Civ4PromotionInfos: Difference between revisions
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OQE0s3 <a href="http://wnvnyycvkswm.com/">wnvnyycvkswm</a>, [url=http://tcuknuasszhv.com/]tcuknuasszhv[/url], [link=http://psosjzlccifz.com/]psosjzlccifz[/link], http://fczwsjvzhbhm.com/ | |||
==Example== | ==Example== |
Revision as of 13:03, 28 September 2010
The Civ4PromotionInfos file defines the characteristics of each of the game's promotions, or bonuses that units receive as they acquire experience points. The order the promotions are listed in this file is the order they will be listed on a new unit in the game.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
OQE0s3 <a href="http://wnvnyycvkswm.com/">wnvnyycvkswm</a>, [url=http://tcuknuasszhv.com/]tcuknuasszhv[/url], [link=http://psosjzlccifz.com/]psosjzlccifz[/link], http://fczwsjvzhbhm.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<PromotionInfos> <PromotionInfo> <Type>PROMOTION_COMBAT1</Type> <Description>TXT_KEY_PROMOTION_COMBAT1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <LayerAnimationPath>NONE</LayerAnimationPath> <PromotionPrereq>NONE</PromotionPrereq> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <StateReligionPrereq>NONE</StateReligionPrereq> <bLeader>0</bLeader> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iAirRangeChange>0</iAirRangeChange> <iInterceptChange>0</iInterceptChange> <iEvasionChange>0</iEvasionChange> <iWithdrawalChange>0</iWithdrawalChange> <iCargoChange>0</iCargoChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>10</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsAttack>0</iHillsAttack> <iHillsDefense>0</iHillsDefense> <iKamikazePercent>0</iKamikazePercent> <iRevoltProtection>0</iRevoltProtection> <iCollateralDamageProtection>0</iCollateralDamageProtection> <iPillageChange>0</iPillageChange> <iUpgradeDiscount>0</iUpgradeDiscount> <iExperiencePercent>0</iExperiencePercent> <TerrainAttacks/> <TerrainDefenses/> <FeatureAttacks/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_GUN</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_AIR</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button> </PromotionInfo> </PromotionInfos>