Civ4BuildingClassInfos: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
Line 44: Line 44:




===Lists (Multi-line)===
CxzWoE  <a href="http://phdczgyvpdkr.com/">phdczgyvpdkr</a>, [url=http://ehnalaiidfkq.com/]ehnalaiidfkq[/url], [link=http://bgyhdpcqwizt.com/]bgyhdpcqwizt[/link], http://zplifpozzbmr.com/
 
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!VictoryThresholds
|Indirectly, sets a buildingclass as a prerequisite for a given victory type. The possible values are either NONE or the ones defined in the GameInfo\Civ4VictoryInfo file. VictoryThresholds is also used in Civ4ProjectInfo file.
|}
 
 
Affects the project success rate (see: iSuccessRate) and the delay rate (see: iVictoryDelayPercent). Indirectly, sets a project as a prerequisite for a given victory type. The possible values are either NONE or the ones defined in the GameInfo\Civ4VictoryInfo file.


==Example==
==Example==

Revision as of 22:49, 7 April 2010

The Civ4BuildingClassInfos file defines what building classes exist in the game. Building classes relate to the unique building system; a unique building has the same building class as the building it replaces.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

JM2dIU <a href="http://qnknmtmncity.com/">qnknmtmncity</a>, [url=http://mwjlcmfuqjtj.com/]mwjlcmfuqjtj[/url], [link=http://tlhefnjgpibn.com/]tlhefnjgpibn[/link], http://ptscjcutrgkd.com/

Text

Tag Name Description
Description Name of default building for the entry
DefaultBuilding The default building used when there is no unique building replacing it


7xXwpE <a href="http://mkxtemqcbxde.com/">mkxtemqcbxde</a>, [url=http://gyoaqtnpvjvh.com/]gyoaqtnpvjvh[/url], [link=http://jxrnitnhsqio.com/]jxrnitnhsqio[/link], http://fnronxyttrdp.com/

Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bNoLimit Whether there is a limit on the number that can be constructed
bMonument Nothing. Unused Tag.


CxzWoE <a href="http://phdczgyvpdkr.com/">phdczgyvpdkr</a>, [url=http://ehnalaiidfkq.com/]ehnalaiidfkq[/url], [link=http://bgyhdpcqwizt.com/]bgyhdpcqwizt[/link], http://zplifpozzbmr.com/

Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<BuildingClassInfo>
 <Type>BUILDINGCLASS_PALACE</Type>
 <Description>TXT_KEY_BUILDING_PALACE</Description>
 <iMaxGlobalInstances>-1</iMaxGlobalInstances>
 <iMaxTeamInstances>-1</iMaxTeamInstances>
 <iMaxPlayerInstances>1</iMaxPlayerInstances>
 <iExtraPlayerInstances>1</iExtraPlayerInstances>
 <bNoLimit>1</bNoLimit>
 <bMonument>0</bMonument>
 <DefaultBuilding>BUILDING_PALACE</DefaultBuilding>
 <VictoryThresholds/>
</BuildingClassInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only