Civ4ProcessInfo: Difference between revisions
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3vvjGD <a href="http://cdxrxnaghdep.com/">cdxrxnaghdep</a>, [url=http://pfoysryuoyxz.com/]pfoysryuoyxz[/url], [link=http://vjtwbcebmxwq.com/]vjtwbcebmxwq[/link], http://dkgmongzdojx.com/ | |||
==Example== | ==Example== |
Revision as of 14:16, 7 April 2010
The Civ4ProcessInfo file defines what commerce types can be created from production in a city (by default, 100% of production to wealth, research, and culture). This can also be used to create an option to have a city build nothing (by setting all of the commerce types so that no production is applied to them).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
3vvjGD <a href="http://cdxrxnaghdep.com/">cdxrxnaghdep</a>, [url=http://pfoysryuoyxz.com/]pfoysryuoyxz[/url], [link=http://vjtwbcebmxwq.com/]vjtwbcebmxwq[/link], http://dkgmongzdojx.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<ProcessInfo> <Type>PROCESS_WEALTH</Type> <Description>TXT_KEY_PROCESS_WEALTH</Description> <Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy> <TechPrereq>TECH_CURRENCY</TechPrereq> <ProductionToCommerceModifiers> <iProductionToCommerceModifier>100</iProductionToCommerceModifier> <iProductionToCommerceModifier>0</iProductionToCommerceModifier> <iProductionToCommerceModifier>0</iProductionToCommerceModifier> </ProductionToCommerceModifiers> <Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button> </ProcessInfo>