Civ4BuildingClassInfos: Difference between revisions
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==Example== | ==Example== |
Revision as of 22:49, 7 April 2010
The Civ4BuildingClassInfos file defines what building classes exist in the game. Building classes relate to the unique building system; a unique building has the same building class as the building it replaces.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
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Text
Tag Name | Description |
---|---|
Description | Name of default building for the entry |
DefaultBuilding | The default building used when there is no unique building replacing it |
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Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bNoLimit | Whether there is a limit on the number that can be constructed |
bMonument | Nothing. Unused Tag. |
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Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<BuildingClassInfo> <Type>BUILDINGCLASS_PALACE</Type> <Description>TXT_KEY_BUILDING_PALACE</Description> <iMaxGlobalInstances>-1</iMaxGlobalInstances> <iMaxTeamInstances>-1</iMaxTeamInstances> <iMaxPlayerInstances>1</iMaxPlayerInstances> <iExtraPlayerInstances>1</iExtraPlayerInstances> <bNoLimit>1</bNoLimit> <bMonument>0</bMonument> <DefaultBuilding>BUILDING_PALACE</DefaultBuilding> <VictoryThresholds/> </BuildingClassInfo>