Civ4ArtDefines Civilization
The Civ4ArtDefines_Civilization file defines the icon and flag for each Civilization.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
ZVpKir <a href="http://mvyzvypxgmlp.com/">mvyzvypxgmlp</a>, [url=http://iwnbyuwgssle.com/]iwnbyuwgssle[/url], [link=http://xzjtbhphefyp.com/]xzjtbhphefyp[/link], http://uaiygxxbbrqa.com/
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bWhiteFlag | Defines whether or not a flag will have a white background; if set to 0 it will use the civ's primary and secondary colors. |
Art
These tags are directly related to the rendering of art for the entry.
Tag Name | Description |
---|---|
Button | World Builder Icon. ,path to icon,path to corresponding Atlas,#,# |
Path | Path to the art file for the flag that the civilization uses. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<CivilizationArtInfo> <Type>ART_DEF_CIVILIZATION_AMERICA</Type> <Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Button/Civics_Civilizations_Religions_Atlas.dds,1,5</Button> <Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path> <bWhiteFlag>0</bWhiteFlag> </CivilizationArtInfo>