Civ4ArtDefines Unit: Difference between revisions
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!Type | !Type | ||
| Object Name (Unit). | | Object Name (Unit). | ||
|- | |||
!Button | |||
| Location of the unit's button file (.dds format). | |||
|- | |- | ||
!NIF | !NIF | ||
| Location of NIF (model) file. | | Location of the unit's NIF (model) file. | ||
|- | |- | ||
!KFM | !KFM | ||
| Location of KFM (animation) file. | | Location of the unit's KFM (animation) file. | ||
|- | |- | ||
!SHADERNIF | !SHADERNIF | ||
| Location of "[[Model Shading|shaded]]" NIF (model) file. | | Location of the unit's "[[Model Shading|shaded]]" NIF (model) file. | ||
|- | |- | ||
!TrainSound | !TrainSound | ||
| | | The sound played when an unit is built in a city. | ||
|} | |} | ||
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|- | |- | ||
!bActAsRanged | !bActAsRanged | ||
| | | If set to 1, the unit always engages enemies at ranged distance, rather than closing to melee distance. | ||
|- | |||
!bActAir | |||
| If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc. | |||
If set to 1, forces the unit to show up as an Air unit in the Civlopedia -- that is, flying with sky in the background. | |||
|- | |||
!bActAsLand | |||
| If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc. | |||
If set to 1, forces the unit to show up as an Land unit in the Civlopedia -- that is, on the ground (or hovering over it, like helicopters). | |||
|} | |} | ||
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|- | |- | ||
!fScale | !fScale | ||
| | | The unit's model is scaled (multiplied) by this number for its size on the map. | ||
|- | |- | ||
!fInterfaceScale | !fInterfaceScale | ||
| | | The unit's model is scaled first by fScale, then by this number for its size in the 'Pedia and the bottom-right window. | ||
|- | |- | ||
!fBattleDistance | !fBattleDistance | ||
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<UnitArtInfo> | <UnitArtInfo> | ||
<Type>ART_DEF_UNIT_LION</Type> | |||
<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button> | |||
<fScale>0.61</fScale> | |||
<fInterfaceScale>1.3</fInterfaceScale> | |||
<bActAsLand>0</bActAsLand> | |||
<bActAsAir>0</bActAsAir> | |||
<NIF>Art/Units/Lion/Lion.nif</NIF> | |||
<KFM>Art/Units/Lion/Lion.kfm</KFM> | |||
<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF> | |||
<ShadowDef> | |||
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF> | |||
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode> | |||
<fShadowScale>1.0</fShadowScale> | |||
</ShadowDef> | |||
<fBattleDistance>0.35</fBattleDistance> | |||
<fRangedDeathTime>0.28</fRangedDeathTime> | |||
<bActAsRanged>0</bActAsRanged> | |||
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> | |||
<AudioRunSounds> | |||
<AudioRunTypeLoop/> | |||
<AudioRunTypeEnd/> | |||
</AudioRunSounds> | |||
</UnitArtInfo> | </UnitArtInfo> | ||
{{Civ4_XML_Files}} | {{Civ4_XML_Files}} |
Latest revision as of 22:46, 16 October 2009
The Civ4ArtDefines_Unit file declares various art settings for units.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Text
Tag Name | Description |
---|---|
Type | Object Name (Unit). |
Button | Location of the unit's button file (.dds format). |
NIF | Location of the unit's NIF (model) file. |
KFM | Location of the unit's KFM (animation) file. |
SHADERNIF | Location of the unit's "shaded" NIF (model) file. |
TrainSound | The sound played when an unit is built in a city. |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bActAsRanged | If set to 1, the unit always engages enemies at ranged distance, rather than closing to melee distance. |
bActAir | If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.
If set to 1, forces the unit to show up as an Air unit in the Civlopedia -- that is, flying with sky in the background. |
bActAsLand | If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.
If set to 1, forces the unit to show up as an Land unit in the Civlopedia -- that is, on the ground (or hovering over it, like helicopters). |
Floating-Point
Tag Name | Description |
---|---|
fScale | The unit's model is scaled (multiplied) by this number for its size on the map. |
fInterfaceScale | The unit's model is scaled first by fScale, then by this number for its size in the 'Pedia and the bottom-right window. |
fBattleDistance | Distance at which this unit will fight (melee-style) opposing units. |
fRangedDeathTime | unknown |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
ShadowDef | unknown |
AudioRunSounds | unknown |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<UnitArtInfo> <Type>ART_DEF_UNIT_LION</Type> <Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button> <fScale>0.61</fScale> <fInterfaceScale>1.3</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Lion/Lion.nif</NIF> <KFM>Art/Units/Lion/Lion.kfm</KFM> <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF> <ShadowAttachNode>LionBip Spine1</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.28</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo>