPIONAGE_SPY_MISSION_ESCAPE_MOD | Unknown |
FOW_WAS_VISIBLE_COLOR | Unknown |
FOW_MINIMAP_WAS_VISIBLE_COLOR | Unknown |
CITY_SCREEN_FOG_ENABLED | Unknown |
AI_CAN_DISBAND_UNITS | Whether or not the AI can disband units |
CAMERA_CITY_TURN | Unknown |
CAMERA_CITY_NO_PITCH | Unknown |
CAMERA_SPECIAL_PITCH | Unknown |
CITY_SCREEN_CLICK_WILL_EXIT | Whether clicking outside the city radius will exit the city screen |
WATER_POTENTIAL_CITY_WORK_FOR_AREA | Unknown |
LAND_UNITS_CAN_ATTACK_WATER_CITIES | Whether or not land units can attack cities on located on water |
CITY_MAX_NUM_BUILDINGS | Unknown |
RANGED_ATTACKS_USE_MOVES | Number of moves used in a ranged attack |
AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT | Unknown |
ROUTE_Z_BIAS | Unknown |
RIVER_Z_BIAS | Unknown |
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES | Whether to allow units outside cities in advanced start |
ADVANCED_START_MAX_UNITS_PER_CITY | Maximum units per city in advanced start |
ADVANCED_START_SIGHT_RANGE | Starting sight range in advanced start |
ADVANCED_START_CITY_COST | Base city cost in advanced start |
ADVANCED_START_CITY_COST_INCREASE | Cost increase for cities in advanced start |
ADVANCED_START_POPULATION_COST | Base population cost in advanced start |
ADVANCED_START_POPULATION_COST_INCREASE | Cost increase for population in advanced start |
ADVANCED_START_CULTURE_COST | Base cost of culture in advanced start |
ADVANCED_START_CULTURE_COST_INCREASE | Cost increase in culture in advanced start |
ADVANCED_START_VISIBILITY_COST | Base cost of tile visibility in advanced start |
ADVANCED_START_VISIBILITY_COST_INCREASE | Cost increase of tile visibility in advanced start |
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE | maximum range for city placement in advanced start |
NEW_CITY_BUILDING_VALUE_MODIFIER | Unknown |
IGNORE_PLOT_GROUP_FOR_TRADE_ROUTES | Unknown |
EVENT_PROBABILITY_ROLL_SIDES | Unknown |
FIRST_EVENT_DELAY_TURNS | Number of turns before first random event can happen |
CIVILOPEDIA_SHOW_ACTIVE_CIVS_ONLY | Whether the civilopedia can show civs not in the current game |
USE_MODDERS_PLAYEROPTION_1 | Whether to show the additional player option left for modders |
USE_MODDERS_PLAYEROPTION_2 | Whether to show the additional player option left for modders |
USE_MODDERS_PLAYEROPTION_3 | Whether to show the additional player option left for modders |
CITY_AIR_UNIT_CAPACITY | Number of air units a city or fort can hold |
COLONY_NUM_FREE_DEFENDERS | Number of free units given to colonies |
SHIP_BLOCKADE_RANGE | Tile range that ships can blockade |
PATH_DAMAGE_WEIGHT | Unknown |
USE_SPIES_NO_ENTER_BORDERS | Whether or not spies can be blocked from entering borders |
NO_ESPIONAGE_CULTURE_LEVEL_MODIFIER | Percent change to culture level amounts when No Espionage is enabled |
FORCE_UNOWNED_CITY_TIMER | Unknown |