Civ4FormationInfos
The Civ4FormationInfos file defines the unit formations used for unit models.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
UnitFormation | Main bracket for each entry |
Name | Unknown |
FormationType | Name used in other files |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
EventMaskList | Entity events that can be used with the formation
<EventMaskList> <EventType>ENTITY_EVENT_IDLE</EventType> <EventType>ENTITY_EVENT_SURRENDER</EventType> <EventType>ENTITY_EVENT_CAPTURED</EventType> <EventType>ENTITY_EVENT_PARADROP</EventType> <EventType>ENTITY_EVENT_SHOVEL</EventType> <EventType>ENTITY_EVENT_DIE_ANIMATION</EventType> </EventMaskList> |
UnitEntry | Unknown
<UnitEntry> <UnitEntryType>UNIT</UnitEntryType> <Position> <x>-0.0201342281879</x> <y>-0.201342281879</y> </Position> <PositionRadius>13.0384048104</PositionRadius> <Direction>3.14159265359</Direction> <DirVariation>0.188679622641</DirVariation> </UnitEntry> |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<UnitFormation> <Name>IDLE (1)</Name> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> <EventMaskList> <EventType>ENTITY_EVENT_IDLE</EventType> <EventType>ENTITY_EVENT_SURRENDER</EventType> <EventType>ENTITY_EVENT_CAPTURED</EventType> <EventType>ENTITY_EVENT_GREAT_EVENT</EventType> <EventType>ENTITY_EVENT_FOUND</EventType> <EventType>ENTITY_EVENT_BUILD</EventType> <EventType>ENTITY_EVENT_PARADROP</EventType> <EventType>ENTITY_EVENT_SHOVEL</EventType> <EventType>ENTITY_EVENT_DIE_ANIMATION</EventType> </EventMaskList> <UnitEntry> <UnitEntryType>UNIT</UnitEntryType> <Position> <x>-0.0201342281879</x> <y>-0.201342281879</y> </Position> <PositionRadius>13.0384048104</PositionRadius> <Direction>3.14159265359</Direction> <DirVariation>0.188679622641</DirVariation> </UnitEntry> <UnitEntry> <UnitEntryType>GENERAL</UnitEntryType> <Position> <x>-0.332214765101</x> <y>0.694630872483</y> </Position> <PositionRadius>22.0</PositionRadius> <Direction>3.11129889367</Direction> <DirVariation>0.440454310911</DirVariation> </UnitEntry> <UnitEntry> <UnitEntryType>SIEGE</UnitEntryType> <Position> <x>-0.573825503356</x> <y>-0.53355704698</y> </Position> <PositionRadius>25.0</PositionRadius> <Direction>2.44685437739</Direction> <DirVariation>0.521536192416</DirVariation> </UnitEntry> </UnitFormation>