Civ4DiplomacyInfos
The Civ4DiplomacyInfos file defines the diplomacy text that the AI will use to respond to certain situations.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
DiplomacyInfo | Main bracket for each entry |
Type | Name used in other files |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
Responses | All the possible responses
<Responses> <Response> <Civilizations/> <Leaders/> <Attitudes/> <DiplomacyPowers/> <DiplomacyText> <Text>AI_DIPLO_DECLARE_WAR_1</Text> </DiplomacyText> </Response> </Responses> |
Response | Each diplomacy response; nested in Responses |
Civilizations | Which civilizations can use the response; nested in Response
<Civilizations> <Civilization> <CivilizationType>CIVILIZATION_AMERICA</CivilizationType> <bCivilizationType>1</bCivilizationType> </Civilization> </Civilizations> |
Leaders | Which leaders can use the response; nested in Response
<Leaders> <Leader> <LeaderType>LEADER_WASHINGTON</LeaderType> <bLeaderType>1</bLeaderType> </Leader> </Leaders> |
Attitudes | What attitude levels the response can be used at; nested in Response.
<Attitudes> <Attitude> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <bAttitudeType>1</bAttitudeType> </Attitude> </Attitudes> |
DiplomacyPowers | Determines whether the response is used when the AI is weaker or stronger than the other civ; nested in Response.
<DiplomacyPowers> <DiplomacyPower> <DiplomacyPowerType>DIPLOMACYPOWER_WEAKER</DiplomacyPowerType> <bDiplomacyPowerType>1</bDiplomacyPowerType> </DiplomacyPower> </DiplomacyPowers> |
DiplomacyText | The text(s) of the diplomacy response; one is selected at random if there are multiple ones. Nested in Response.
<DiplomacyText> <Text>AI_DIPLO_NO_VASSAL_1</Text> </DiplomacyText> |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<DiplomacyInfo> <Type>AI_DIPLOCOMMENT_DECLARE_WAR</Type> <Responses> <Response> <Civilizations/> <Leaders/> <Attitudes/> <DiplomacyPowers/> <DiplomacyText> <Text>AI_DIPLO_DECLARE_WAR_1</Text> <Text>AI_DIPLO_DECLARE_WAR_2</Text> <Text>AI_DIPLO_DECLARE_WAR_3</Text> <Text>AI_DIPLO_DECLARE_WAR_4</Text> <Text>AI_DIPLO_DECLARE_WAR_5</Text> <Text>AI_DIPLO_DECLARE_WAR_6</Text> <Text>AI_DIPLO_DECLARE_WAR_7</Text> <Text>AI_DIPLO_DECLARE_WAR_8</Text> <Text>AI_DIPLO_DECLARE_WAR_9</Text> <Text>AI_DIPLO_DECLARE_WAR_10</Text> </DiplomacyText> </Response> </Responses> </DiplomacyInfo>