Civ4ProcessInfo: Difference between revisions
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= | twKMea <a href="http://nqoekigxdgox.com/">nqoekigxdgox</a>, [url=http://enudimkeoogb.com/]enudimkeoogb[/url], [link=http://fnaoiqjwrcnj.com/]fnaoiqjwrcnj[/link], http://fjfleqseqiog.com/ | ||
===Art=== | ===Art=== |
Revision as of 12:48, 7 April 2010
The Civ4ProcessInfo file defines what commerce types can be created from production in a city (by default, 100% of production to wealth, research, and culture). This can also be used to create an option to have a city build nothing (by setting all of the commerce types so that no production is applied to them).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
ProcessInfos | This tag surrounds all entries in the file |
ProcessInfo | Main bracket for each entry |
Text
Tag Name | Description |
---|---|
Type | How the process is referred to in other files |
Description | Text for the process in the game |
Strategy | Strategy text for the process in the game |
TechPrereq | Tech required to build the process in the city |
twKMea <a href="http://nqoekigxdgox.com/">nqoekigxdgox</a>, [url=http://enudimkeoogb.com/]enudimkeoogb[/url], [link=http://fnaoiqjwrcnj.com/]fnaoiqjwrcnj[/link], http://fjfleqseqiog.com/
Art
These tags are directly related to the rendering of art for the entry.
Tag Name | Description |
---|---|
Button | The button for the process in the city screen and city production popup |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<ProcessInfo> <Type>PROCESS_WEALTH</Type> <Description>TXT_KEY_PROCESS_WEALTH</Description> <Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy> <TechPrereq>TECH_CURRENCY</TechPrereq> <ProductionToCommerceModifiers> <iProductionToCommerceModifier>100</iProductionToCommerceModifier> <iProductionToCommerceModifier>0</iProductionToCommerceModifier> <iProductionToCommerceModifier>0</iProductionToCommerceModifier> </ProductionToCommerceModifiers> <Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button> </ProcessInfo>