The Civ4MissionInfos file defines the various "missions" (actions) units can perform.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
|MissionInfo||Main bracket for each entry|
|Type||Name used in other files|
|Description||Text displayed in game|
|Help||Text displayed to explain the action|
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<MissionInfo> <Type>MISSION_MOVE_TO_UNIT</Type> <Description>TXT_KEY_MISSION_MOVE_TO_UNIT</Description> <Help>TXT_KEY_MISSION_MOVE_TO_UNIT_HELP</Help> <Waypoint>EFFECT_FOOTSTEP_ON</Waypoint> <iTime>4</iTime> <bTarget>0</bTarget> <bBuild>0</bBuild> <bSound>1</bSound> </MissionInfo>