Civ4GameSpeedInfo: Difference between revisions
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!iInflationOffset | !iInflationOffset | ||
| | |Number of turns that pass before Inflation begins | ||
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!iVictoryDelayPercent | !iVictoryDelayPercent | ||
|Percent of space ship travel time | |Percent of space ship travel time | ||
|} | |} | ||
===Lists (Multi-line)=== | ===Lists (Multi-line)=== |
Latest revision as of 21:33, 22 April 2013
The Civ4GameSpeedInfo file defines the games speeds available in the game.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
GameSpeedInfo | Main bracket for each entry |
Type | Name used in other files |
Text
Tag Name | Description |
---|---|
Description | Name displayed in game |
Help | Hover text when selected in game |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iGrowthPercent | Percent of growth threshold needed |
iTrainPercent | Percent of unit cost needed |
iConstructPercent | Percent of building cost needed |
iCreatePercent | Percent of project cost needed |
iResearchPercent | Percent of research cost needed |
iBuildPercent | Percent of cost to complete worker action needed |
iImprovementPercent | Percent of improvement cost needed |
iGreatPeoplePercent | Great people threshold percent |
iCulturePercent | Culture threshold percent |
iAnarchyPercent | Anarchy length percent |
iBarbPercent | Percentage rate of barbarian spawning |
iFeatureProductionPercent | Percent of time it takes for forests and jungles to grow |
iUnitDiscoverPercent | Percent of research from great person |
iUnitHurryPercent | Percent of production from great engineer |
iUnitTradePercent | Percent of gold from great merchant |
iUnitGreatWorkPercent | Percent of culture from great artist |
iGoldenAgePercent | Percent of length for golden age |
iHurryPercent | Amount of production from hurrying a building/unit |
iHurryConscriptAngerPercent | Percent of time it takes for slavery anger to go away |
iInflationPercent | Percent of inflation rate |
iInflationOffset | Number of turns that pass before Inflation begins |
iVictoryDelayPercent | Percent of space ship travel time |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
GameTurnInfos | Paired lists that set how the game turns progress with respect to the default calendar. iMonthIncrement sets how many months each turn lasts. iTurnsPerIncrement sets how many turns exist for a given month increment.
<GameTurnInfo> <iMonthIncrement>180</iMonthIncrement> <iTurnsPerIncrement>100</iTurnsPerIncrement> </GameTurnInfo> |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<GameSpeedInfo> <Type>GAMESPEED_MARATHON</Type> <Description>TXT_KEY_GAMESPEED_MARATHON</Description> <Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help> <iGrowthPercent>300</iGrowthPercent> <iTrainPercent>200</iTrainPercent> <iConstructPercent>300</iConstructPercent> <iCreatePercent>300</iCreatePercent> <iResearchPercent>300</iResearchPercent> <iBuildPercent>300</iBuildPercent> <iImprovementPercent>300</iImprovementPercent> <iGreatPeoplePercent>300</iGreatPeoplePercent> <iCulturePercent>300</iCulturePercent> <iAnarchyPercent>200</iAnarchyPercent> <iBarbPercent>400</iBarbPercent> <iFeatureProductionPercent>300</iFeatureProductionPercent> <iUnitDiscoverPercent>300</iUnitDiscoverPercent> <iUnitHurryPercent>300</iUnitHurryPercent> <iUnitTradePercent>300</iUnitTradePercent> <iUnitGreatWorkPercent>300</iUnitGreatWorkPercent> <iGoldenAgePercent>200</iGoldenAgePercent> <iHurryPercent>33</iHurryPercent> <iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent> <iInflationPercent>10</iInflationPercent> <iInflationOffset>-270</iInflationOffset> <iVictoryDelayPercent>300</iVictoryDelayPercent> <GameTurnInfos> <GameTurnInfo> <iMonthIncrement>180</iMonthIncrement> <iTurnsPerIncrement>100</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>120</iMonthIncrement> <iTurnsPerIncrement>300</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>60</iMonthIncrement> <iTurnsPerIncrement>170</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>24</iMonthIncrement> <iTurnsPerIncrement>201</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>12</iMonthIncrement> <iTurnsPerIncrement>129</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>6</iMonthIncrement> <iTurnsPerIncrement>180</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>3</iMonthIncrement> <iTurnsPerIncrement>264</iTurnsPerIncrement> </GameTurnInfo> <GameTurnInfo> <iMonthIncrement>1</iMonthIncrement> <iTurnsPerIncrement>156</iTurnsPerIncrement> </GameTurnInfo> </GameTurnInfos> </GameSpeedInfo>